This HTML5 document contains 292 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n166http://dbkwik.webdatacommons.org/resource/9cXEaOZ9zvbiXQBJdgjbmg==
n256http://dbkwik.webdatacommons.org/resource/lBi0pBpxUK-Od3r03jgJzw==
n116http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n182http://dbkwik.webdatacommons.org/resource/fJDSRIPw5zmjIx6bVIe9DQ==
n83http://dbkwik.webdatacommons.org/resource/cofr53Yo4qJ2V2klU8yqeQ==
n53http://dbkwik.webdatacommons.org/resource/nhahfS-alRwxIswCQsEOCQ==
n134http://dbkwik.webdatacommons.org/resource/CXLf8saZH35f7bPtKMC5qA==
n46http://dbkwik.webdatacommons.org/resource/Sc6ASvHaqf766U-LFjqrxw==
n230http://dbkwik.webdatacommons.org/resource/XM9iZTOtYzzGu9G4FVg8LA==
n183http://dbkwik.webdatacommons.org/resource/wUksX6V2XyHkWbt-CwXg0A==
n50http://dbkwik.webdatacommons.org/resource/dd2JcTEIWzmHLZTR7Ps4Aw==
n248http://dbkwik.webdatacommons.org/resource/UwLJ3yYnchwEvjv9zy7eBg==
n246http://dbkwik.webdatacommons.org/resource/R9ObItwqTmm0wn27fVJSgA==
n196http://dbkwik.webdatacommons.org/pl.gta/property/
n142http://dbkwik.webdatacommons.org/resource/Ljbg0pht3Psi_pmeROZm9A==
n80http://dbkwik.webdatacommons.org/resource/lI70NU2MSnylKvyQ9d9mtQ==
n42http://dbkwik.webdatacommons.org/halo/property/
n188http://dbkwik.webdatacommons.org/resource/W0Dl1pqZ886MPgCKTsry5w==
n245http://dbkwik.webdatacommons.org/resource/3jjnk3rfLd5DRFy8Qwi8kQ==
n71http://dbkwik.webdatacommons.org/resource/e7qsSgKjgkvXAN3J2BY6tg==
n218http://dbkwik.webdatacommons.org/x-files/property/
n48http://dbkwik.webdatacommons.org/resource/HkahJNL6PrFPHyOCv1JTMg==
n145http://dbkwik.webdatacommons.org/resource/Qj1jAQ9Zps4AwTiCnrAMSQ==
n150http://dbkwik.webdatacommons.org/resource/rkLqIZ_TWLT92wijTx053w==
n114http://dbkwik.webdatacommons.org/resource/Fsg1KEGF-2ll-4KlvsxFQg==
n187http://dbkwik.webdatacommons.org/resource/9gk9-pmboQHlP6t4nPuqAQ==
n206http://dbkwik.webdatacommons.org/resource/iwCSBSAwy-T1TRO2BCvxFA==
n236http://dbkwik.webdatacommons.org/resource/kUufzmFKkTkZoohMuVFq7A==
n66http://dbkwik.webdatacommons.org/resource/hY1unxDr82YTFj481ka-SQ==
n76http://dbkwik.webdatacommons.org/resource/u7f5aO0eq1rGHxAh5FGG6Q==
n212http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n154http://dbkwik.webdatacommons.org/resource/wO7z5m7dNSKuhgO7BGEScg==
n110http://dbkwik.webdatacommons.org/resource/dNe0a-LdBp9YyPuqLLnRPw==
n178http://dbkwik.webdatacommons.org/resource/gk7VFDOatg2gd0EEc_JKTg==
n195http://dbkwik.webdatacommons.org/resource/PTa2ynYI9w4we7GubsXGyw==
owlhttp://www.w3.org/2002/07/owl#
n158http://dbkwik.webdatacommons.org/resource/HA1CCA-48WFrZI7rd4t51A==
n70http://dbkwik.webdatacommons.org/resource/ChHeD6q5BSsXGURpzBodmw==
n167http://dbkwik.webdatacommons.org/resource/0CGJME8rfTws4SoKHGA7nA==
n93http://dbkwik.webdatacommons.org/resource/V8yFHniWqGjo2AeduDCReQ==
dbrhttp://dbpedia.org/resource/
n202http://dbkwik.webdatacommons.org/resource/MsFGzFIa1fJYxRKolv_iyw==
n32http://dbkwik.webdatacommons.org/resource/3NsUZvpOJhj0hKpVxRM57Q==
n234http://dbkwik.webdatacommons.org/resource/Xq6w-FMrjgG_L3ptEZG3sw==
n253http://dbkwik.webdatacommons.org/resource/vUscLkpox_251B07NPk9eQ==
n263http://dbkwik.webdatacommons.org/resource/w1tMF8k0LlNNFLaFUg5TAw==
n89http://dbkwik.webdatacommons.org/crossfirefps/property/
n185http://dbkwik.webdatacommons.org/resource/JRy8G_Rp-jv5GLBohJbkUQ==
n216http://dbkwik.webdatacommons.org/resource/Gxk0_QYE35fILHfo-FrYPw==
n130http://dbkwik.webdatacommons.org/resource/Ze5K7Gtq0Mx5xK_tvD8JPA==
n211http://dbkwik.webdatacommons.org/resource/j2TMycLiAMtLVyIfjxg1vw==
n240http://dbkwik.webdatacommons.org/piratesonline/property/
n181http://dbkwik.webdatacommons.org/resource/_oyQKPcBSZR9S_xP9erLCA==
n95http://dbkwik.webdatacommons.org/resource/Sl5P4XghEVI76RV6MlveXA==
n193http://dbkwik.webdatacommons.org/resource/PmhO1AhrJ7cWfcw85Wv-Mg==
n56http://dbkwik.webdatacommons.org/resource/fbDNBL7XRB09xDO_N-jOgg==
dctermshttp://purl.org/dc/terms/
n105http://dbkwik.webdatacommons.org/resource/ntZXFuTukuR6kvqqdtazsg==
n251http://dbkwik.webdatacommons.org/resource/ereJz8TU24vKegHFMXl09w==
n43http://dbkwik.webdatacommons.org/resource/fjvGSBz4p-Hcmdb5KLUrpg==
n62http://dbkwik.webdatacommons.org/resource/GgfgPaDuxVtN6k8em7zdZg==
n21http://dbkwik.webdatacommons.org/oots/property/
