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Bael Modan
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Bael Modan[[:File:|[, ]]] is heralded by some as the new home of the dwarves and gnomes on Kalimdor. Bael Modan (the red mountain in Dwarven) is the name the Ironforge dwarves have given to the settlement. With a population of 800, it is the largest Alliance stronghold in the Barrens. It is marked by the sturdy stone walls and guard towers blocking the mouth of a cavern into the mountain. An encampment just inside the wall offers shelter to Alliance caravans and travelers crossing the Barrens. The stores of food and supplies at Bael Modan are a tempting target to centaur warbands and quilboar raiders, but thus far the dwarves' trusty rifles and mortars have proven more than able to withstand such attacks.
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Southern Barrens
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Bael Modan
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Excavation site
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Lands of Mystery, 28
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Bael Modan[[:File:|[, ]]] is heralded by some as the new home of the dwarves and gnomes on Kalimdor. Bael Modan (the red mountain in Dwarven) is the name the Ironforge dwarves have given to the settlement. With a population of 800, it is the largest Alliance stronghold in the Barrens. It is marked by the sturdy stone walls and guard towers blocking the mouth of a cavern into the mountain. An encampment just inside the wall offers shelter to Alliance caravans and travelers crossing the Barrens. The stores of food and supplies at Bael Modan are a tempting target to centaur warbands and quilboar raiders, but thus far the dwarves' trusty rifles and mortars have proven more than able to withstand such attacks. Behind a second wall is the largest dwarven archaeological dig in all of Kalimdor. Nearly a thousand dwarves dig around the clock to uncover the most significant set of titan ruins discovered since Uldaman on the continent of the Eastern Kingdoms. Travelers are welcome in Bael Modan, but not within the titan ruins. Few non-dwarves ever receive such an honor. The Ironforge dwarves are otherwise forthcoming with hospitality, offering a meal and a place to sleep and asking only a good tale in return. Still, dwarven riflemen patrol the streets and keep a close eye on all visitors, fearful of thieves so close to Titan artifacts. Those who visit discover that the dwarves have not forgotten their traditional weapons since the invention of gunpowder. The dwarves of Bael Modan have established a midwinter tournament, with the highest prizes - elaborate bronze helms - given to those most skilled with the axe and the hammer. When the Ironforge dwarves learned of their old friends, the gnomes, arrival in Theramore, the Ironforge dwarves invited the gnomes to settle in their new home, Bael Modan, and take up their inventing and tinkering where they left off. The gnomes found Theramore too crowded and politically charged, and gladly took the dwarves up on their invitation. For a while most gnomes on Kalimdor remained secluded in Bael Modan (still reeling from the loss of their city Gnomeregan), having yet declared their presence on the continent. So for a while a traveling gnome on Kalimdor was a rare sight to see. The few gnomes living in Bael Modan were loosely organized much like most of gnome society living back in Ironforge. Bael Modan digsite and the nearby mighty Bael'dun Keep are led by General Twinbraid, Heggin Stonewhisker, Prospector Khazgorm, Malgin Barleybrew, Captain Gerogg Hammertoe, and Lord Cyrik Blackforge. A number of dwarves from Bael Modan traveled west, to Mulgore and set up another digsite there.
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