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n2http://dbkwik.webdatacommons.org/resource/8nK5Kh89zONHTCGRF4AY9g==
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n8http://dbkwik.webdatacommons.org/resource/JvW2aNbgnc56LaeFDdIvTQ==
n4http://dbkwik.webdatacommons.org/spelunky/property/
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Subject Item
n2:
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Vault/HD
rdfs:comment
They can appear on any non-special and non-boss levels except the very first. Each vault contains a shopkeeper and two Chests. The shopkeeper inside always spawns in an 'on guard' state, regardless of whether the Spelunker is wanted or not, but will not become aggressive unless the vault is broken into in any way, unless a pushable block makes up part of the vault's walls.
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They can appear on any non-special and non-boss levels except the very first. Each vault contains a shopkeeper and two Chests. The shopkeeper inside always spawns in an 'on guard' state, regardless of whether the Spelunker is wanted or not, but will not become aggressive unless the vault is broken into in any way, unless a pushable block makes up part of the vault's walls. The vault is considered "shop blocks" to the game, which means is possible to sell an Idol in the Vault, just putting the Idol on the roof will work. In a similar manner, putting a bomb in the roof will also cause the Shopkeepers to become aggressive even before it explodes.