n23http://dbkwik.webdatacommons.org/resource/FRf3oAsZPtsM5DdWGM9xZQ==
n132http://dbkwik.webdatacommons.org/resource/eZhn5a2eVNyKNc6-AYiXcA==
n65http://dbkwik.webdatacommons.org/turok/property/
n173http://dbkwik.webdatacommons.org/resource/Z7Z91ZM-n-hYTb11gpHhiw==
n254http://dbkwik.webdatacommons.org/resource/xFcAJrSs_j4LIHCrNmHZ_w==
n109http://dbkwik.webdatacommons.org/resource/ur2-Fm4XyA0kojRaiWSfGQ==
n172http://dbkwik.webdatacommons.org/resource/rUIbPsopDbb-5NtpUNSXCA==
n136http://dbkwik.webdatacommons.org/resource/ENUqwQVeXh_WQsjA5MpMiA==
n143http://dbkwik.webdatacommons.org/resource/Ayf6VIYDOgMnBPBGyFY5nA==
n111http://dbkwik.webdatacommons.org/resource/DyYQQfqk4tpe2AmaXC1T-A==
n247http://dbkwik.webdatacommons.org/resource/PcJEPuhBQNkoo-JZ1XeCYg==
n61http://dbkwik.webdatacommons.org/resource/g4bQGEQt7wXW64g3Bhp7OA==
n8http://dbkwik.webdatacommons.org/resource/Uvh53lg3bvx7UbTeybfFYg==
n81http://dbkwik.webdatacommons.org/resource/79W_e_Wl7Ts_ezruwZJqIw==
n122http://dbkwik.webdatacommons.org/resource/bJSRefAdJpijlMeRFSsMvw==
n141http://dbkwik.webdatacommons.org/resource/hYepcaWaTFvtO7L6dNLasQ==
n67http://dbkwik.webdatacommons.org/resource/NhFb06Ov4i60tH7Ry75uFA==
n168http://dbkwik.webdatacommons.org/resource/K_4Zn3HGQdBIDe1alJbR6w==
n197http://dbkwik.webdatacommons.org/resource/QmdZIb4hCVDQXfmXDirOcQ==
n171http://dbkwik.webdatacommons.org/resource/q1t7AOdsHSO78fgqn7wwqg==
n180http://dbkwik.webdatacommons.org/resource/hgyQupsTSWSl-EQFkGhrsw==
n241http://dbkwik.webdatacommons.org/resource/Cs-smmMBQDYlagPnVEDoWw==
n7http://dbkwik.webdatacommons.org/resource/WCAGASiPA7rAWL38_5TWqA==
n210http://dbkwik.webdatacommons.org/resource/p77NG8MRl-z0Z6ZcnuVsxg==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n232http://dbkwik.webdatacommons.org/resource/6DptRzWOeIHfVzS--Jnp2g==
n85http://dbkwik.webdatacommons.org/resource/qbRqc226O0HTQB1wdGDBLQ==
n16http://dbkwik.webdatacommons.org/counterstrike/property/
n259http://dbkwik.webdatacommons.org/resource/wWcTprY0t3ilCOgmNvst7Q==
n138http://dbkwik.webdatacommons.org/resource/4tygGwWANgPw_sR5bCEGBA==
n149http://dbkwik.webdatacommons.org/resource/AjuLpQGR6ASiUPNDV98fng==
n239http://dbkwik.webdatacommons.org/resource/1G3oVo9-VWdIYob3tXU6aA==
n44http://dbkwik.webdatacommons.org/resource/t_kwknB_8AOQWgYCuwbaBQ==
n118http://dbkwik.webdatacommons.org/resource/Sdvr4UUm5NlTStWSoHFQng==
n73http://dbkwik.webdatacommons.org/resource/JXzc4lSafXpURLwwIxaUDQ==
n2http://dbkwik.webdatacommons.org/resource/4maDimecdpvV6Xmte7tbIA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n129http://dbkwik.webdatacommons.org/resource/Vg6MKEsHRgsbJKik_3BBwA==
n135http://dbkwik.webdatacommons.org/resource/AH2fFvnK6y27mjUvWSpnUQ==
n225http://dbkwik.webdatacommons.org/resource/gEd5gSDVXSqPi4vyxX28KQ==
n121http://dbkwik.webdatacommons.org/resource/L0_QP8zdkel4J8clBM3Urg==
n209http://dbkwik.webdatacommons.org/resource/kkLAL9ygyakQBtxuempYng==
n231http://dbkwik.webdatacommons.org/resource/UQaCqe_tRI3sjr1OKxzCFQ==
n228http://dbkwik.webdatacommons.org/resource/xzN6lKEIO4NE28eyGNEETg==
n140http://dbkwik.webdatacommons.org/sv.stargate/property/
n14http://dbkwik.webdatacommons.org/resource/4zfkxot17lf4qs_EDC5j4w==
n31http://dbkwik.webdatacommons.org/resource/mp1F0mPHJUYazsVnsnvPEg==
n29http://dbkwik.webdatacommons.org/infamous/property/
n194http://dbkwik.webdatacommons.org/resource/iBQauMZJhGIIRimav2OMWw==
n25http://dbkwik.webdatacommons.org/resource/pycgY7vYvmhT9WbQERFsUQ==
n184http://dbkwik.webdatacommons.org/resource/NNkKTIk_N1eW0iJrxj3zXw==
n260http://dbkwik.webdatacommons.org/resource/-_iSpzUe_ZN1PNM7feYGQw==
n19http://dbkwik.webdatacommons.org/fr.memory-alpha/property/
n221http://dbkwik.webdatacommons.org/resource/xhrOoGy_Glv2l9Om22Q6aw==
n15http://dbkwik.webdatacommons.org/resource/2om_WxiXkCZknEwdX4SWcQ==
n69http://dbkwik.webdatacommons.org/resource/t-PQD4vKrBtOdtlDNrHozQ==
n235http://dbkwik.webdatacommons.org/resource/BE4wbdRjtw8cFhlseMpeiw==
n72http://dbkwik.webdatacommons.org/resource/fZDqV4FS0rTzu93oiWHkHg==
n28http://dbkwik.webdatacommons.org/resource/u-2_bko7VeE_rGUFj081VA==
n12http://dbkwik.webdatacommons.org/resource/LWG7yElQkIMzbrsS7xYrfA==
n255http://dbkwik.webdatacommons.org/resource/uF8R_0EEiOGZCaBY2Z0ieQ==
