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rdfs:label
Wand of cold
rdfs:comment
The wand of cold shoots bolts of ice, dealing 6d6 damage to non-cold resistant targets. The beam bounces when it hits walls or targets with reflection. No levitation or water walking? A wand of cold with sufficient charges can be a last resort if you need to cross the water on Medusa's Island. The bolt will freeze any square of water that it crosses. You can use this to build and extend ice bridges. Try to use the shortest bridges possible. Even if you only had one wand, you might still make it, even if you have to wrest that last charge by repeatedly zapping the empty wand. If you have a frost horn, you can use that instead. Be careful of monsters with fire attacks, though! Wands of cold are wands that, when "z"apped, fire a cone of cold in any of the eight directions. If the player is standing right next to water and casts the spell over it, an ice bridge of one square is created. They can be zapped at the player, also. This will make them take significant damage unless they have intrinsic cold resistance or immunity. This wand has a range of 16/8/6 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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86400.0
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Wand
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As any offensive spell wand, they can be used to kill enemies your weapons or other spells can't damage and save lives in this manner. Most fire creatures are, logically enough, vulnerable to cold. For players who aren't currently, or likely ever, able to cast Frost Bolt, this is a way to create ice bridges, to cross rivers or the piranha lake.
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Wand of cold cold
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ray
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Wands of cold are wands that, when "z"apped, fire a cone of cold in any of the eight directions. If the player is standing right next to water and casts the spell over it, an ice bridge of one square is created. They can be zapped at the player, also. This will make them take significant damage unless they have intrinsic cold resistance or immunity. This wand has a range of 16/8/6 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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Iron
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They can be obtained in the same manner as all generic loot. One is offered as a reward from Guth'Alak, if the player chooses "power" as his reward for killing Keethrax.
n8:abstract
The wand of cold shoots bolts of ice, dealing 6d6 damage to non-cold resistant targets. The beam bounces when it hits walls or targets with reflection. No levitation or water walking? A wand of cold with sufficient charges can be a last resort if you need to cross the water on Medusa's Island. The bolt will freeze any square of water that it crosses. You can use this to build and extend ice bridges. Try to use the shortest bridges possible. Even if you only had one wand, you might still make it, even if you have to wrest that last charge by repeatedly zapping the empty wand. If you have a frost horn, you can use that instead. Be careful of monsters with fire attacks, though! If you need to use the wand of cold to reach Medusa's down staircase, then zapping a wand of digging downward is a superior idea. You might even choose to zap down to the Castle, as Eidolos does in the ttyrec about the drawbridge. You could collect the Castle loot and the wand of wishing and come back up with better equipment. Or you could even go down to Vlad's Tower for the guaranteed water walking boots. Wands of cold are wands that, when "z"apped, fire a cone of cold in any of the eight directions. If the player is standing right next to water and casts the spell over it, an ice bridge of one square is created. They can be zapped at the player, also. This will make them take significant damage unless they have intrinsic cold resistance or immunity. This wand has a range of 16/8/6 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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