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Well of Souls Well of souls
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The Well of Souls is a stone well that served as an altar to house a certain sword that is the final resting place for the spirits of forgotten and great monarchs with fighting skills and swordmanship known only as the Warrior Kings. It laid undisturbed within the tomb of the Warrior Kings for centuries. WoS is a 2d FPS in which the point is to talk so much trash, SoV gets off the link and actually starts playing, dispite they only get off when they can team or hack you. A location on Earth, shortly under demonic control as a result of the Plutonia Experiment. the well of souls is ancient shaft tomb in which the dragons used to be buried. this one shaft is the primary access point for the catacombs, themselves filled by the corrupt souls of the dead tempoary freed from eternal rest by the Night of eternal darkness. the well's existance is only signified by the presence of corruptive energy that flows out from the top of the mountain, refered to as the Mountain of Malefor. In Ultima VII, the Avatar first had to use the Soul Cage with the well to give it power by taking some power from the souls within. Mordra admitted that this was rather brutal and heartless, but that the souls would recover from it, and the sacrifice was worth it to ensure their freedom. After the liche was destroyed, it needed the final sacrifice of a ghost to destroy the well and set the souls free. Only after everyone else declined did mayor Forsythe do the sacrifice to atone for his error that had caused the destruction of the city, destroying the Well of Souls in the process. "This is an evil place, Spiril; on the Night of Eternal Darkness, the Dark Master may be freed from his prison within the mountain"-Fira warning spiril about the well of souls The Well of Souls, known to Dragons as the Mountain of Malefor, is a large mountain located on the border between the Dragon Confederation and Avalar. Beneath the mountain lie the ancient Catacombs. 6,000 years ago Nartal, son of the dead Night King, ascends to the throne, though he fails in his royal duty to serve as host to a dithparu, a spirit from the Well of Souls. Instead, Nartal’s bastard brother Ishep sneaks into their father’s tomb in an effort to witness the birth of a dithparu. He encounters Urumtali, goddess of the Well of Souls, who tries to possess the young man, but without Nartal’s guidance, Ishep is lost in the maze-like tomb and never escapes. Nartal’s rule, absent the guidance of the dithparu, ultimately heralds the end of their (Hibetian) civilization, as he lacks the knowledge to maintain the spirits’ mysterious technology.
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Anime, Manga
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"This is an evil place, Spiril; on the Night of Eternal Darkness, the Dark Master may be freed from his prison within the mountain"-Fira warning spiril about the well of souls The Well of Souls, known to Dragons as the Mountain of Malefor, is a large mountain located on the border between the Dragon Confederation and Avalar. Beneath the mountain lie the ancient Catacombs. In Ultima VII, the Avatar first had to use the Soul Cage with the well to give it power by taking some power from the souls within. Mordra admitted that this was rather brutal and heartless, but that the souls would recover from it, and the sacrifice was worth it to ensure their freedom. After the liche was destroyed, it needed the final sacrifice of a ghost to destroy the well and set the souls free. Only after everyone else declined did mayor Forsythe do the sacrifice to atone for his error that had caused the destruction of the city, destroying the Well of Souls in the process. In spite of this, the Well of Souls reappears in Ultima IX in the ruined Skara Brae, now housed in a huge temple. The Avatar uses it to enter the Spirit Realm, and ends up in a ghost version of Skara Brae where he must help tormented spirits find peace. This is also where he finds Shamino, who had entered the Spirit Realm to find out the true nature of the columns and the Guardian. 6,000 years ago Nartal, son of the dead Night King, ascends to the throne, though he fails in his royal duty to serve as host to a dithparu, a spirit from the Well of Souls. Instead, Nartal’s bastard brother Ishep sneaks into their father’s tomb in an effort to witness the birth of a dithparu. He encounters Urumtali, goddess of the Well of Souls, who tries to possess the young man, but without Nartal’s guidance, Ishep is lost in the maze-like tomb and never escapes. Nartal’s rule, absent the guidance of the dithparu, ultimately heralds the end of their (Hibetian) civilization, as he lacks the knowledge to maintain the spirits’ mysterious technology. 