n162http://dbkwik.webdatacommons.org/resource/yKTG7-aV45UQjqzJ9GmIvQ==
n250http://dbkwik.webdatacommons.org/resource/z5PNX49tn4OyOY6ID-nMtA==
n24http://dbkwik.webdatacommons.org/ontology/
n120http://dbkwik.webdatacommons.org/resource/5WXY9L2Uf5Fn9oXXj_9L2g==
n106http://dbkwik.webdatacommons.org/resource/7kn5zDHxuxswBeRvolT7Pw==
n131http://dbkwik.webdatacommons.org/resource/aGf_IHs4EbwatHgn9pFiLg==
n87http://dbkwik.webdatacommons.org/resource/lt8tcru50wgXpoDJ_e6ADw==
n127http://dbkwik.webdatacommons.org/resource/pHIjr3iR8biMd53Yoet0lQ==
n38http://dbkwik.webdatacommons.org/resource/GmfG8CASOqvujLCYamcVWA==
n58http://dbkwik.webdatacommons.org/resource/BpdUqRjwEZMXQBqisggZIw==
n222http://dbkwik.webdatacommons.org/resource/6Ak00EB6w-LBoeP7g-btZA==
n144http://dbkwik.webdatacommons.org/resource/d7b95XoEKf3m8HKTKP9yvg==
n123http://dbkwik.webdatacommons.org/resource/bF74MWJMgDT0-laM3od5Zg==
n164http://dbkwik.webdatacommons.org/resource/aWl68X2Yp_WYEHFS8MtmAQ==
n59http://dbkwik.webdatacommons.org/resource/H09Yfh94UQeTd3XydLaoxQ==
n26http://dbkwik.webdatacommons.org/resource/dL8vzMH2ZDWauoMF4mcbPQ==
n103http://dbkwik.webdatacommons.org/resource/mD9hMJt5cJxlzn7_Let5Qw==
n217http://dbkwik.webdatacommons.org/resource/O9u8iajeC2WZdNs3DpGzOQ==
n203http://dbkwik.webdatacommons.org/resource/yfk3LrCzz5-Q18OOC5Bqjw==
n249http://dbkwik.webdatacommons.org/resource/AZkcv43-dLTe5lzrEYK4Eg==
n112http://dbkwik.webdatacommons.org/resource/pGf7Mp5ukzShDkLYIxhNDQ==
n170http://dbkwik.webdatacommons.org/resource/27EQyoXm3odzDrYYRXkY6Q==
n99http://dbkwik.webdatacommons.org/resource/FEHVELPgzSJnAVl8qZ0bOQ==
n98http://dbkwik.webdatacommons.org/resource/A8mzdBHbw9OcVbd-jqMyDg==
n126http://dbkwik.webdatacommons.org/resource/iI1PBYVfMswopgptXD_HTg==
n75http://dbkwik.webdatacommons.org/resource/VUXRwO9tAlMV79LpvNonsg==
n45http://dbkwik.webdatacommons.org/de.gta/property/
n39http://dbkwik.webdatacommons.org/ru.warriors/property/
n243http://dbkwik.webdatacommons.org/resource/DG_azIebWKXp4zL7JsZmMA==
n94http://dbkwik.webdatacommons.org/resource/fNtU4uKVBtleu45J4T_EfQ==
n86http://dbkwik.webdatacommons.org/resource/5PGNoHy03rxN6NPwStIPVA==
n35http://dbkwik.webdatacommons.org/resource/R-39iIyEnHTvqvxEOSUZgg==
n155http://dbkwik.webdatacommons.org/resource/bzxhIarGNC3aoDwYQhhnHQ==
n20http://dbkwik.webdatacommons.org/resource/g4U3TAZnacjR0BBUuMhW3Q==
n198http://dbkwik.webdatacommons.org/resource/v5EvNi6qpp-SFZWeGX9YtQ==
n54http://dbkwik.webdatacommons.org/resource/UvhPDWK09gSIT7jTv0nHPg==
n242http://dbkwik.webdatacommons.org/resource/Aa6Oi_rOqFGfhpBS3_LJ0A==
n104http://dbkwik.webdatacommons.org/resource/l7KL9dy-V6853uUtFl6oQQ==
n219http://dbkwik.webdatacommons.org/resource/Tv2AW4BXmnSNbIP4fH2gyg==
n179http://dbkwik.webdatacommons.org/resource/CPFCUMS6pzLTNjVL8ojAoA==
n161http://dbkwik.webdatacommons.org/resource/vj_gXHEJh4LGNKecLuEDgA==
n119http://dbkwik.webdatacommons.org/resource/Co0wRp0Snr8wsFbluz3IpA==
n157http://dbkwik.webdatacommons.org/resource/mn-e1hIIRftYxw6AnFC0jg==
n100http://dbkwik.webdatacommons.org/resource/4pjRGA3RwhO5g21_27Nxuw==
n262http://dbkwik.webdatacommons.org/resource/HIUebyCkaAS9YeuR8CwaSw==
n159http://dbkwik.webdatacommons.org/deusex/property/
n107http://dbkwik.webdatacommons.org/resource/4_YgH4okTvAnZ7V9gDj_cQ==
n82http://dbkwik.webdatacommons.org/resource/h-QMyn9D1GuuH1orE0__9Q==
n17http://dbkwik.webdatacommons.org/resource/MfDnD7LrQAU-1mOhBvUIlQ==
n252http://dbkwik.webdatacommons.org/unhalo/property/
n57http://dbkwik.webdatacommons.org/resource/LSCgMYmF8tZtAXHaJPAg9w==
n117http://dbkwik.webdatacommons.org/stargate/property/
n96http://dbkwik.webdatacommons.org/resource/Pp1MU_SvAKCfGS51fL85bA==
n208http://dbkwik.webdatacommons.org/resource/YP66k6Non27MfKOxiA4KVg==
n207http://dbkwik.webdatacommons.org/resource/tqVsipJuHwKQCCHi1FUoSg==
n124http://dbkwik.webdatacommons.org/resource/Sk3qqmD9JLQ9q_LOOuPqTw==
n4http://dbkwik.webdatacommons.org/saintsrow/property/
n128http://dbkwik.webdatacommons.org/es.halo/property/
n139http://dbkwik.webdatacommons.org/resource/3_SJ7P7F0y79jMTzBDD_HQ==
n153http://dbkwik.webdatacommons.org/resource/khSVGbHfh7aNzJljrh4HXA==
n146http://dbkwik.webdatacommons.org/resource/tSIQPsa8OOXMGwDSLZO4gw==
n11http://dbkwik.webdatacommons.org/resource/8QCLJp3ikxocAsB2NJYjdA==
