This HTML5 document contains 64 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n48http://dbkwik.webdatacommons.org/resource/v3uohCRnSO8pfbU95cYlqQ==
n29http://dbkwik.webdatacommons.org/resource/HfwIy5FODvD2Iilm0NTNfQ==
n37http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n10http://dbkwik.webdatacommons.org/starcraft/property/
n36http://dbkwik.webdatacommons.org/resource/UkMQH726HnC7ashspzN8ew==
n50http://dbkwik.webdatacommons.org/resource/5jzl4jBltcSjEz9mkbwECQ==
n42http://dbkwik.webdatacommons.org/resource/1y1fiyTyFe7nt-XR13YxFg==
n9http://dbkwik.webdatacommons.org/resource/aRyeVgKugHpyhx2Ndn06CA==
n38http://dbkwik.webdatacommons.org/resource/4-Y0Zw9M45GZXYo6-6a3qQ==
n35http://dbkwik.webdatacommons.org/resource/HUN6riGrIeuGSnwSfP55-A==
n51http://dbkwik.webdatacommons.org/resource/QXQH3-cr1iK8_pRAmZcu6Q==
n19http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n22http://dbkwik.webdatacommons.org/resource/M1xUlY3J1KoL-xnUp_ucPg==
n53http://dbkwik.webdatacommons.org/ogame/property/
n14http://dbkwik.webdatacommons.org/resource/t9ln_EbmcSHrBZziiWPG4g==
n25http://dbkwik.webdatacommons.org/resource/yTb5WbS7dBCN1CYbxmA27w==
n47http://dbkwik.webdatacommons.org/resource/Gbzkq2hym6UP6WcOWFBemg==
dctermshttp://purl.org/dc/terms/
n2http://dbkwik.webdatacommons.org/resource/GKXAGSdJArWfLOM5VvDd2w==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n56http://dbkwik.webdatacommons.org/resource/Ti0DdTYb-TsU4p8R0j3lOQ==
n17http://dbkwik.webdatacommons.org/resource/2CRY0ItXFU7wBNFQX9nbjw==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n44http://dbkwik.webdatacommons.org/resource/qCBcdJg4gysMXn0s81P7nA==
n45http://dbkwik.webdatacommons.org/resource/uPbaOKfpoxhVURqZ9NQFKQ==
n18http://dbkwik.webdatacommons.org/resource/QTcfLglMA24tNT83uxS5xA==
n46http://dbkwik.webdatacommons.org/resource/VPrqKRXSMK7uy2pdPUgH0w==
xsdhhttp://www.w3.org/2001/XMLSchema#
n34http://dbkwik.webdatacommons.org/resource/1sN1GpqYACvUmuD9eWfIPA==
n33http://dbkwik.webdatacommons.org/resource/7I3OklbQy-317Q3XfTO_yA==
n21http://dbkwik.webdatacommons.org/resource/fV6vIz2ng7bbf4rpUATSbg==
n28http://dbkwik.webdatacommons.org/resource/PMSntFPy2Ze7FEfWjHkHpw==
n27http://dbkwik.webdatacommons.org/resource/iUB7ZvT4i1rz0gNRjxGkSA==
n40http://dbkwik.webdatacommons.org/resource/pPHe7maWsRXa5xGnKNvGgQ==
n23http://dbkwik.webdatacommons.org/resource/Rb6TKsUJQxxrlzKarxi1BA==
n41http://dbkwik.webdatacommons.org/resource/f2zglTVHj99md75RMNoBpA==
n58http://dbkwik.webdatacommons.org/resource/czSI7I93IfkpP0IkFmPEaA==
n20http://dbkwik.webdatacommons.org/resource/GDJqx0-bieTkjM30OwYNDg==
n49http://dbkwik.webdatacommons.org/resource/Q9VE4p-8yBW7muST3P7ZiQ==
n8http://dbkwik.webdatacommons.org/doom/property/
n24http://dbkwik.webdatacommons.org/resource/MUSSmGlwq91ZkKbT4BI-Wg==
n31http://dbkwik.webdatacommons.org/resource/bbCzcmVyhmR_PZkwxiSVgA==
n26http://dbkwik.webdatacommons.org/resource/1AwDYD6XRkiiEW73nl-pvw==
n32http://dbkwik.webdatacommons.org/resource/R1Qr54Goam5mO1Bn3ZkeKA==
n7http://dbkwik.webdatacommons.org/resource/fCSkIvKhNvDldk7Jinx6xg==
n52http://dbkwik.webdatacommons.org/resource/Bp3a8jfhVjh4Qu4v9MPQKQ==
n11http://dbkwik.webdatacommons.org/resource/N-kHtKvUbJFOvj-bdmqMHw==
n39http://dbkwik.webdatacommons.org/resource/E2LQ-2puYzUxWadd9SpYMQ==
n55http://dbkwik.webdatacommons.org/resource/1QqVq5OQumcieahuvhLWrA==
n57http://dbkwik.webdatacommons.org/resource/6VsNa7Zx6MBjINzmv5zMNw==
n43http://dbkwik.webdatacommons.org/crysis/property/
n12http://dbkwik.webdatacommons.org/resource/Dl2nltrjjq_W00ofpFzsMg==
n13http://dbkwik.webdatacommons.org/ontology/
n5http://dbkwik.webdatacommons.org/resource/z1ttHE7JUWtWmgtTOJ7cFQ==
n16http://dbkwik.webdatacommons.org/resource/LSCgMYmF8tZtAXHaJPAg9w==
n4http://dbkwik.webdatacommons.org/resource/J5R-GwGy2JvO56hjUkOMzA==
n54http://dbkwik.webdatacommons.org/resource/dZ9aE3nRd7BxJ7wxkFPd-w==
n30http://dbkwik.webdatacommons.org/resource/kqdQuR56_SydQoP7TIokhA==
n15http://dbkwik.webdatacommons.org/resource/lcrDOB7BnqP0azqgm3sV-Q==
