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Guide: Siege University - 202: Lorebooks
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A lore book is an object within the game, which has the physical appearance of a book, and can be traded or manipulated between inventories. The most important aspect of the lore book is the wide format scrollable window. This allows very long text to be written within it and referred to at the player's leisure.
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A lore book is an object within the game, which has the physical appearance of a book, and can be traded or manipulated between inventories. The most important aspect of the lore book is the wide format scrollable window. This allows very long text to be written within it and referred to at the player's leisure. The advantages of creating lore books are many, as the casual nature of the books within an adventure means that the player is not forced to read large volumes of text during important events or encounters, but can instead refer to them when engaging in casual activities, or whenever detailed information is required. Normally, lore books can be discarded or sold just like any other treasure, so it is not a good idea to expect the player to keep a book in their possession to further the plot or quest. If information absolutely must remain accessible to a player during an adventure, that information may be more appropriate in the journal, which will be discussed under quests in later Siege University courses. The primary difference being that the player does not have the option to discard Journal entries if the designer does not wish it.