n229http://dbkwik.webdatacommons.org/resource/4Jd2wRLQ4nOS3pck0sWxeA==
n226http://dbkwik.webdatacommons.org/resource/bmejTE9-EmRZJqoXl4USyw==
n200http://dbkwik.webdatacommons.org/resource/7Agdzt8fE09Jj3iWXwdCdg==
n233http://dbkwik.webdatacommons.org/resource/Bgv2EGrlil2uoYJ0l2TiLQ==
n33http://dbkwik.webdatacommons.org/resource/F4UR7PIf3z271yG1bOkEDg==
n108http://dbkwik.webdatacommons.org/ja.lotro/property/
n223http://dbkwik.webdatacommons.org/resource/x-P7cVGmNaD7jElrZDIFiQ==
n190http://dbkwik.webdatacommons.org/resource/wSwvLokv7eniSoSryIlKlA==
n51http://dbkwik.webdatacommons.org/resource/UvnIB4WNTpzcbLbJ7nZhMQ==
n37http://dbkwik.webdatacommons.org/resource/FXmj1lrbcfLyhZCQ0Bxc0Q==
n92http://dbkwik.webdatacommons.org/resource/D_s2Mdxh92-T-niZXxJyXg==
n264http://dbkwik.webdatacommons.org/resource/j9ibJvSLOkqVYWoXbyllFg==
n52http://dbkwik.webdatacommons.org/resource/kcqu7jg1VZWONDfRnheb4Q==
n88http://dbkwik.webdatacommons.org/resource/Fi9m35xiWEsL7K5_UTTG3g==
n30http://dbkwik.webdatacommons.org/resource/uh0i4Y4dku4kF0QvJHoAGw==
n163http://dbkwik.webdatacommons.org/resource/-Gyj4l89qIU9aUhaUC0xtA==
n137http://dbkwik.webdatacommons.org/resource/3CIqxuE4nVgD0s68pkcCQw==
n204http://dbkwik.webdatacommons.org/resource/MZ34q721OBFbeIyPrBN4kw==
n205http://dbkwik.webdatacommons.org/resource/KEdFhxGKabvLzChNyyfm_Q==
n220http://dbkwik.webdatacommons.org/resource/FzyxpMJHmxq4mpgZXnK4rg==
n175http://dbkwik.webdatacommons.org/resource/yyhaPvYdvOuuW8hnqPhqIw==
n47http://dbkwik.webdatacommons.org/resource/WhvYwnSZ52WVJMkL0xsUsw==
n133http://dbkwik.webdatacommons.org/resource/ZVY6gfQmGmgGZQm4aPb0dA==
n34http://dbkwik.webdatacommons.org/resource/bJraV5Hrm7mAb_TZh6rDog==
n215http://dbkwik.webdatacommons.org/resource/qA3QZ5sUm1ocRD23ZNPDgQ==
n10http://dbkwik.webdatacommons.org/resource/Hsg0s7aBuK-nqYsz3SCSXQ==
n113http://dbkwik.webdatacommons.org/resource/z1ttHE7JUWtWmgtTOJ7cFQ==
n152http://dbkwik.webdatacommons.org/resource/WoDsrL3xI71AWqUK0c3yqA==
n258http://dbkwik.webdatacommons.org/resource/mE0-Ar-eW6Mt_ntDnXAePA==
n148http://dbkwik.webdatacommons.org/resource/P-WsHZ4w3aubKYSEOU5CLA==
n90http://dbkwik.webdatacommons.org/resource/9kMwUsELDqFIz_VpfpcTyg==
n22http://dbkwik.webdatacommons.org/resource/HX3oGVJlZ-ukZUMnRvUo8Q==
n176http://dbkwik.webdatacommons.org/resource/sT05ryDemJrlQVMPZUVyxQ==
n165http://dbkwik.webdatacommons.org/resource/EZblO4b9qMtcZbfMY4adxA==
n49http://dbkwik.webdatacommons.org/resource/alVbXZ3ceDipxsjB0Bhswg==
n91http://dbkwik.webdatacommons.org/resource/0V4XvaDlgqiWaPCRAqELyA==
n177http://dbkwik.webdatacommons.org/resource/nad6GxOQf3G6sBUTNBKjmA==
n224http://dbkwik.webdatacommons.org/resource/irk7E6mHAML7L4Is3SQDrA==
n97http://dbkwik.webdatacommons.org/resource/wIS1bzwoY1XMT4EJGbebrg==
n213http://dbkwik.webdatacommons.org/resource/CCD6VCfBibDncVvsIbAjbw==
n261http://dbkwik.webdatacommons.org/resource/K7NFSFVoskQ1ybEG5NxXtw==
n147http://dbkwik.webdatacommons.org/resource/T0U_3GZx3M2DEA4veHrUww==
n40http://dbkwik.webdatacommons.org/resource/03ynXLs6ccl_F0DaXapzAg==
n125http://dbkwik.webdatacommons.org/resource/zDWo4vmPihjdzo1b08mK-g==
n102http://dbkwik.webdatacommons.org/resource/wxxEQ5PUp1Qap9SE02YYnw==
n27http://dbkwik.webdatacommons.org/resource/HT2ikg-hc6soeWX3fyQAcQ==
n199http://dbkwik.webdatacommons.org/resource/-3sjhkXBPFAdHTJmbvB3iA==
n101http://dbkwik.webdatacommons.org/resource/jEDVEW_72M-hYZXMHJBDOA==
n265http://dbkwik.webdatacommons.org/resource/xAQrmLoWpPoNGBTxJRE0Xg==
n151http://dbkwik.webdatacommons.org/ru.gta/property/
n227http://dbkwik.webdatacommons.org/resource/A3AUSLRrytSUPjKuIgToNA==
n78http://dbkwik.webdatacommons.org/resource/Y7rhvaiXSflweWCYZsR2fA==
n64http://dbkwik.webdatacommons.org/resource/FH7TGurxkB2VbUY6EVnf4Q==
n84http://dbkwik.webdatacommons.org/resource/ZWKhBuhQopZiabzERiYtng==
n63http://dbkwik.webdatacommons.org/resource/lCjurP-XbXD9zqzfNmVoaA==
n13http://dbkwik.webdatacommons.org/resource/GI0umgforta3pmB42_-yMA==
n79http://dbkwik.webdatacommons.org/matrixonline/property/
n191http://dbkwik.webdatacommons.org/resource/wdnRaGUAsie4-cEoKuV0PA==
n74http://dbkwik.webdatacommons.org/resource/q50O0AEg1K4AykNOsTLZVw==
n169http://dbkwik.webdatacommons.org/resource/cqarQmjnmdl16ephP9Ac1g==
n41http://dbkwik.webdatacommons.org/resource/Z8fVjoy6BDkUGhNPvWWCGw==
