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Subject Item
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Rebel Marksman
rdfs:comment
In the original Star Wars: Battlefront, its sequel and the Renegade Squadron, the Rebel Marksmen are the regular sniper class and have the same equipment as their counterparts. They have the lowest health out of all regular classes, but also the highest movement speed. The Rebel Marksman is the sniper unit for the Rebel Alliance. This unit is used to pick off enemies from long-range, their gun has a double-zoom feature which allows you to really get close-up to the enemy. This means that you will have to aim ahead of the unit, but make sure you will get a head shot the first time. Otherwise, you will give away your position to the enemy and he will move around, preventing you from hitting him. In Star Wars Battlefront II, the Rebel Marksman and their fellow sniper classes do not get a targeting reticule when not zoomed in, but this is no hindrance to experienced players, who become quite good at hipfiring. (Equivalent- Assassin Droid, Scout Trooper, Clone Sharpshooter) Rebel Marksmen, also known as Rebel Sharpshooters, were snipers who served in the Rebel Alliance during the Galactic Civil War. They carried carried E-17d sniper rifles or A280 blaster rifles.
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Rebellen-Scharfschützen#kanon
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Rebel Marksman
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Sniper original
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Rebel Sniper
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同盟軍シャープシューター
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Thermal Detonators
n26:abstract
In the original Star Wars: Battlefront, its sequel and the Renegade Squadron, the Rebel Marksmen are the regular sniper class and have the same equipment as their counterparts. They have the lowest health out of all regular classes, but also the highest movement speed. The sniper rifle has 56 shots, two levels of scope and fires an instantly-travelling yellow beam that is usually enough to kill any enemy at full-health, with the exception of Shock Troopers and heroes. It is also great for dealing with open turrets, but does especially low damage to vehicles of any kind. After scoring six headshots with it, it will be replaced by an award Beam Rifle that does more damage and can go through several enemies, but is unable to execute headshots. Their secondary weapon is a common blaster pistol that has infinite ammo but overheats quite quickly. If you manage to kill 6 enemies with it for the award (or get the award permanently), it will be replaced with a far more powerful award pistol with 96 ammo. They also have two common Thermal Detonators and can set up one deployable turret, which will hover in mid-air and shoot at enemies until destroyed. Its damage is equivalent to pistols and it possesses respectable health. When controlled by the AI, they will usually stay at the more secluded positions away from the frontline, and often don't even get the chance to shoot at all. Even at the larger, more open maps, they tend to wait for inordinate amount of time before firing and will often miss anyway. Should you get up close, they will attack with pistols while retreating and then instantly switch to rifles and shoot once they're at least 5m away. They only set up their turrets on a handful of maps, but will use their detonators against vehicles like everyone else. Rebel Marksmen, also known as Rebel Sharpshooters, were snipers who served in the Rebel Alliance during the Galactic Civil War. They carried carried E-17d sniper rifles or A280 blaster rifles. The Rebel Marksman is the sniper unit for the Rebel Alliance. This unit is used to pick off enemies from long-range, their gun has a double-zoom feature which allows you to really get close-up to the enemy. This means that you will have to aim ahead of the unit, but make sure you will get a head shot the first time. Otherwise, you will give away your position to the enemy and he will move around, preventing you from hitting him. In Star Wars Battlefront II, the Rebel Marksman and their fellow sniper classes do not get a targeting reticule when not zoomed in, but this is no hindrance to experienced players, who become quite good at hipfiring. (Equivalent- Assassin Droid, Scout Trooper, Clone Sharpshooter) The Rebel Marksman is a very vulnerable unit, being able to take less damage than any other rebel unit besides the spy, which can take as much damage. The Wookiee Warrior is about 2 1/2 times tougher than a Marksman.