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rdfs:label
Amp AMP AMP AMP Amp
rdfs:comment
The Amp is a melee weapon built and designed by Zeke Dunbar, made especially for his best friend Cole MacGrath to channel his powers into it, thereby creating a much more efficient way of taking down enemies. Amp was a boy taken in by the Brain Trust. {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|AmpNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |} Amp is a character in the Super Mario series. He first appeared in Mario Party Advance. He usually says electricity-based puns. He loves to play games, but is angered easily. He dosen't usually win the games, but believes in luck. Amps, also known as Electro-Chomps or Electric Chomps, are recurring enemies in the Mario series. It is difficult to notice the relation to Chain Chomps. Amp formed out of the musical wanderings of Richard Amp (b. England) formerly in Secret Garden with Dave Pearce now of Flying Saucer Attack. They recorded together the ‘Distance’ project from which one track, ‘November Mist’ finally saw the light of day on the FSA album ‘Distance’ in 1994. The first Amp release was an audio- cassette accompanied by a short story, written and recorded in 1992, entitled ‘GreenSky BlueTree’ This release features Ray Dickaty, who was working with Richard on an experimental free punk jazz project, which became Skree, whilst Richard was studying at the Royal College of Art. Amp started playing RuneScape in 2007 and achieved 99 Runecrafting on his main and alternate account as well as 99 Cooking and 99 Firemaking in that time. He also has achieved 99 Magic and 99 Firemaking in Old School RuneScape. Back in 2010-2012, Amp made a lot of money staking and gambling, well into the tens of billions. Since then he has disappeared from the staking community but can still be found from time to time at the Dueling Arena. An amp, or, if you wanna get all technical, an amplifier, amplifies sounds. You must feel like a dumbass right now if you didn't know that, because....dude, it's in the name; hence the word "amplify" and then "er". Amplifyer. Amps are sold at retail druggie-owned corporations such as Walmart, Krogers, K-Mart, Target, and Disneyland for free if you pay 5 easy payments of $4 + $14,446 + $155k tax + All of Bill Gates' money + $5,151,535 shipping + $1,234,567,890 handling + your car + your house + half your dog, prefferably the back half. Up front. It's the down payment you gotta pay to get one. The Amp (also known as Electro-Chomp) is an enemy in Super Mario Galaxy, New Super Mario Bros. Wii, Super Mario Galaxy 2 and Mario Party 8. They are a small sub-species of Chain Chomps with faces that usually have two closed eyes and a smiling mouth. & & L'Amp est une petite boule métallique électrifiée souvent noire avec, lors de ses premières apparitions, des yeux et une bouche rouge. In Army of Two: The Devil's Cartel, Amp is first seen in one of the T.W.O. trucks in a convoy for Cordova. When the convoy is attacked by the cartel during the ambush, Amp's truck is shot by an RPG but fortunately, he survives the hit. He later meets up with Alpha and Bravo and informs them that Einstein is dead, but other T.W.O. members from the convoy are still out there. Whilst battling through the streets of La Puerta, he is shot by gunfire from a machinegun situated around a corner, killing him. Alpha then informs Tyson Rios that he is down. Amp is an electric fairy in Spyro: A Hero's Tail who gave Spyro electric breath after defeating Gnasty Gnorc who trapped her in his mace. She later appeared in Spyro: Shadow Legacy. She speaks rather fast. An amp, or ampere, was a unit of measurement of electrical current. In 2368, William T. Riker warned Data that half a million amps would flow through his body if he used it as a non-conductor. (TNG: "Disaster" ) Amp (or Armond Virus Hologram) was a Starfleet sentient hologram in the late 24th century, transformed into a computer virus by Captain Jet. Amp operated as flight controller aboard the USS Phoenix-X, and was programmed in the likeness of Lieutenant Commander Armond. His program lasted well into the 36th century. (Star Trek: Phoenix-X: "Occurrence, Part I & II", Star Trek: Vitality) Amp The Electric Eel is just what his name says. He is an electric eel that drifts around the tank. After some time, he will be charged. Clicking on Amp will charge him up even more, until he releases the charge, electrocuting all guppies in the tank, turning them into diamonds. After which, a new guppy will be given to you as a replacement for the guppies lost (except in Virtual Tank in which he only kills the non-store bought guppies). Amps are enemies in the Mario series. They are black spheres that shoot out electricity that first appeared in the game Super Mario 64 for the Nintendo 64. They would usually spin around in a circle, and if you touched one, you'd get shocked. They are impossible to defeat, and you can only avoid them. It next appeared in the Mario Party Series, followed by Super Mario 64 DS, and New Super Mario Bros. In the Mario Party series, they were renamed Zap. Nation(Color) Agent # a.k.a. "Codename" was created by Username on Y!Gallery for the club Rookie Mistakes. User Effect Learned At AMP is a mechanism in Halloween Edition. It is the most effective and rarest move in the game. The AMP is another mechanism in the FNaF World: Halloween Edition. It is the most effective and rare move. Mit AMP wird eine Technologie in der Welt von Final Fantasy XIII bezeichnet. Es ist die Abkürzung für Antimaterie-Manipulationsprinzip. Diese Technologie ermöglicht es, durch die Manipulation von Antimateriepartikeln den Phasenraum zu verzerren, Energieströme zu lenken oder die Raumzeit zu beeinflussen. Dieses abstrakte Prinzip kommt in vielen Ausrüstungsgegenständen zur praktischen Anwendung. Die Menschen sind zwar zu keiner Magie fähig, doch Ausrüstung auf Basis der AMP-Technologie versetzt sie in die Lage, übermenschliche Taten zu vollbringen.
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Mario Party Advance
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Zapping
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Amp
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Any other “at a glance” information you think pertinent to your spy should be included here.
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My voice will blow ya away!
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Significant Other
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Brown and Yellow
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2700 2835 2970
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All enemies can't move for 1 turn / 20% chance All enemies can't move for 1 turn / 15% chance
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Amp.png
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MetronomeIcon.png
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C'mon, lemme hear ya scream! C'mon, c'mon, c'mon! Scream!!!
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Eyes
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scream for scream! Awesome! You can match me Let's go rupture some eardrums!
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Huh?! I blew my amp!?
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R
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Oh, yeah, there ya are! Been waitin' to hear ya scream!
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Youtube and Staking
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840.0
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Codename
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[[#Appearances Spyro: A Hero's Tail Spyro: Shadow Legacy
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Light
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Super Mario Galaxy Super Mario Mash-Up Pack (TDC) New Super Mario Bros. Wii Super Mario 64 Super Mario Galaxy 2 Mario Party 4 Super Mario 64 DS New Super Mario Bros. Mario Party Advance Mario Party 5 Mario Party 8 Mario Party 6 Mario Party 7
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Blue brown
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light brown Brown
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Amp
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An Amp from Super Mario 64. Amp in the 36th century An Amp from New Super Mario Bros. Wii
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Super Mario 64
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None
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Power amplification
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--09-29
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#745d47
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My voice is totally killer today. Wanna hear me scream!?
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Amp n310: AMP
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*Octavia throws an amplifier device in an arc toward the direction she aims. Upon impact, the amplifier transforms the ground into a dance floor, encompassing the surrounding terrain in a field of sound sensors with a radius of 8 / 10 / 12 / 14 meters for 30 seconds. While standing inside the Amp field, Octavia and her allies gain a scaling weapon damage multiplier with a minimum of 0.10x / 0.15x / 0.2x / 0.25x to a maximum of 1.25x / 1.5x / 1.75x / 2x, depending on the sound level in the environment. **Field radius is affected by Ability Range. **Duration is affected by Ability Duration. **Minimum and maximum damage multipliers are affected by Ability Strength. **Sounds originating from gunfire, footsteps, alarms, melee strikes, abilities such as Mallet, Resonator, and Metronome, and many more can affect Amp's damage multiplier. **Amp damage multiplier is displayed as an icon with the current damage multiplier in percentage, beside the shield and health indicator on the top-right of the HUD. *When Mallet is hovering over an Amp field from any Octavia player, the percussive aura will double in damage and range. *Can be recast while active to create a new Amp field. Octavia is limited to only 1 active Amp field at a time. *Casting Amp is not a One-Handed Action as it interrupts other actions, but allows movement. *Casting animation is affected by Casting Speed, such as from Natural Talent and Speed Drift. *Amp field sound sensors visually produce sound bars that enlarge, shrink, stretch vertically, horizontally and diagonally depending on Percussion, Bass, and Melody music from Octavia's other abilities. **Sound sensors will only visibly react to the owner Octavia's abilities and not from other Octavia players in a squad. This is a visual effect only, as the sound level in the environment does affect any Amp field's damage multiplier. *The thrown amplifier device serves both as a visual anchor point and generator for the Amp field. Nullifier Crewman's bubble must come in direct contact with the amplifier device to dispel this ability.