n18http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n55http://dbkwik.webdatacommons.org/resource/wsBwA9-wSKnWSMkriOOomw==
n68http://dbkwik.webdatacommons.org/es.counterstrike/property/
n60http://dbkwik.webdatacommons.org/ru.counterstrike/property/
n174http://dbkwik.webdatacommons.org/resource/T5prX6xiudNBm-aadLSWlg==
n160http://dbkwik.webdatacommons.org/resource/L7V_P3L1tU3BOxq-7rK_sQ==
n77http://dbkwik.webdatacommons.org/resource/3DE1u1p_A65z8xcXAWCHBg==
n9http://dbkwik.webdatacommons.org/resource/g28QSIOZnkyKaRQ-8FdfIg==
n156http://dbkwik.webdatacommons.org/resource/LCioBkdIs9i-mEQZ0oVzzw==
n201http://dbkwik.webdatacommons.org/resource/YjpKtvo5yDa2YfqiemJkRA==
n36http://dbkwik.webdatacommons.org/resource/xXJkT5wqCMTVnlwYcstrfg==
n189http://dbkwik.webdatacommons.org/resource/0FhV3-DNNsQkKXUI88_UeQ==
n244http://dbkwik.webdatacommons.org/resource/PGdKPZ9vnEwQbIBFJJiDVg==
xsdhhttp://www.w3.org/2001/XMLSchema#
n214http://dbkwik.webdatacommons.org/resource/phAtfwb0SK9ayLwltJLEWQ==
n5http://dbkwik.webdatacommons.org/resource/SBBbZzCA7x3nTIF_9vW9gw==
n186http://dbkwik.webdatacommons.org/resource/h_Shi00fvMV10fdz0t3uSw==
n115http://dbkwik.webdatacommons.org/resource/t0FthFRfoEK_VccptU7n8Q==
n257http://dbkwik.webdatacommons.org/resource/KVslMEKHVgwjFQig7no7VQ==
n192http://dbkwik.webdatacommons.org/resource/hfx_g555arnUbpJN6x1W9g==
Subject Item
n56:
n57:
n2:
Subject Item
n261:
n207:
n2:
Subject Item
n257:
n10:
n2:
Subject Item
n142:
n10:
n2:
Subject Item
n98:
n10:
n2:
Subject Item
n206:
n207:
n2:
Subject Item
n84:
n10:
n2:
Subject Item
n153:
n57:
n2:
Subject Item
n2:
rdf:type
n134: n166: n181: n202: n211: n259:
rdfs:label
SWAT SWAT SWAT SWAT Swat Swat SWAT SWAT SWAT SWAT
rdfs:comment
SWAT is a character in LEGO Batman: The Videogame. His weapon of choice is a tranquillizer-gun. A division of the CPPD, SWAT was called in to deal with a team of fiendish centipedes summoned by Pompey while attacking the warehouse held by the Linear Guild. Only two officers of this division have been seen. They differed from normal CPPD officers in that they wore heavier armor and carried swatters of an unknown quality, possibly enhanced or enchanted. <default>SWAT</default> Тип: Род занятий: Время деятельности: Родина: Место действия: Оружие: Боевая техника: Доспехи: Враги: Символ: SWAT — спецподразделения правоохранительных органов США. 300px|right SWAT – antyterrorystyczne oddziały policji amerykańskiej, występujące w Grand Theft Auto 2 i wszystkich grach uniwersum 3D (miały się pojawić w Grand Theft Auto I). Od Grand Theft Auto IV zastąpione przez NOoSE Tactical Response Unit. SWAT zaczyna ścigać gracza, gdy ten osiągnie czwarty stopień poszukiwań. Członkowie SWAT pojawiają się zawsze po policji (pomagają jej w ujęciu protagonisty), a przed FBI. Pomagają FBI i wojsku jako jednostki wsparcia z powietrza. We wszystkich grach używają pistoletów maszynowych. La SWAT son las siglas de Special Weapons and Tactics (armas y tácticas especiales), y originalmente de Special Weapons Attack Team (equipo de ataque y armas especiales). The SWAT (Special Weapons And Tactics) is a Counter-Terrorist faction featured in Counter-Strike: Condition Zero Deleted Scenes and Counter-Strike: Global Offensive. SWAT is an old gametype from Halo 2, ooh the good ol' days, people were very creative, but then Bungie stole the person's idea and put it in matchmaking! SWAT is about using your BR and Fagnum to shoot everyone on the opposing team in the head, a variant of this gametype called SHWATguns has been made, this version features Boomsticks. You have no shields, so unless you can aim for your enemy's head and even shoot, you're fucked. You should play as Elites in this gametype because it's harder to shoot them WTF WHY DOESN'T EVERYONE PLAY AS ELITES WHEN DOING SWAT? (Damn noobs) The Special Weapons and Tactics, or SWAT, is a large organization that is usually called upon after a criminal disturbance has been committed. They are seen only in Turok 3: Shadow of Oblivion. SWAT (Special Weapons and Tactics; originally Special Weapons Assault Team) is a specialized unit in many United States police departments, which is trained to perform dangerous operations. These can include serving high-risk arrest