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Subject Item
n2:
rdfs:label
Lock On and Guard
rdfs:comment
Locking On and Guarding are moves which can be performed by holding the Z Button. This allows the player to both lock onto a nearby enemy or select objects and view their remaining health, and enable auto-guarding, so long as Travis is not being moved using the Control Stick. While playing the game on the Sweet difficulty, auto-guarding can also be enabled by simply not tilting the Control Stick, regardless of whether or not the Z Button is being held. Locking On to enemies will also display the amount of hits they have taken. Locking On and Guarding are techniques in both installments of the No More Heroes video game series which can be performed by holding the Z Button. This allows the player to both lock onto a nearby enemy or select objects, and enable auto-guarding, so long as Travis Touchdown is not being moved by the Control Stick. While playing the game on the Sweet difficulty, auto-guarding can also be enabled by simply not tilting the Control Stick, regardless of whether or not the Z Button is being held. When an enemy is Locked On, a lock-on circle, their remaining health and the amount of hits they've taken are displayed. While Locked On, Touchdown can move about without turning his back on the opponent. In No More Heroes 2: Desperate Struggle, the lock-on circle itself serves as the enemy's health g
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n8:abstract
Locking On and Guarding are techniques in both installments of the No More Heroes video game series which can be performed by holding the Z Button. This allows the player to both lock onto a nearby enemy or select objects, and enable auto-guarding, so long as Travis Touchdown is not being moved by the Control Stick. While playing the game on the Sweet difficulty, auto-guarding can also be enabled by simply not tilting the Control Stick, regardless of whether or not the Z Button is being held. When an enemy is Locked On, a lock-on circle, their remaining health and the amount of hits they've taken are displayed. While Locked On, Touchdown can move about without turning his back on the opponent. In No More Heroes 2: Desperate Struggle, the lock-on circle itself serves as the enemy's health gauge, with damage dealt represented in red and health remaining represented in green. Locking On and Guarding are moves which can be performed by holding the Z Button. This allows the player to both lock onto a nearby enemy or select objects and view their remaining health, and enable auto-guarding, so long as Travis is not being moved using the Control Stick. While playing the game on the Sweet difficulty, auto-guarding can also be enabled by simply not tilting the Control Stick, regardless of whether or not the Z Button is being held. Locking On to enemies will also display the amount of hits they have taken.