2336 Captain Rachel Garrett feels overwhelmed. She blames herself for the death of her friend and previous XO Nigel Holmes, her questionable new XO (Samir al-Halak) is on leave, her substitute XO (Darya Bat-Levi) is untried and suffering from her own physical and psychological demons, and Garrett feels unable to delegate her substantial workload. On top of that, she forgot her son Jason’s birthday and her ex-husband, Ven Kaldarren, is threatening to completely expel the constantly disappointing Rachel from their lives. The heavily scarred Bat-Levi blames herself for the death of her brother Joshua. She barely survived the accident that killed him, is now two-thirds artificial organs and robotic implants, and refuses all cosmetic surgery, intent on obviously wallowing in her misery. She also bristles under her mandatory psychiatric sessions with Counselor Yuriel Tyvan that will determine if she’s still fit for duty. During her multiple counseling sessions, Darya shares more details about the accident. She was helping her brother with a vacuum-energy drive experiment, but his haste led to a severe instability. Joshua sacrificed himself to save Darya, but she has never forgiven herself for her inability to save him. She wears her scars and rejects new friendships as a sort of penance. Tyvan’s efforts to draw her out of her shell invariably set her off, though she begins to question her guilt and reevaluate her future. Despite ongoing tensions between the two, Kaldarren brings Jase on his latest expedition to a dead world near the Cardassian border. Ven was hired (by questionable characters) to use his Betazoid abilities in the search for a lost Hibetian settlement and their fabled psionic interdimensional travel portal (which would explain the presence of non-spacefaring Hibetians away from Cardassia). The ship’s pilot, Leahru-Mar, also brings his nephew Pahl, a boy about Jase’s age with latent telepathic abilities. The venture’s leader, Su Chen-Mai, is looking for great wealth and power for his boss—Mahfouz Qadir, head of the Asfar Qatala—and plans to kill Kaldarren at the successful end of the mission. Halak delays his shore leave on Betazed for a secret trip to Farius Prime, a hotbed of activity for both the Orion Syndicate and the Asfar Qatala. Though he believes his detour to be discreet, his girlfriend, Lieutenant Anisar “Ani” Batra follows and confronts him. She warily accepts his story about a family emergency, but grows more suspicious as things go from bad to worse. They are attacked by a trio of goons in the streets of Maltabra City and Halak is badly injured. His old family friend, Dalal, gives him some first aid and warns Halak that his “sister” is in mortal danger. Ani learns that Dalal raised Halak and two other children, Baatin and Arava, after all of them were orphaned or abandoned. Baatin worked for the Qatala until it killed him, and Arava took over his responsibilities and is now at similar risk. When they make contact with Arava, she refuses to leave, intent on finishing her undercover mission, but insists on getting the Starfleet officers offplanet as quickly as possible. They go with Arava’s Bolian bodyguard, though his loyalties lie with Qadir and he betrays the pair. Batra is killed in the struggle and Halak bludgeons the Bolian to death out of grief. Halak makes it off Farius and returns to the Enterprise, but Batra’s death and his dubious story (as well as his suspicious past) cause the entire crew to doubt him. Soon after, Starfleet Intelligence officer Lt. Laura Burke and Agent Sivek of the V’Shar arrive and place the commander under official investigation. Garrett realizes that she has never truly accepted (let alone befriended) Halak as he replaced her dead friend, and tries her best to protect Halak, though his lies make her job more difficult. Burke questions Halak about his family connections to the Qatala, his failed mission to Ryn III months earlier, and his trip to Farius. She shares evidence that Halak’s true name is el-Malk, that he is following in his father’s footsteps by working for Qadir, and that Arava is his lover. Halak is caught in several of his lies about Farius and reveals more (though not all) of the truth. Under the orders of S.I.’s Commander Marta Batanides, Halak is remanded to Burke and Sivek for delivery to Starfleet Command for further questioning and possible court martial. Garrett is denied the chance to aid her XO as the Enterprise is ordered on a distant routine survey mission. While charting the Draavids Nebula (where local radiation disrupts all communications) the Enterprise intercepts a distress call from a disabled colony ship trapped deep within the plasma fields. Garrett orders her ship in, and they are narrowly successful by riding the plasma currents out of the danger zone. When the crew make contact with Starfleet, they learn that Burke and Sivek were imposters and that the real Burke is dead. The real Batanadies orders the Enterprise to track the frauds’ warp shuttle T’Pol into Cardassian space and recover Halak without engaging the Cardassians. Aboard the T’Pol, Halak only agrees to cooperate with “Burke’s” mission—to find, scan, and destroy the Hibetian interdimensional portal—in exchange for Arava’s safe extraction from Farius. Talma Pren (“Burke’s” true identity) fakes Starfleet orders guaranteeing Arava’s safety, though Halak begins to question her identity. Meanwhile, she plots to get rich, betray Sivek/Vaavek, Chen-Mai, and Mahfouz Qadir, and escape to a life of luxury. Kaldarren spends nearly 2 weeks trying to find the portal without any luck. He later realizes that he had subconsciously closed off his mind to protect it from the intense mental echoes. Meanwhile, Jase and Pahl feel the pull of the same echoes and discover the tomb and Ishep’s remains. Pahl tries on the mask (a conduit for the dithparu) and is instantly possessed by Urumtali. Ven finds the boys after Jase sends out a mental distress call and offers himself as a vessel in exchange for Pahl’s freedom. Chen-Mai arrives and holds everyone hostage, intent on claiming the treasure himself, but is confronted by Garrett and Dr. Stern who show up moments later. Jase is caught in the middle once Chen-Mai realizes his parentage, but Halak shows up and saves him. Vaavek and Leahru Mar are killed and Chen-Mai flees deeper into the tombs. Ven and Garrett reconcile before he succumbs to Urumtali and dies and the survivors evacuate aboard shuttlepods from the Enterprise and the T’Pol. The T’Pol hides in orbit while the Enterprise hides from and tracks the T’Pol. Cardassian forces arrive and give chase to the shuttles, but Bat-Levi, in command of the Enterprise, manages to ignite the local plasma fields, disabling the Cardassians without actually engaging them and rescuing the shuttle passengers. The starship executes a warp jump near the system’s neutron star, which disrupts the gravity well and causing intense solar flares that destroy the system’s planets. Talma ignores the Starfleet offers for assistance and is killed in the flares. On the planet, Chen-Mai suffers the same fate. Garrett and Halak meet with Qadir, learning that Dalal was killed in a “robbery” but that Arava and her son have been freed from her Qatala obligations. The pair are delivered to Halak in exchange for his renouncing any claims to or revenge on the criminal empire. Garrett throws Talma’s betrayal in Qadir’s face and threatens him if he should ever again interfere with her crew. Halak tells Garrett the truth of the failed Ryn mission and is cleared of all charges after an official Starfleet hearing. He returns to duty and is accepted by his captain and crew. Castillo reveals that he learned of Halak’s side trip and told Batra (his ex-girlfriend) in an effort to disrupt her new relationship. The young ensign feels guilty for his part in her death and forgives Halak for his part. Bat-Levi’s successful command experience spurs her to finally begin to heal and get on with her life. the well of souls is ancient shaft tomb in which the dragons used to be buried. this one shaft is the primary access point for the catacombs, themselves filled by the corrupt souls of the dead tempoary freed from eternal rest by the Night of eternal darkness. the well's existance is only signified by the presence of corruptive energy that flows out from the top of the mountain, refered to as the Mountain of Malefor. --cynder, high preistress of the temple of osiris, leader of the village of osiris, holder of the sacred dragon staff, and weilder of the dragon blade of war 12:39, 24 April 2009 (UTC) WoS is a 2d FPS in which the point is to talk so much trash, SoV gets off the link and actually starts playing, dispite they only get off when they can team or hack you. The Well of Souls is a stone well that served as an altar to house a certain sword that is the final resting place for the spirits of forgotten and great monarchs with fighting skills and swordmanship known only as the Warrior Kings. It laid undisturbed within the tomb of the Warrior Kings for centuries. When the young swordsman Kenshi opened this well, he had freed the souls trapped inside. Unable to deal with the horror that was released, he was left forever blinded and those souls turned out to be the spirits of his forgotten ancestors, the Warrior Kings before they were consumed by the cruel sorcerer Shang Tsung who deceived their descendant Kenshi into committing this act of sacrilege. A location on Earth, shortly under demonic control as a result of the Plutonia Experiment.
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