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Nathan Purkeypile Nathan Purkeypile
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Nathan "Nate" Purkeypile is a developer who worked on Fallout 3 as a world artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with. Nathan Purkeypile es un artista de mundos y guionista de secuencias que trabajó para Retro Studios desde agosto de 2005 a marzo de 2007 en el desarrollo de Metroid Prime 3: Corruption. Trabajó en muchas áreas del juego, como Norion, Bryyo, Elysia, el Planeta Pirata, la NFG Valhalla y algunas habitaciones de Phaaze. Nathan worked as World Artist and Cinematics Scripter for Corruption from August 2005 - March 2007. He worked on most areas of the game, such as Norion, Bryyo, Elysia, the Pirate Homeworld, G.F.S. Valhalla and various rooms in Phaaze.
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FO3, FO3PL
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developer
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Nate Purkeypile
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Present
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2007
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Nathan "Nate" Purkeypile is a developer who worked on Fallout 3 as a world artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with. Nathan worked as World Artist and Cinematics Scripter for Corruption from August 2005 - March 2007. He worked on most areas of the game, such as Norion, Bryyo, Elysia, the Pirate Homeworld, G.F.S. Valhalla and various rooms in Phaaze. Nathan Purkeypile es un artista de mundos y guionista de secuencias que trabajó para Retro Studios desde agosto de 2005 a marzo de 2007 en el desarrollo de Metroid Prime 3: Corruption. Trabajó en muchas áreas del juego, como Norion, Bryyo, Elysia, el Planeta Pirata, la NFG Valhalla y algunas habitaciones de Phaaze.
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