warrants, performing hostage rescue, preventing terrorist attacks, and engaging heavily-armed criminals. SWAT teams are equipped with specialized firearms including submachine guns, shotguns, carbines, tear gas, stun grenades, and high-powered rifles for marksmen (snipers). They often have specialized equipment including heavy body armor, entry tools, steel reinforced boots and night vision optics. SWAT is a character in CrossFire. Welcom to the SWAT page Ill get more info up here soon. On the right is a picture of a me in the SWAT leader uniform the normal one is the same without the gold trim En SWAT team är en elit paramilitära taktisk enhet i amerikanska departement brottsbekämpning. Daniel Jackson trodde först att bepansrad exoskelett att Vanir bar var ett slags SWAT redskap. (ATL: "First Contact")Kategori:Militära enheter El SWAT es el equivalente estadounidense del Kidotai Japones, las unidades especiales antidisturbios. Al igual que sus homólogos los SEAL Navy, asisten en ataques e incursiones maestras, en algunas misiones, ayudan a los SWAT en aviso permanente, o el SWAT puede controlar sin formato. SWAT may refer to: * The SWAT. * The SWAT outfit. thumb|Спецназ S.W.A.T SWAT (сокр. от англ. Special Weapons and Tactics) — отряд быстрого реагирования по устранению беспорядков. Появляется после достижения 4-х звезд уровня розыска. SWAT (Special Weapons And Tactics) were a type of police force within the Matrix and presumably consisted of bluepills. They help in reinforcing the system, and are thus unaware that the Matrix is not real. They are subservient to the Machine Agents. The Detroit Police SWAT team is also part of the Detroit Police force SWAT (Special Weapons And Tactics) is an elite tactical unit in USA specializing in paramilitary operations in major cities. The Special Weapons and Tactics (or SWAT for short) is a faction present in Survival Crisis Z. According to the ReadMe file and dialogue from SWAT-alligned House Leaders, they have been in the city for nearly two weeks without any form of contact with HQ. When they arrived and found themselves overrun by the infected, they retreated and focused on defending themselves rather than the civilians that were meant to rescue. Some of them are not SWAT members at all but former court-martialled military that were given a "pardon" as long as they assisted in the mission. A SWAT team is an elite paramilitary tactical unit in American law enforcement departments. Daniel Jackson initially believed that the Armored exoskeleton that the Vanir wore were a sort of SWAT gear. (SGA: "First Contact") En 2024, des équipes SWAT sont intervenus dans le District du Sanctuaire A de San Francisco durant les émeutes de Bell, lorsqu'un groupe d'employés du district fut pris en otage par les résidents mécontents. Les équipes SWAT agissaient sur ordre du Gouverneur Robert Chen de Californie suite aux rumeurs selon lesquelles les otages étaient morts. Cependant, ils trouvèrent les otages en vie, grâce aux efforts de Gabriel Bell. (DS9: "Past Tense, Part II") SWAT(Special Weapons And Tactics)とは、警察に所属する特殊部隊の事で、現代ではアメリカ国内の警察において組織されている。 彼らは通常の警察隊では対応できない凶悪犯罪が発生した時に現地に出動し事件解決へと導く。 NMPDに属する特殊部隊であるSWATは、NMPD本部にて展開していた。彼らが唯一姿を見せたのは、NMPD本部ロビーにてマーシャルが虐殺を働いていた直後のことであった。 thumb|突入するSWAT隊 彼らは元同僚であっても虐殺を繰り広げるこの男を敵と識別、攻撃するも直後に1名射殺された。が、目標の無力化には成功した。 彼らが最後どうなったか描かれてはないが多分全滅したと考えられる。 A member of SWAT is required to have a great physical fitness, nerves of steel even when faced with charging monsters, and great marksmanship skills. This is required both for joining and for staying in the team. SWAT, short for "Special Weapons And Tactics", is a common name for special police units which employ military weapons and tactics in response to situations that exceed the capacity of regular police forces. Although obviously an anglophone abbreviation, the term is used internationally. According to the May 2014 Revision, all SWAT units are disbanded and subsumed under Elite Guard (the 'Urban Assault Squads'). The following SWAT-named actors existed: * SWAT Common - now identical to Guard. * SWAT Special - now identical to Elite Guard. * AeroSWAT - now identical to Commando. SWAT es una variante de Asesino que se empezó a incluir desde Halo 2.
