This HTML5 document contains 15 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n7http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n8http://dbkwik.webdatacommons.org/resource/amAoN2q4YMBLTnH9WgvDVQ==
n2http://dbkwik.webdatacommons.org/resource/F9EfBffR6N7l1gE05DsBMQ==
n12http://dbkwik.webdatacommons.org/resource/9DKJPIi71M_ps78Gf3vCFA==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n5http://dbkwik.webdatacommons.org/resource/J7ytWf2nRH5jf6Bf0zs_aw==
n16http://dbkwik.webdatacommons.org/resource/bSmXGyJgt6QtmAJ1jXR3HQ==
n15http://dbkwik.webdatacommons.org/resource/4d496fBbkOH3eKOgFeHx2g==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n13http://dbkwik.webdatacommons.org/resource/2laiG1Ke3ELdLPehFIiNVg==
owlhttp://www.w3.org/2002/07/owl#
n14http://dbkwik.webdatacommons.org/resource/h6Yxwtyn4JPKWTiB5QaOKw==
n6http://dbkwik.webdatacommons.org/resource/25-P1Zm6AYeUo7GaqHW8rw==
xsdhhttp://www.w3.org/2001/XMLSchema#
n11http://dbkwik.webdatacommons.org/metroid/property/
dbrhttp://dbpedia.org/resource/
Subject Item
n2:
rdfs:label
Jack Mathews Jack Mathews
rdfs:comment
Jack Mathews is a video game programmer, who worked as a tech lead on the Prime Series. He left Retro Studios after the completion of Metroid Prime 3: Corruption and was one of the founders of Armature Studios. In November 2015, he revealed some facts about the development of Metroid Prime in a livestream of several games, including Prime. Mathews created the distortion effect when Charge Beam shots are fired. Jack Mathews es un programador de videojuegos que trabajó en Retro Studios como líder del desarrollo de la Saga Prime. Tras completar Metroid Prime 3: Corruption dejó Retro Studios y fundó Armature Studios. En una entrevista reveló algunos detalles de varios videojuegos, entre ellos Metroid Prime. Él creó los efectos de distorsión cuando se dispara el Rayo Recarga.
owl:sameAs
dbr:Jack_Mathews
dcterms:subject
n5: n6: n8: n13: n14: n15:
n11:wikiPageUsesTemplate
n12: n16:
n7:abstract
Jack Mathews es un programador de videojuegos que trabajó en Retro Studios como líder del desarrollo de la Saga Prime. Tras completar Metroid Prime 3: Corruption dejó Retro Studios y fundó Armature Studios. En una entrevista reveló algunos detalles de varios videojuegos, entre ellos Metroid Prime. Él creó los efectos de distorsión cuando se dispara el Rayo Recarga. Jack Mathews is a video game programmer, who worked as a tech lead on the Prime Series. He left Retro Studios after the completion of Metroid Prime 3: Corruption and was one of the founders of Armature Studios. In November 2015, he revealed some facts about the development of Metroid Prime in a livestream of several games, including Prime. Mathews created the distortion effect when Charge Beam shots are fired.