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Espar
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Espar was a hamlet in Cormyr, located north of Waymoot. As of 1368 DR, it consisted of about 120 stone buildings. It was ruled at that time by Lord Hezom. Espar was a farming town with one inn: The Watchful Eye, and a small shrine to Helm, where Lord Hezom, a priest of Helm, took care of the ill and wounded, when necessary. He was aided in this task by Gzelder Yespar, a reformed rogue. It was most notable for the swordcrafting of a local adventurer-turned- named Quiral.
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Hamlet
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Espar was a hamlet in Cormyr, located north of Waymoot. As of 1368 DR, it consisted of about 120 stone buildings. It was ruled at that time by Lord Hezom. Espar was a farming town with one inn: The Watchful Eye, and a small shrine to Helm, where Lord Hezom, a priest of Helm, took care of the ill and wounded, when necessary. He was aided in this task by Gzelder Yespar, a reformed rogue. It was most notable for the swordcrafting of a local adventurer-turned- named Quiral. In 1022 DR, Elminster Aumar was looking for a band of adventurers for the Harpers. He found the Wanderers of Espar, led by Finder Wyvernspur, in Espar. The Knights of Myth Drannor also originated in Espar.
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