owl:sameAs
dbr:SWAT
n113:
n114:
n125:
Orange
dcterms:subject
n7: n14: n23: n25: n31: n44: n47: n50: n51: n54: n58: n63: n64: n67: n75: n85: n91: n95: n103: n111: n115: n120: n121: n124: n126: n127: n130: n133: n146: n147: n154: n156: n165: n175: n177: n182: n183: n185: n188: n189: n190: n193: n199: n200: n201: n205: n209: n210: n216: n228: n230: n232: n233: n234: n239: n242: n243: n244: n251: n254: n255: n256: n263: n265:
n107:
SWAT
n138:
90
n11:
1966
n135:
Борьба с терроризмом и преступностью
n73:
250
n12:
n13: n26: n35: n37: n76: n77: n78: n88: n94: n99: n102: n136: n148: n161: n162: n163: n164: n191: n192: n213: n214: n206:
n173:
Северная Америка
n83:
Террористы, экстремисты, преступники
n180:
Status
n52:
Type
n171:
Кевларовые шлемы и бронежилеты
n104:
50
n16:wikiPageUsesTemplate
n17: n100: n131: n246: n258:
n45:wikiPageUsesTemplate
n46:
n159:wikiPageUsesTemplate
n160: n176:
n19:wikiPageUsesTemplate
n20: n97:
n42:wikiPageUsesTemplate
n43:
n108:wikiPageUsesTemplate
n109: n150: n198: n264:
n79:wikiPageUsesTemplate
n80:
n21:wikiPageUsesTemplate
n22:
n240:wikiPageUsesTemplate
n241:
n196:wikiPageUsesTemplate
n197: n225:
n60:wikiPageUsesTemplate
n61:
n151:wikiPageUsesTemplate
n152:
n39:wikiPageUsesTemplate
n40: n195:
n4:wikiPageUsesTemplate
n5: n74: n106: n123: n139: n170: n179: n215: n236:
n117:wikiPageUsesTemplate
n118:
n140:wikiPageUsesTemplate
n141:
n65:wikiPageUsesTemplate
n66: n172:
n252:wikiPageUsesTemplate
n253:
n218:wikiPageUsesTemplate
n219: n250:
n229:
SWAT
n119:
Saints Row'Saints Row 2'Saints Row: The ThirdSaints Row IV
n92:
n93: n110:
n169:
United States of America
n71:
65
n116:
SWAT Major Sprain
n18:
Paramilitary unit Soldiers 弱体 Domestic Counter-Terrorism and Law Enforcement
n212:
SWAT logo
n89:wikiPageUsesTemplate
n90:
n68:wikiPageUsesTemplate
n69: n174:
n128:wikiPageUsesTemplate
n129:
n29:wikiPageUsesTemplate
n30: n112: n158: n194: n262:
n81:
n82: n87: n167: n224:
n33:
n34:
n59:
PeacekeeperBearOppressorLockdownTornadoEagleCommander
n132:
Daryl Gates
n178:
Active
n204:
持続時間:1分
n217:
AR-40 Xtnd, Tombstone, SKR-9 Threat, Flashbang, AR-55, AS3 Ultimax, KA-1 Kobra, Riot Shield, McManus 2015, Flashbang, K-8 Krukov, Annihilator RPG
n157:
近接スキル
n53:
Troll Crusher
n231:
惨めで小さい者に平手打ちすれば奴らは飛んでいくぞ。時には奴等の足を遅くする
n8:
Dark blue
n143:
Stilwater Police DepartmentUltorSteelport PoliceSNG
n49:
SWAt_miami.jpg
n122:
Law enforcement
n155:
* 4000 GP * 5000 GP * 2750 GP
n260:
5m
n101:
6
n247:
コスト 1阿鼻叫喚
n96:
1330
n145:
Estados Unidos de América
n208:
StilwaterSteelportVirtual Steelport
n55:
-15 -40 ノックバック 移動速度が低下します
n203:
250
n24:wikiPageDisambiguates
n41: n48: n62: n72: n86: n137: n149: n168: n186: n245:
n70:
Base of Operations
n105:
n32:
250
n15:
平手打ち
n24:abstract
300px|right SWAT – antyterrorystyczne oddziały policji amerykańskiej, występujące w Grand Theft Auto 2 i wszystkich grach uniwersum 3D (miały się pojawić w Grand Theft Auto I). Od Grand Theft Auto IV zastąpione przez NOoSE Tactical Response Unit. SWAT zaczyna ścigać gracza, gdy ten osiągnie czwarty stopień poszukiwań. Członkowie SWAT pojawiają się zawsze po policji (pomagają jej w ujęciu protagonisty), a przed FBI. Pomagają FBI i wojsku jako jednostki wsparcia z powietrza. We wszystkich grach używają pistoletów maszynowych. El SWAT es el equivalente estadounidense del Kidotai Japones, las unidades especiales antidisturbios. Al igual que sus homólogos los SEAL Navy, asisten en ataques e incursiones maestras, en algunas misiones, ayudan a los SWAT en aviso permanente, o el SWAT puede controlar sin formato. En 2024, des équipes SWAT sont intervenus dans le District du Sanctuaire A de San Francisco durant les émeutes de Bell, lorsqu'un groupe d'employés du district fut pris en otage par les résidents mécontents. Les équipes SWAT agissaient sur ordre du Gouverneur Robert Chen de Californie suite aux rumeurs selon lesquelles les otages étaient morts. Cependant, ils trouvèrent les otages en vie, grâce aux efforts de Gabriel Bell. (DS9: "Past Tense, Part II") The Special Weapons and Tactics, or SWAT, is a large organization that is usually called upon after a criminal disturbance has been committed. They are seen only in Turok 3: Shadow of Oblivion. La SWAT son las siglas de Special Weapons and Tactics (armas y tácticas especiales), y originalmente de Special Weapons Attack Team (equipo de ataque y armas especiales). Welcom to the SWAT page Ill get more info up here soon. On the right is a picture of a me in the SWAT leader uniform the normal one is the same without the gold trim SWAT may refer to: * The SWAT. * The SWAT outfit. A division of the CPPD, SWAT was called in to deal with a team of fiendish centipedes summoned by Pompey while attacking the warehouse held by the Linear Guild. Only two officers of this division have been seen. They differed from normal CPPD officers in that they wore heavier armor and carried swatters of an unknown quality, possibly enhanced or enchanted. SWAT, short for "Special Weapons And Tactics", is a common name for special police units which employ military weapons and tactics in response to situations that exceed the capacity of regular police forces. Although obviously an anglophone abbreviation, the term is used internationally. According to the May 2014 Revision, all SWAT units are disbanded and subsumed under Elite Guard (the 'Urban Assault Squads'). The following SWAT-named actors existed: * SWAT Common - now identical to Guard. * SWAT Special - now identical to Elite Guard. * AeroSWAT - now identical to Commando. The Detroit Police SWAT team is also part of the Detroit Police force The Special Weapons and Tactics (or SWAT for short) is a faction present in Survival Crisis Z. According to the ReadMe file and dialogue from SWAT-alligned House Leaders, they have been in the city for nearly two weeks without any form of contact with HQ. When they arrived and found themselves overrun by the infected, they retreated and focused on defending themselves rather than the civilians that were meant to rescue. Some of them are not SWAT members at all but former court-martialled military that were given a "pardon" as long as they assisted in the mission. SWAT (Special Weapons And Tactics) is an elite tactical unit in USA specializing in paramilitary operations in major cities. SWAT(Special Weapons And Tactics)とは、警察に所属する特殊部隊の事で、現代ではアメリカ国内の警察において組織されている。 彼らは通常の警察隊では対応できない凶悪犯罪が発生した時に現地に出動し事件解決へと導く。 NMPDに属する特殊部隊であるSWATは、NMPD本部にて展開していた。彼らが唯一姿を見せたのは、NMPD本部ロビーにてマーシャルが虐殺を働いていた直後のことであった。 thumb|突入するSWAT隊 彼らは元同僚であっても虐殺を繰り広げるこの男を敵と識別、攻撃するも直後に1名射殺された。が、目標の無力化には成功した。 彼らが最後どうなったか描かれてはないが多分全滅したと考えられる。 SWAT es una variante de Asesino que se empezó a incluir desde Halo 2. SWAT is a character in LEGO Batman: The Videogame. His weapon of choice is a tranquillizer-gun. SWAT (Special Weapons And Tactics) were a type of police force within the Matrix and presumably consisted of bluepills. They help in reinforcing the system, and are thus unaware that the Matrix is not real. They are subservient to the Machine Agents. thumb|Спецназ S.W.A.T SWAT (сокр. от англ. Special Weapons and Tactics) — отряд быстрого реагирования по устранению беспорядков. Появляется после достижения 4-х звезд уровня розыска. SWAT is an old gametype from Halo 2, ooh the good ol' days, people were very creative, but then Bungie stole the person's idea and put it in matchmaking! SWAT is about using your BR and Fagnum to shoot everyone on the opposing team in the head, a variant of this gametype called SHWATguns has been made, this version features Boomsticks. You have no shields, so unless you can aim for your enemy's head and even shoot, you're fucked. You should play as Elites in this gametype because it's harder to shoot them WTF WHY DOESN'T EVERYONE PLAY AS ELITES WHEN DOING SWAT? (Damn noobs) SWAT is a character in CrossFire. SWAT (Special Weapons and Tactics; originally Special Weapons Assault Team) is a specialized unit in many United States police departments, which is trained to perform dangerous operations. These can include serving high-risk arrest warrants, performing hostage rescue, preventing terrorist attacks, and engaging heavily-armed criminals. SWAT teams are equipped with specialized firearms including submachine guns, shotguns, carbines, tear gas, stun grenades, and high-powered rifles for marksmen (snipers). They often have specialized equipment including heavy body armor, entry tools, steel reinforced boots and night vision optics. <default>SWAT</default> Тип: Род занятий: Время деятельности: Родина: Место действия: Оружие: Боевая техника: Доспехи: Враги: Символ: SWAT — спецподразделения правоохранительных органов США. En SWAT team är en elit paramilitära taktisk enhet i amerikanska departement brottsbekämpning. Daniel Jackson trodde först att bepansrad exoskelett att Vanir bar var ett slags SWAT redskap. (ATL: "First Contact")Kategori:Militära enheter A SWAT team is an elite paramilitary tactical unit in American law enforcement departments. Daniel Jackson initially believed that the Armored exoskeleton that the Vanir wore were a sort of SWAT gear. (SGA: "First Contact") A member of SWAT is required to have a great physical fitness, nerves of steel even when faced with charging monsters, and great marksmanship skills. This is required both for joining and for staying in the team. The SWAT (Special Weapons And Tactics) is a Counter-Terrorist faction featured in Counter-Strike: Condition Zero Deleted Scenes and Counter-Strike: Global Offensive.
Subject Item
n187:
n57:
n2:
Subject Item
n27:
n28:
n2:
Subject Item
n184:
n10:
n2:
Subject Item
n248:
n249:
n2:
Subject Item
n36:
n10:
n2:
Subject Item
n220:
n10:
n2:
Subject Item
n9:
n10:
n2:
Subject Item
n38:
n10:
n2:
Subject Item
n235:
n28:
n2:
Subject Item
n226:
n227:
n2:
Subject Item
n144:
n10:
n2:
Subject Item
n221:
n222:
n2:
Subject Item
n223:
n83:
n2: