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Subject Item
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Quick Shot Quick Shot
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Quick Shot is a tier 2 skill in Nisha's The Riflewoman skill tree. Performed by pressing both triggers to "aim" and "fire" simultaneously, they home in on the nearest enemy and have a higher chance of a Critical Hit. This consumes one bar of the combat gauge and it cannot be performed if the gauge is depleted. Level: Crossbows/Firearms Light and Heavy 5 Spell Resistance: no You flip a coin and fire through it before it lands, tearing through your opponents hands and their heart. As a standard action, Make an attack on a single opponent within your gun's range. This is on your enemy's disarm CMD. If you hit your enemy takes normal damage (X3 on a critical hit) as well as an additional 1d4 damage per level (Max 20d4), and is considered disarmed. Full: Shoot an arrow that moves twice as fast. Concise: You shoot an arrow that moves twice as fast. __TOC__ Quick Shot is an achievement available during the Darkmoon Faire. Players need to spend a in order to using the shooting booth run by Rinling[[:File:|[, ]]].
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The Riflewoman
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Borderlands: The Pre-Sequel
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Quick Shot
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World Events 遠隔スキル Passive
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ハンター
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素早く矢をつがえて射ることができます Score a Quick Shot at the Shooting Gallery.
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The Archer's Art
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Nisha
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xx - xx 一般 ダメージ
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After Reloading, for a short duration, you gain increased Gun Damage and Fire Rate when shooting from the hip.
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n3:abstract
Quick Shot is a tier 2 skill in Nisha's The Riflewoman skill tree. Quick Shot is an achievement available during the Darkmoon Faire. Players need to spend a in order to using the shooting booth run by Rinling[[:File:|[, ]]]. Full: Shoot an arrow that moves twice as fast. Concise: You shoot an arrow that moves twice as fast. __TOC__ Level: Crossbows/Firearms Light and Heavy 5 Spell Resistance: no You flip a coin and fire through it before it lands, tearing through your opponents hands and their heart. As a standard action, Make an attack on a single opponent within your gun's range. This is on your enemy's disarm CMD. If you hit your enemy takes normal damage (X3 on a critical hit) as well as an additional 1d4 damage per level (Max 20d4), and is considered disarmed. Performed by pressing both triggers to "aim" and "fire" simultaneously, they home in on the nearest enemy and have a higher chance of a Critical Hit. This consumes one bar of the combat gauge and it cannot be performed if the gauge is depleted.