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Proc Proc Proc
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Proc is an abbreviation that refers to a weapon or item activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). procps en libprocps3 * procps: This package provides command line and full screen utilities for browsing procfs, a "pseudo" file system dynamically generated by the kernel to provide information about the status of entries in its process table (such as whether the process is running, stopped, or a "zombie"). It contains free, kill, pkill, pgrep, pmap, ps, pwdx, skill, slabtop, snice, sysctl, tload, top, uptime, vmstat, w, and watch. * libprocps3: The libprocps library is a way of accessing information out of the /proc filesystem. This package contains the shared libraries necessary to run programs compilied with libprocps. 戦闘システム > Proc Proc is an acronym for a programmed random occurrence[citation needed] that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). A proc is a specialized spell that can be in a buff or as an effect on an item. A proc is usually given a percentage chance to go active and can be triggered by successful attacks, combat arts or hostile spells. They also can be triggered when the owner of the proc is themself struck by a weapon or hostile spell or casts a beneficial spell on someone else. If a percentage chance is not listed than it is assumed to trigger all the time. Only one proc of any time can trigger. The formula for determining which proc triggers is not known. Autoattack Proc Chance = (Delay / 3) * Proc% An ability that has a chance to trigger. Proc is a common term used primarily in game programming to refer to an event triggered under particular circumstances. For example, the proc rate of a magic skill on a Legendary Weapon or Mount or Decoration or Statue might be 10% or 15% or such.
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2015-01-28
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en
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default mmap_min_addr for arm64 prevents running arm32 applications
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procps en libprocps3 * procps: This package provides command line and full screen utilities for browsing procfs, a "pseudo" file system dynamically generated by the kernel to provide information about the status of entries in its process table (such as whether the process is running, stopped, or a "zombie"). It contains free, kill, pkill, pgrep, pmap, ps, pwdx, skill, slabtop, snice, sysctl, tload, top, uptime, vmstat, w, and watch. * libprocps3: The libprocps library is a way of accessing information out of the /proc filesystem. This package contains the shared libraries necessary to run programs compilied with libprocps. Proc is an acronym for a programmed random occurrence[citation needed] that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). 戦闘システム > Proc Proc is a common term used primarily in game programming to refer to an event triggered under particular circumstances. For example, the proc rate of a magic skill on a Legendary Weapon or Mount or Decoration or Statue might be 10% or 15% or such. A proc is a specialized spell that can be in a buff or as an effect on an item. A proc is usually given a percentage chance to go active and can be triggered by successful attacks, combat arts or hostile spells. They also can be triggered when the owner of the proc is themself struck by a weapon or hostile spell or casts a beneficial spell on someone else. If a percentage chance is not listed than it is assumed to trigger all the time. Only one proc of any time can trigger. The formula for determining which proc triggers is not known. The percentage chance listed is modified by the delay of the weapon or casting time of the spell or combat art. This means that a 10% proc on a weapon will trigger the same number of times per minute, on average, regardless of the speed of the weapon. The following formulae can be used for calculating the actual chance to proc: Autoattack Proc Chance = (Delay / 3) * Proc% Example: A 2.4 delay weapon w/ a 10% proc actually has a (2.4/3)*10% or 8% chance to proc on an autoattack Combat Art Proc Chance = (Casting Time / 3) * Proc% Example: Using Agony, a 0.5s casting time combat art with the same 10% proc weapon as above only has a (0.5/3)*10% or about a 1.7% chance to proc. Spell Proc Chance = (Casting Time / 3) * Proc% Example: Using Baleful Wrath, a 2 second casting time spell while wearing the Mystical Orb of the Invoker that has a 10% proc on hostile spells only has a (2.0/3)*10% or 6.7% chance to proc when the spell is cast. Proc is an abbreviation that refers to a weapon or item activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). An ability that has a chance to trigger.