This HTML5 document contains 8 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n7http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n10http://dbkwik.webdatacommons.org/resource/Hcn1PZ7GzI-69YBcj305bQ==
n6http://dbkwik.webdatacommons.org/resource/NBUEXVMef8b9PWbxo_wTTQ==
n5http://dbkwik.webdatacommons.org/gta/property/
n9http://dbkwik.webdatacommons.org/resource/EfDeinVAzgdh2BdflfB6Lw==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n2http://dbkwik.webdatacommons.org/resource/CRv5SaftLWuOIP0L7_XuCA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n11http://dbkwik.webdatacommons.org/resource/gKgprI8Rk6_rZfp_s8E56g==
n4http://dbkwik.webdatacommons.org/resource/i3Mt41wnmSCfwxGs6hlwUg==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
RenderWare binary stream file
rdfs:comment
RenderWare binary stream files are hierarchically structured binary data files used by the RenderWare 3.x graphics engine utilized by Rockstar North for their GTA III trilogy (only on PC, PS2 and XBOX, not PSP!) and related games (Manhunt, Bully). GTA's model files use the file extension .dff and texture archives use .txd. Other possible extensions, not used by the GTA games, are .rws, .bsp and .dma. GTA3 does use .anm for some of its cutscene animations, but it is the only GTA to do so.
dcterms:subject
n4:
n5:wikiPageUsesTemplate
n6: n9: n10: n11:
n7:abstract
RenderWare binary stream files are hierarchically structured binary data files used by the RenderWare 3.x graphics engine utilized by Rockstar North for their GTA III trilogy (only on PC, PS2 and XBOX, not PSP!) and related games (Manhunt, Bully). GTA's model files use the file extension .dff and texture archives use .txd. Other possible extensions, not used by the GTA games, are .rws, .bsp and .dma. GTA3 does use .anm for some of its cutscene animations, but it is the only GTA to do so.