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Subject Item
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n2:
Subject Item
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rdf:type
n11: n87: n114:
rdfs:label
Spirit of Water Spirit of Water Spirit of Water
rdfs:comment
__NOEDITSECTION__ __NOWYSIWYG__ Value: 4 Dots Material: Orichalcum and Black Jade Commitment Cost: 0 Hearthstone Slots: 0 Forged of an alloy of orichalcum and black jade, the Spirit of Water is an implant taking the form of a set of bands about the wrists and ankles -- four metal rings that, when attuned, become one with the wearers flesh. Unlike other hybrids of Jade and Orichalcum that seem to taint the solar-gold with one color or another, this fusion seems to mix the two in a swirl of black and gold, reminiscent of nothing so much as the gentle currents of the sea. Once attuned, this artifact cannot be separated from the user against his will short of epic, soul-cleaving sorcerery. The user may voluntarily rid himself of the item by entering a week-long meditation where the bond between the artifact and his soul is __NOWYSIWYG__ The Spirit of Water was a Mastery 7 mystical water kiho that was the prime example of the power of the mystical kiho. The kiho permitted a monk to merge with the spirits of water, stepping from one place in the mortal realm to another in an instant. Neither monks nor shugenja know where those who performed this kiho went to in the heartbeat before they re-appeared. For some reason, this kiho would only work if the person was out of view of any intelligent beings. |} This named is located in the Waterfall room before the hatchery where the Devourer spawns. It has 4-5 water elemental spawns with it that are level 68. When attacked the named will call the entire room to it for assistance so clear all trash first. One of the named tomes (Volume VIII - 70^^^) also tends to spawn and assist the Spirit of Water during combat. The spirit of water is an ingredient item made from two river roots. It is often a component in powerful items, so it's frequently made in the mixing pot. It's counterpart is the Spirit of Wind. Also provide +1 to all stats. The Spirit of Water is the spirit of everything encompassing the different forms of water — a shaman may speak to it when in need of help. (LotC 178) The Spirit of Water is the lifeblood of every living thing. <default>Spirit of Water</default> Objective Start Prerequisites Rewards previous next Spirit of Water is the twenty-ninth optional quest. It can be obtained by speaking to Priscilla, who is located just north of Kalm. However, the quest cannot be obtained unless the player has at least one class that is Level 50 or higher. First, Priscilla asks the player to bring her Water Materia. She will accept Water, Watera or Wateraga Materia, but will take the materia with the lowest level if multiple instances are in the player's inventory. Water Materia can be obtained in multiple ways, most prominently by completing the quest Hydra Egg. Next, she asks the player to retrieve the Tiara of the Deep by defeating Vodyan the Sea Giant. Vodyan can be found at the connection between Naga Islands and
n27:
68 1
dcterms:subject
n40: n83: n91: n93: n95: n100: n105: n107: n115:
n7:
yes yes yes
n59:
Level 50+
n28:
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n5:
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Energy, Poison
n96:
8
n41:
Extremely fast, Fights until death in close combat. Extremely fast, Fights until death in close combat.
n23:
n24:
n72:
Elementals Elementals Elementals
n117:
yes
n43:
?
n80:
0.0
n62:
-- -- --
n97:
100
n76:
0.0
n63:
n64: n70: n101:
n85:
-158.29
n3:
Extremely fast, Fights until death in close combat.
n25:
Yes
n46:
Fire
n52:
-- -- --
n4:
spirit of water
n34:
100
n84:
50
n18:
110.0
n37:
70
n78:
500 995
n121:
100
n67:
yes
n45:
no no no
n66:
Spirit Of Nature
n19:
white
n61:
100
n65:
Nothing. It turns into ashes that vanishes quickly afterwards. Nothing. It turns into ashes that vanishes quickly afterwards.
n44:
^^^
n55:
hydro-Elementals Hydro-Elementals hydro-Elementals
n9:wikiPageUsesTemplate
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n20:
182200550
n54:
-
n14:
a
n33:
3000 8000
n86:
Spirit of Water Spirit of Water Spirit of Water
n15:
quest item Planar Quest Item
n42:
Melee , Self Healing, small Poison Storm, Poison Missile , Water Explosion , Throws Snowball . Melee , Self Healing, small Poison Storm, Poison Missile , Water Explosion , Throws Snowball . Melee , Self Healing , small Poison Storm, Poison Missile , Water Explosion , Throws Snowball .
