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rdf:type
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rdfs:label
Ogre Club Ogre Club Ogre club
rdfs:comment
see items The Ogre Club is a Club introduced in Kid Icarus: Uprising. It produces slow shots with limited homing ability, which deal the second-most damage of any weapon, surpassed only by the max-range charged shot of the Flintlock Staff. The Ogre Club is used by Dark Pit in Chapter 6. Ogre Club sind ein Nutzgegenstand aus DotA und Dota 2. Adding so much to Attack is great, but a drop in Initiative, though small, may have negative effects, particularly when facing ranged or spellcasting . By acting first, these foes inflict casualties in the beginning, and these losses are hard to reverse even with Resurrection or Raise Dead. Perhaps Barbarians are more suited for this item because it raises the chance to kill enemy stack and increase rage points. All in all, one has to be cautious when equipping this item. Ogre Club was the most common Ogre weapon little more than a tree trunk with the branches ripped off. More innovative were clubs adorned with various sharp instruments or studs to penetrate armor as well as those equipped with whistles or rattling beads to distract and disorient their opponents. A large, unwieldy wooden club that suits the hands of an ogre or similarly large creature. It is of rough workmanship and although it appears to be an instrument capable of dealing crushing damage, it is not made for people of lither digits and lesser strength. It can be obtained by either pickpocketing or killing Ukkos in Harbour Town. Or by killing an Ogre. Note: The player cannot equip this weapon. The reason for the popularity of this ubiquitous weapon is, of course, culinary: clubs and bludgeons are ideal for killing prospective meals without spilling smelly blood all over the place on the journey home. After all, Ogres appreciate succulent meat as much as the next ten-foot killing machine.[1a]
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5
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0
dcterms:subject
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n85:
Fastest
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Yes
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No
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72
n111:
A big piece of tree.
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Yes
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200
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48
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n53: n31:
n94:
Yes
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1000
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GEMW
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84 90 96
n120:
Drop
n41:
Yes
n15:
Ogress Ogress champion Ogress warrior
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0
n91:
No
n57:
1
n101:
Common Uncommon
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0
n135:
150
n58:
reclaimable
n12:wikiPageUsesTemplate
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0
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mace
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No
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5
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weapon
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0
n9:
Ogre Club Ogre club Ogre Club
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180
n27:
6.0 A player wielding an ogre club
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Melee dash attack
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Becomes stronger over distance
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Yes
n19:
10
n116:
1
n106:
As a First Resort...
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0
n47:
Melee
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0
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150
n79:
12570
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Crush
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108
n65:
2008-01-29
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48
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0
n14:
Ogre Club_Level.png
n5:
5
n36:
Stärke
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Dragon_Lance;Echo_Sabre;Aghanim's_Scepter;Black_King_Bar;Sange
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Attribute
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Attribute
n6:abstract
Ogre Club sind ein Nutzgegenstand aus DotA und Dota 2. The Ogre Club is a Club introduced in Kid Icarus: Uprising. It produces slow shots with limited homing ability, which deal the second-most damage of any weapon, surpassed only by the max-range charged shot of the Flintlock Staff. The Ogre Club is used by Dark Pit in Chapter 6. Adding so much to Attack is great, but a drop in Initiative, though small, may have negative effects, particularly when facing ranged or spellcasting . By acting first, these foes inflict casualties in the beginning, and these losses are hard to reverse even with Resurrection or Raise Dead. Perhaps Barbarians are more suited for this item because it raises the chance to kill enemy stack and increase rage points. All in all, one has to be cautious when equipping this item. It can be obtained by either pickpocketing or killing Ukkos in Harbour Town. Or by killing an Ogre. Note: The player cannot equip this weapon. see items Ogre Club was the most common Ogre weapon little more than a tree trunk with the branches ripped off. More innovative were clubs adorned with various sharp instruments or studs to penetrate armor as well as those equipped with whistles or rattling beads to distract and disorient their opponents. A large, unwieldy wooden club that suits the hands of an ogre or similarly large creature. It is of rough workmanship and although it appears to be an instrument capable of dealing crushing damage, it is not made for people of lither digits and lesser strength. The reason for the popularity of this ubiquitous weapon is, of course, culinary: clubs and bludgeons are ideal for killing prospective meals without spilling smelly blood all over the place on the journey home. After all, Ogres appreciate succulent meat as much as the next ten-foot killing machine.[1a] Ogre clubs are an example of the race's crude ingenuity, for although they are blunt instruments that are simple in design and function, they are all 'improved' by their bearers. Some are topped with rocks or curved blades, or strengthened with chains. Other clubs have their 'sweet spot' - the part that hits with the greatest force - enhanced with bound iron, knobby metal protrusions or even the teeth of one of the many enormous monsters that Ogres like to hunt. To use a mere unadorned tree bough in battle would be a bit embarrassing. These simple upgrades are indicative of all Ogre-built items, from their machines of war to the skin huts they set up at their camps. The Ogres' quick and ready ability to use natural resources, mixed with whatever scrap or war detritus is on hand, has come from their roving ways and the inhospitable terrain in which they periodically settle.[2a]
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