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Epic Scream Archwitch 2x dmg
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thumb
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B
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#f3c67b
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Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets. She may be small, but she cranks her voice up to 11! It's her way of fighting stress.
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red
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Super Mario 64
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Let's try that again! What's with the wimpy voice?
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Images-1443450968.jpeg Amp1.jpg Amp future.jpg
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The Player
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Unknown
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Electricution
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No
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Starfleet officer
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YourCharactersPicture.jpg
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2379
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Super Mario 64
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American
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2014-04-01
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*Grand Amp *Bowser Amp
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Army of Two: The Devil's Cartel
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Army of Two: The Devil's Cartel
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The Amp (also known as Electro-Chomp) is an enemy in Super Mario Galaxy, New Super Mario Bros. Wii, Super Mario Galaxy 2 and Mario Party 8. They are a small sub-species of Chain Chomps with faces that usually have two closed eyes and a smiling mouth. In New Super Mario Bros Wii, they have eyes. Pieces of electricity circles around them. Amps don't really move. They usually circle in place. Amps can be found in World 3's Fortress . They can be defeated by freezing them with the Ice Flower's/Penguin Suit's powers and Ground Pounding the Ice Block they are trapped in, by touching them while under the effects of the Starman or by throwing a frozen enemy in its Ice Block at them, however, if Mario (or Luigi, Blue Toad, Yellow Toad) touches an Amp, they will lose a form or die at small form. In Super Mario Galaxy they are found in the Buoy Base Galaxy, the Battlerock Galaxy, and Dreadnought Galaxy. They have the same two closed eyes and a smiling mouth, however their eyes and mouth are red instead of yellow. They are mobile in this game, and they usually move in circles. There are also Amps that are large, faceless orbs. They still move and behave like the Amps with faces in the game. Amps cannot be defeated. In Super Mario Galaxy 2, Amps reappear behaving the same as in the prequel. They have their same appearance from Super Mario Galaxy. They can now be defeated, however, they can only be defeated by touching them while under the effects of the Rainbow Star. These enemies appear in the Sky Station Galaxy, Spin-Dig Galaxy and the Space Storm Galaxy. In both Super Mario Galaxy and its prequel, if Mario/Luigi touches an Amp, they will lose one wedge of health from their Health Meter, as well as be electrocuted. In Mario Party 8, an Amp appears in the mini-game, Spector Inspector, where they are one of the enemies that needed to be found. It is under a cover on the table. Mit AMP wird eine Technologie in der Welt von Final Fantasy XIII bezeichnet. Es ist die Abkürzung für Antimaterie-Manipulationsprinzip. Diese Technologie ermöglicht es, durch die Manipulation von Antimateriepartikeln den Phasenraum zu verzerren, Energieströme zu lenken oder die Raumzeit zu beeinflussen. Dieses abstrakte Prinzip kommt in vielen Ausrüstungsgegenständen zur praktischen Anwendung. Die Menschen sind zwar zu keiner Magie fähig, doch Ausrüstung auf Basis der AMP-Technologie versetzt sie in die Lage, übermenschliche Taten zu vollbringen. Lightning verwendet das AMP gleich zu Beginn des Spiels gegen die PSIKOM-Soldaten, indem sie es per Fingerschnippen auslöst. Dadurch gelingt ihr erst die Sabotage der Überführung der Einwohner von Bodhum, der sogenannten Purgation. Snow Villiers' Mäntel entfalten mittels AMP-Technologie ihre Wirkung. An amp, or, if you wanna get all technical, an amplifier, amplifies sounds. You must feel like a dumbass right now if you didn't know that, because....dude, it's in the name; hence the word "amplify" and then "er". Amplifyer. Amps are sold at retail druggie-owned corporations such as Walmart, Krogers, K-Mart, Target, and Disneyland for free if you pay 5 easy payments of $4 + $14,446 + $155k tax + All of Bill Gates' money + $5,151,535 shipping + $1,234,567,890 handling + your car + your house + half your dog, prefferably the back half. Up front. It's the down payment you gotta pay to get one. User Effect Learned At AMP is a mechanism in Halloween Edition. It is the most effective and rarest move in the game. The AMP is another mechanism in the FNaF World: Halloween