n110:
It was given to you by Mileno, an Elim.
n60:
850
n109:
Priscilla
n81:
Heroic
n57:
560 0
n89:
spirits of water
n8:
No
n26:
Boss of Scrapper level Pit #9. n38: Boss of Scrapper level Pit #9. Boss of Scrapper level Pit #9.
n90:
1
n22:
"Blubb". "Blubb".
n94:
1
n77:
Den of the Devourer
n92:
1517 1400
n35:
Kingdom of Sky
n71:
Water Elemental
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n53:
n56:
32246
n36:
Bring Priscilla Water Materia and Tiara of the Deep
n21:
In Svargrond Arena. the waterfall room In the Svargrond Arena. In Svargrond Arena.
n30:
Knights: Melee and Exori trying to keep your HP constantly full. Paladins: Use a Shield and Ethereal Spear, bring plenty UHs. Paladin: Use a Shield and Ethereal Spear, bring plenty UHs. For all vocations it is wise to use a Helmet of the Deep since this will lower/block the Water Explosion damage. Treat it like a strong water elemental. For all vocations it is wise to use a Helmet of the Deep since this will block the drown damage. Mages: Use Magic Shield and kill with SD as fast as you can, or you will be dead very quickly. May be a good idea to use 1-3 SSA to make your mana last longer. Mages: Run around using an energy wand/death rod shooting energy strike. Heal often. Without Helmet of the Deep, use Magic Shield and kill with SD as fast as you can, or you will be dead very quickly. Druid or Sorcerer: Use Magic Shield and kill with SD as fast as you can, or you will be dead very quickly. May be a good idea to use 1-3 SSA to make your mana last longer. Knight: Melee and Exori trying to keep your HP constantly full. Knights: Melee and Exori trying to keep your HP constantly full. Paladins: Use a Shield and Ethereal Spear, bring plenty UHs.
n49:abstract
__NOWYSIWYG__ The spirit of water is an ingredient item made from two river roots. It is often a component in powerful items, so it's frequently made in the mixing pot. It's counterpart is the Spirit of Wind. Also provide +1 to all stats. The Spirit of Water is the spirit of everything encompassing the different forms of water — a shaman may speak to it when in need of help. (LotC 178) <default>Spirit of Water</default> Objective Start Prerequisites Rewards previous next Spirit of Water is the twenty-ninth optional quest. It can be obtained by speaking to Priscilla, who is located just north of Kalm. However, the quest cannot be obtained unless the player has at least one class that is Level 50 or higher. First, Priscilla asks the player to bring her Water Materia. She will accept Water, Watera or Wateraga Materia, but will take the materia with the lowest level if multiple instances are in the player's inventory. Water Materia can be obtained in multiple ways, most prominently by completing the quest Hydra Egg. Next, she asks the player to retrieve the Tiara of the Deep by defeating Vodyan the Sea Giant. Vodyan can be found at the connection between Naga Islands and the Ancient Forest. Returning the Tiara of the Deep to Priscilla rewards the player with 3000 EXP and 8000 Gold. If the player has defeated Ultima Weapon when completing the quest, the quest The Strongest Eidolon is automatically acquired. Otherwise, the player must return to Priscilla after defeating Ultima Weapon to obtain it. Current map developers:Karifean Main Quests Find Mid • Find Artifact • Stop Cid • Ao Madoushi • Eye of Jenova • Night Elves • Kill Gafgarion • Destroy Hashmalum • Manifestation of Evil Side Quests Find Shimmerweed • Arachnophobia • Kill Setag • Phoenix • Caravan • Kill Elmdor • Fire Golem's Heart • Brothers • Save Timmy • Deliver Letter • Find Beastslayer • Kill Nashj • Arcanium • Slay Kilrog • Healing Water • Mithril Golem's Heart • Naisha • Hydra Egg • Elixir • Mystical Glyph • Save Nimphrodel • Mysterious Curse • Defiled Fountain • Ogre Hunt • Wizard Hunt • Wolf Fangs • Greed is Good • Fallen Ranger • Spirit of Water • Tower of Summoning • Holy Knight • Eidolon Challenge • The Strongest Eidolon • Yet Another Try • The Northern God • Annoying Monster • Arena Resources • Arena Expansion • The Non-Snowy Tree • Dimension Connections • The Bridge-Battle • Shinra's Plan • Lost Memories Unlisted Quests Fire's Stock • Exotic Stones • Bali's Forge • General Leo • Hades • Boco the Chocobo • Friendly Monsters |-|Items= [[Accessories]] • [[Armor]] • [[Helmets]] • [[Shields]] • [[Weapons]] • [[Cursed Gear]] • [[Materia]] |-|Characters= {|class="mw-collapsible mw-collapsed" data-expandtext=" + " data-collapsetext=" - " width="100%" |- |'''[[Kalm]]''' |- | [[Cid]] • [[Mid]] • [[Fire]] • [[Storm]] • [[Earth]] • [[Kesha]] • [[Elena]] • [[Valera]] • [[Kollin]] • [[Lady Curse]] • [[Jessie]] • [[Naisha]] • [[Wedge]] • [[Sam]] • [[Halaster]] • [[Zalmo]] • [[Biggs]] • [[Alma]] • [[Izlude]] • [[Meliadoul]] • [[Shinra]] • [[Mae'chen]] • [[Thorn]] • [[Zorn]] • [[General Leo]] • [[Cup Organizer]] • [[Shadow]] |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |} __NOEDITSECTION__ __NOEDITSECTION__ __NOWYSIWYG__ The Spirit of Water was a Mastery 7 mystical water kiho that was the prime example of the power of the mystical kiho. The kiho permitted a monk to merge with the spirits of water, stepping from one place in the mortal realm to another in an instant. Neither monks nor shugenja know where those who performed this kiho went to in the heartbeat before they re-appeared. For some reason, this kiho would only work if the person was out of view of any intelligent beings. |} This named is located in the Waterfall room before the hatchery where the Devourer spawns. It has 4-5 water elemental spawns with it that are level 68. When attacked the named will call the entire room to it for assistance so clear all trash first. One of the named tomes (Volume VIII - 70^^^) also tends to spawn and assist the Spirit of Water during combat. The Spirit of Water is the lifeblood of every living thing. Value: 4 Dots Material: Orichalcum and Black Jade Commitment Cost: 0 Hearthstone Slots: 0 Forged of an alloy of orichalcum and black jade, the Spirit of Water is an implant taking the form of a set of bands about the wrists and ankles -- four metal rings that, when attuned, become one with the wearers flesh. Unlike other hybrids of Jade and Orichalcum that seem to taint the solar-gold with one color or another, this fusion seems to mix the two in a swirl of black and gold, reminiscent of nothing so much as the gentle currents of the sea. Once attuned, this artifact cannot be separated from the user against his will short of epic, soul-cleaving sorcerery. The user may voluntarily rid himself of the item by entering a week-long meditation where the bond between the artifact and his soul is slowly weakened, ending with the artifact unattuning itself and simply falling off his body. Made from the soul of a watet-type terrestrial, the blessings of Oliphem, and a unique alloy of black jade and orichalcum created in the Forge of Night, the Spirit of Water contains the ever-changing, learning soul of one of Gaia's exalted, seeking a body through which to nurture the world through adversity. Anyone who attunes to it has their peripheral pool increase by 15 motes as the Terrestrial souls Essence mixes with their own. They also gain +3 to any one skill they know -- changing which skill receive the bonus takes an hour of reflection and meditation and may not be done more then once per day. But, such a mix is never without it's influences. Those attuned to the artifact become believers in growth through adversity -- even when it's not called for. Every time the artifacts users faces a period over eight hours where they aren't being challenged in some way, they must spend a point of temporary willpower or go and seek out something to test their abilities against. Mortals who (somehow) use this artifact gain a watery anima banner as per a Terrestrial exalt, while other exalted who use it just gain a black-tinted banner. Balance Notes: The base effect of this artifact is two three-dot artifacts, making it a weak four-dot, but the three-dot side effect and the requirement of rare reagents bring it down to three-dots overall. The fact that it can't be easily taken from the user bumps it right back up to 4-dots. The requirement of rare, dangerous reagents remove the commitment cost, as based off the requirements for an Essence Storage Gem.
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