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Subject Item
n2:
rdf:type
n69: n81: n89:
rdfs:label
Attuned crystal ward
rdfs:comment
With this shield (and an attuned weapon in your main-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. It otherwise has the same stats as a farseer kiteshield. This shield can be stored using a keepsake key, but only when newly made/repaired - used versions will need to be repaired first. With this shield (and an attuned weapon in your main-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. The attuned crystal ward degrades during use. Each ward has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in Prifddinas it will only consume 1 charge, lasting twice as long. It has the same stats as a farseer kiteshield.
n5:
90 80
n28:
0
n20:
used new
dcterms:subject
n18: n19: n25: n29: n40: n64: n94: n99: n103:
n37:
1500
n83:
no
n72:
yes
n57:
no
n32:
No
n11:
No
n77:
A sturdy crystal shield for mages.
n100:
1
n22:
No
n75:
No
n95:
0
n9:
Yes
n96:
Yes 50000
n68:
no
n71:
No
n92:
Drop
n31:
Yes
n76:
0
n27:
Completed The Eyes of Glouphrie and Plague's End No
n70:
0
n50:
0
n91:
reclaimable
n39:
1000
n23:wikiPageUsesTemplate
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n3:wikiPageUsesTemplate
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n97:
0
n87:
magic shield
n84:
Seren[3]
n46:
No
n45:
80
n48:
shield
n52:
Harmonic dust Attuned crystal armour seed
n21:
0
n33:
Attuned crystal ward
n49:
shield
n8:
450000 700000
n88:
Yes
n63:
2.7 2.721
n35:
Prifddinas - Lost City of the Elves - Part 2
n54:
Smithing
n61:
384
n12:
Magic
n43:
n44: n53: n82: n85:
n34:
385
n26:
0
n78:
32632 32631
n51:
No
n65:
2014-11-10
n86:
0
n67:
0
n73:
808050 8050
n79:abstract
With this shield (and an attuned weapon in your main-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. It otherwise has the same stats as a farseer kiteshield. The attuned crystal ward will revert to seed after 50,000 charges of combat, but uses two charges per hit except while within Prifddinas, where it uses one charge per hit. The amount of coins needed to repair a partially degraded attuned ward is scaled linearly to your current creation cost of a normal crystal weapon/armour seed. This reduces with each creation, starting at , and decreasing by 200,000 with each creation, until five or more creations - where a creation/full repair will costing . However, the attuned ward cannot be repaired for coins if it is fully degraded, as it reverts to seed and has to be re-created with harmonic dust. This shield can be stored using a keepsake key, but only when newly made/repaired - used versions will need to be repaired first. With this shield (and an attuned weapon in your main-hand slot), you have a small chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. The attuned crystal ward degrades during use. Each ward has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in Prifddinas it will only consume 1 charge, lasting twice as long. It has the same stats as a farseer kiteshield. This shield can be stored using a Keepsake key, but only if it has not been equipped before. If equipped, one must take it to Eluned so she can repair it, returning the shield to its untouched state.
Subject Item
n59:
n60:
n2: