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The Longing Ribbon
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One day, Jeannine went out on a trip through the woods, accompanied by her dog, Sandy, and two friends, Sara and Matthew. During the drive, however, they become lost. Shortly after finding a wrecked car with nobody inside, they resume their travel, until Sara notices something—they had just passed a stone path that none but her noticed. Utterly lost, without a clue where they may be headed, and now pelted by a sudden rain storn, the three decide to take shelter at whatever house lies at the trail's end. Said house is a mansion. A friggin' huge mansion. Available for download at RPGMaker.net.
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n9:abstract
One day, Jeannine went out on a trip through the woods, accompanied by her dog, Sandy, and two friends, Sara and Matthew. During the drive, however, they become lost. Shortly after finding a wrecked car with nobody inside, they resume their travel, until Sara notices something—they had just passed a stone path that none but her noticed. Utterly lost, without a clue where they may be headed, and now pelted by a sudden rain storn, the three decide to take shelter at whatever house lies at the trail's end. Said house is a mansion. A friggin' huge mansion. Inside, Jeannine wanders, examining the bizarre decor. When she returns to the entrance, where she had left her friends and dog, they've disappeared. In an effort to find them, she searches through the house yet again, until finding the mistress of the mansion. She says that Sara and Matthew have already met her, and that she agreed to let them stay the night. Jeannine hurries upstairs to talk about their temporary refuge, but her friends soon begin arguing over just who wanted to stay in their room: Sara claims it was Matthew, but Matthew's certain it was Sara. They disregard it without much fuss, and prepare themselves for bed. Though Jeannine does the same, her sleep is brief. She will soon wish she'd never come to the mansion at all. Available for download at RPGMaker.net.