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Subject Item
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Subject Item
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rdf:type
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rdfs:label
Rayman 2: The Great Escape Rayman 2: The Great Escape
rdfs:comment
This glitch is most commonly known to be exploited in the Menhir Hills, in the second level, in the area after the first shell ride. The means to perform this glitch is simple, to begin, a barrel flight must be triggered by going into a nearby passage and using its torch to commence flight. Once this has been done, the Robot Pirate above must be encountered, with Rayman carrying a barrel in hand, when the Pirate has become aware of Rayman's presence, he must throw the barrel he's carrying upward, and take a hit. If done right, when the barrel is caught, the glitch is triggered, making Rayman capable of flying as if he were using a barrel endlessly, until he either dies or the jump key is pressed. Rayman 2: The Great Escape is a 3D platform game created by Ubisoft starring the limbness hero Rayman for the Nintendo 64. It's a sequel of the original Rayman and the very first game in the Rayman series to be released on a Nintendo system. Rayman 2: The Great Escape is a platformer video game and the second installment in the Rayman series, developed by Ubisoft and first released on 29 October 1999. It is considered to have raised standards regarding 3D, level design and gameplay, being praised by numerous reviews.
owl:sameAs
n10:_The_Great_Escape
dcterms:subject
n4: n5: n6: n11: n17: n22: n30: n45: n46: n50: n51: n61: n62: n69: n73: n78: n95: n100: n106: n111: n113:
n25:
Gra zręcznościowa,Platformówka
n36:
Rayman2cover.PNG
n102:
PC,Nintendo 64,Dreamcast,PSP,PS3,PSV,iOS
n21:
Ubisoft Montpellier
n87:
1999-11-06
n24:
1999-10-29
n66:
X
n56:wikiPageUsesTemplate
n57: n82:
n39:wikiPageUsesTemplate
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n19:
n20: n26: n27: n29: n38: n55: n60: n68: n72: n74: n77: n84: n85: n90: n93: n97: n103: n114:
n89:
Rayman
n83:
Arnaud Carrette
n96:
Rayman 2: The Great Escape
n33:
n34: Platform, adventure n91:
n18:
Game
n98:
North American box art
n105:
PEGI: 3
n41:wikiPageUsesTemplate
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n58:wikiPageUsesTemplate
n59: n64: n75:
n43:
a
n37:
Rayman 2: The Great Escape
n109:
Nintendo 64
n99:
D
n63:
E
n48:
n49: n110:
n81:
Nintendo 64 & Windows
n104:
RenderWare 3
n52:
Game Boy Color game X Rayman 2
n7:
n8: n23: n28: n35: Gameloft Ubisoft Shanghai n76: n80: (DC Studios ) n107: n115: n116:
n94:
Eric Chevalier
n54:
Yes
n13:
n14:
n108:
pl.rayman
n70:
n71:
n53:
1999-11-04
n12:
1999-11-04
n88:
Jednoosobowy
n67:
Rayman 2 Revolution
n32:
Ubisoft
n112:
Rayman Uczy Matmy i Polaka
n101:
2000-08-24
n65:
Licomp Empirical Multimedia
n31:abstract
Rayman 2: The Great Escape is a 3D platform game created by Ubisoft starring the limbness hero Rayman for the Nintendo 64. It's a sequel of the original Rayman and the very first game in the Rayman series to be released on a Nintendo system. Rayman 2: The Great Escape is a platformer video game and the second installment in the Rayman series, developed by Ubisoft and first released on 29 October 1999. It is considered to have raised standards regarding 3D, level design and gameplay, being praised by numerous reviews. It was first released for the Nintendo 64, PC, Dreamcast and PlayStation, and was later adapted for the PlayStation 2 as Rayman Revolution (Rayman 2: Revolution in North America), the Game Boy Color as Rayman 2 Forever (Rayman 2 in North America), the Nintendo DS as Rayman DS, for iPhone/iPod Touch, and as Rayman 3D on the Nintendo 3DS. The game has been mentioned in some "Best Games Of All Time" lists in the past. This glitch is most commonly known to be exploited in the Menhir Hills, in the second level, in the area after the first shell ride. The means to perform this glitch is simple, to begin, a barrel flight must be triggered by going into a nearby passage and using its torch to commence flight. Once this has been done, the Robot Pirate above must be encountered, with Rayman carrying a barrel in hand, when the Pirate has become aware of Rayman's presence, he must throw the barrel he's carrying upward, and take a hit. If done right, when the barrel is caught, the glitch is triggered, making Rayman capable of flying as if he were using a barrel endlessly, until he either dies or the jump key is pressed.