This HTML5 document contains 5 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
dctermshttp://purl.org/dc/terms/
n4http://dbkwik.webdatacommons.org/ontology/
n7http://dbkwik.webdatacommons.org/metalslug/property/
n8http://dbkwik.webdatacommons.org/resource/zuMuvJZaclGayWKhXQVRoQ==
rdfshttp://www.w3.org/2000/01/rdf-schema#
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n2http://dbkwik.webdatacommons.org/resource/6nXupG_qUUT_Ao_DII_4Mg==
xsdhhttp://www.w3.org/2001/XMLSchema#
n6http://dbkwik.webdatacommons.org/resource/yVYAzDOYNyf5uVGWEe2wxA==
Subject Item
n2:
rdfs:label
Online (Metal Slug Attack)
rdfs:comment
To win a match, players must destroy their opponent(s) base. There is a timer of 300 seconds; if neither side is able to destroy their opponent's bases by that time, one side will win while the other will lose regardless of progress. If one is a member of a Guild, they can initiate a 1-on-1 or 2-on-2 sparring match [as of 1.5.0] against their guild mates (no rewards given, including Daily). Unlike Exercises (played against the AI using the guild mate's deck), these matches are real-time against the other player. Players can set which message to display to an opponent before the match:
dcterms:subject
n6:
n7:wikiPageUsesTemplate
n8:
n4:abstract
To win a match, players must destroy their opponent(s) base. There is a timer of 300 seconds; if neither side is able to destroy their opponent's bases by that time, one side will win while the other will lose regardless of progress. If one is a member of a Guild, they can initiate a 1-on-1 or 2-on-2 sparring match [as of 1.5.0] against their guild mates (no rewards given, including Daily). Unlike Exercises (played against the AI using the guild mate's deck), these matches are real-time against the other player. Players can set which message to display to an opponent before the match: * Have fun! * Serious match! * I'm a newbie! * Looking for friends! * Will complete the mission. * Come at me! * Not done yet! At the end of each battle, they can additionally opt whether to send a "Good Job!" message to their opponent. This has no bonuses and is simply a compliment. The battle is kept in the players record (currently unknown how much can be recorded at a time) in four separate pages. The first page is very simple, containing the amount of damage dealt, the amount of kills obtained, the amount of AP that was used and their AP production level. The second page lists the top damage dealers in that battle. The remaining pages (2 in 1v1 or 4 in 2v2) lists the units in that player's deck with how much damage they dealt/took, how many kills they obtained, how much times that unit was deployed (along with AP costs) and how much AP that unit gained. File:MSA Daily.png Daily quests offer File:MSA currency Medal compressed.png 30 for participating in at least one match [as of 1.4.0].