Edition. It is the most effective and rare move. Amps, also known as Electro-Chomps or Electric Chomps, are recurring enemies in the Mario series. It is difficult to notice the relation to Chain Chomps. L'Amp est une petite boule métallique électrifiée souvent noire avec, lors de ses premières apparitions, des yeux et une bouche rouge. The Amp is a melee weapon built and designed by Zeke Dunbar, made especially for his best friend Cole MacGrath to channel his powers into it, thereby creating a much more efficient way of taking down enemies. An amp, or ampere, was a unit of measurement of electrical current. In 2368, William T. Riker warned Data that half a million amps would flow through his body if he used it as a non-conductor. (TNG: "Disaster" ) Amp was a boy taken in by the Brain Trust. Amp (or Armond Virus Hologram) was a Starfleet sentient hologram in the late 24th century, transformed into a computer virus by Captain Jet. Amp operated as flight controller aboard the USS Phoenix-X, and was programmed in the likeness of Lieutenant Commander Armond. His program lasted well into the 36th century. (Star Trek: Phoenix-X: "Occurrence, Part I & II", Star Trek: Vitality) Amp The Electric Eel is just what his name says. He is an electric eel that drifts around the tank. After some time, he will be charged. Clicking on Amp will charge him up even more, until he releases the charge, electrocuting all guppies in the tank, turning them into diamonds. After which, a new guppy will be given to you as a replacement for the guppies lost (except in Virtual Tank in which he only kills the non-store bought guppies). Amp is a character in the Super Mario series. He first appeared in Mario Party Advance. He usually says electricity-based puns. He loves to play games, but is angered easily. He dosen't usually win the games, but believes in luck. In Army of Two: The Devil's Cartel, Amp is first seen in one of the T.W.O. trucks in a convoy for Cordova. When the convoy is attacked by the cartel during the ambush, Amp's truck is shot by an RPG but fortunately, he survives the hit. He later meets up with Alpha and Bravo and informs them that Einstein is dead, but other T.W.O. members from the convoy are still out there. Whilst battling through the streets of La Puerta, he is shot by gunfire from a machinegun situated around a corner, killing him. Alpha then informs Tyson Rios that he is down. Amp formed out of the musical wanderings of Richard Amp (b. England) formerly in Secret Garden with Dave Pearce now of Flying Saucer Attack. They recorded together the ‘Distance’ project from which one track, ‘November Mist’ finally saw the light of day on the FSA album ‘Distance’ in 1994. The first Amp release was an audio- cassette accompanied by a short story, written and recorded in 1992, entitled ‘GreenSky BlueTree’ This release features Ray Dickaty, who was working with Richard on an experimental free punk jazz project, which became Skree, whilst Richard was studying at the Royal College of Art. In London 1993/94 Richard’s ‘Green sky…’ inspired singer Karine Charff (b. France) and after joining Richard, AMP’s first single ‘Get There’ is released on Linda’s Strange Vacation Records. Both initially recorded some material at home and in Wales with friends Matt Elliot of ‘Third Eye Foundation’ and Matt Jones of ‘Crescent’. These recordings became their first 7" releases in 1995 and their first LP vinyl release 'Sirenes'. Amp continued to collaborate with a succession of artists from Robert Hampson of Loop and Main to Donald Ross Skinner of Prolapse and Julian Cope, creating many critically acclaimed records. They have 15 albums to their credit to date (2015). Richard Amp also releases solo work as A.M.P. Studio (now Amp Studio). Amp is an electric fairy in Spyro: A Hero's Tail who gave Spyro electric breath after defeating Gnasty Gnorc who trapped her in his mace. She later appeared in Spyro: Shadow Legacy. She speaks rather fast. {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|AmpNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|AmpNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|AmpNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} Nation(Color) Agent # a.k.a. "Codename" was created by Username on Y!Gallery for the club Rookie Mistakes. Amps are enemies in the Mario series. They are black spheres that shoot out electricity that first appeared in the game Super Mario 64 for the Nintendo 64. They would usually spin around in a circle, and if you touched one, you'd get shocked. They are impossible to defeat, and you can only avoid them. It next appeared in the Mario Party Series, followed by Super Mario 64 DS, and New Super Mario Bros. In the Mario Party series, they were renamed Zap. Amp started playing RuneScape in 2007 and achieved 99 Runecrafting on his main and alternate account as well as 99 Cooking and 99 Firemaking in that time. He also has achieved 99 Magic and 99 Firemaking in Old School RuneScape. Back in 2010-2012, Amp made a lot of money staking and gambling, well into the tens of billions. Since then he has disappeared from the staking community but can still be found from time to time at the Dueling Arena. & &
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