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Subject Item
n2:
rdf:type
n33: n82:
rdfs:label
Trapped Chest
rdfs:comment
When Trapped Chests are opened, they emit a Redstone signal. This can be handy for traps where a harmless- looking chest turns out to spell doom when it triggers a TNT block beneath your feet while you're rummaging around for Diamonds. The only way to tell the difference is the red tint around the catch. Trapped Chests are Redstone-related Blocks that were added in Update 0.13.0. They are similar to Chests, as they can be used for storage, but send out a Redstone signal when opened. A Trapped Chest is a redstone-related block that will emit a low redstone signal when a player opens it. As more players peer into the chest, the redstone signal will increase. Trapped chests can primarily be used to create traps, but can also create a few nifty redstone creations. Like standard Chests, two trapped chests can be put together to make a large (trapped) chest. They have a very faint red tint in some areas, suggesting the presence of redstone dust to the wary eye. If the signal can be strengthened by putting a redstone repeater next to the trapped chest; to hide the chest, steps can be put on top (or slabs).
dcterms:subject
n9: n12: n14: n16: n26: n28: n30: n31: n34: n40: n41: n42: n43: n47: n48: n50: n51: n52: n56: n57: n59: n64: n66: n70: n72: n76: n77: n78: n81: n83: n85: n87: n88: n89: n90: n91: n92: n93: n96: n98: n99: n102: n105: n106: n107: n108: n109: n110: n111: n113: n115: n119: n121: n122: n123: n125: n126: n127:
n29:
Yes
n27:
Entity Block
n100:
Craftable
n58:
None
n6:
Update 0.13.0
n13:
Type
n61:
Yes
n124:
Luminosity
n75:
First Appearance
n63:
Stackable
n79:
No
n117:
Transparency
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n17:
Trapped Chest
n97:
axe
n53:
Tile Entity
n114:
A Trapped Chest
n38:
92
n71:
Yes
n95:
146
n15:
No
n118:
150
n103:
13
n45:
No
n49:
64.0
n7:abstract
Trapped Chests are Redstone-related Blocks that were added in Update 0.13.0. They are similar to Chests, as they can be used for storage, but send out a Redstone signal when opened. When Trapped Chests are opened, they emit a Redstone signal. This can be handy for traps where a harmless- looking chest turns out to spell doom when it triggers a TNT block beneath your feet while you're rummaging around for Diamonds. The only way to tell the difference is the red tint around the catch. A Trapped Chest is a redstone-related block that will emit a low redstone signal when a player opens it. As more players peer into the chest, the redstone signal will increase. Trapped chests can primarily be used to create traps, but can also create a few nifty redstone creations. Like standard Chests, two trapped chests can be put together to make a large (trapped) chest. They have a very faint red tint in some areas, suggesting the presence of redstone dust to the wary eye. If the signal can be strengthened by putting a redstone repeater next to the trapped chest; to hide the chest, steps can be put on top (or slabs).