Subject Item
n30:
n31:
n2:
Subject Item
n2:
rdf:type
n14: n36:
rdfs:label
Gauss cannon Gauss Cannon
rdfs:comment
Gauss Cannons are a significantly more powerful version of the standard Tank cannons and deliver their payload via magnetic acceleration and usually fire large slugs of depleted uranium or tungsten alloy that are tipped with high explosives for increased damage. Short Description The Gauss Cannon fires projectiles weighing tons at high speeds. Long Description Far from being a science-fiction "weapon of tomorrow," the concept of a weapon using an electromagnetic impulse for propulsion originated as far back as the mid-to-late 1930s. Basically, the Gauss Cannon consists of a system of powerful electromagnets which fires a projectile by accelerating between a number of Trinium rails. Gauss Cannons fire high-density Trinium projectiles at extremely high velocity. Rapidfire against Espionage Probe 5 Per-resource efficiently. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. Unlike more conventional directed energy weapons, a Gauss Cannon does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. In the case of more powerful Gauss Weapons, this process occurs so rapidly and completely that the emerald beam of energy may appear to punch through its target, though it may be more accurate to think of it as "digging" its way through armour. It is said to be extremely painful to be shot with a Gauss Cannon, and victims die as much from the systemic shock of the assault as the damage caused by the beams. A Gauss Cannon or Coil Gun, is similiar to a Rail Gun in it's intent but not it's engineering. Instead of using 2 rails for magnetic propulsion, Gauss Cannons use a magnetic field generated by external coils arranged along the barrel to accelerate a magnetic projectile. The Gauss Cannon is a powerful and incredibly accurate weapon that fires steel flechettes (metal spikes essentially) at extremely high velocities using a magnetized chamber. Most enemies can be killed with one shot, though larger enemies, such as the Cacodemon and Baron of Hell, require more shots to kill. Man-portable and vehicle-mounted versions exist, as well as robotic sentry versions, such as that used by the auto-turret. Designs for auto-defense cannon turrets were available as far back as 2499.
n5:
2020
dcterms:subject
n7: n18: n20: n23: n24: n27: n28: n32: n38: n39: n46: n47: n49: n50: n55: n56: n58:
n33:
150 Tank: 30
n51:
Singleplayer: 2000 Multiplayer: 800
n40:
n41:
n45:
30 Cells
n10:wikiPageUsesTemplate
n11: n52:
n34:
Very long
n12:
10000
n16:
n17:
n22:
Semi-automatic
n15:
Railgun
n37:
Gauss Cannon
n19:
Gauss weapon, vehicle weapon Precision Rifle
n53:wikiPageUsesTemplate
n54:
n8:wikiPageUsesTemplate
n9: n21: n29: n42:
n43:wikiPageUsesTemplate
n44: n48:
n35:
Very high
n25:
n26: n57:
n4:
Only with "Precision Bolt" mod on
n13:abstract
Unlike more conventional directed energy weapons, a Gauss Cannon does not deliver a cutting beam or pure bolt of electromagnetic force or subatomic particles. Instead it emits an emerald, lightning-like molecular disassembling beam capable of reducing flesh, armour and bone to almost nothing. In the case of more powerful Gauss Weapons, this process occurs so rapidly and completely that the emerald beam of energy may appear to punch through its target, though it may be more accurate to think of it as "digging" its way through armour. It is said to be extremely painful to be shot with a Gauss Cannon, and victims die as much from the systemic shock of the assault as the damage caused by the beams. Gauss Weapons have been known to hurt monstrous creatures that similar weapons have no hope of even scratching, and have also been documented tearing at the armour of even the most heavily armoured of tanks and starship hulls with ease. The Imperium of Man is confounded by the nature of the energy used by these weapons, not only because the basic weaponry of the Necrons can cause great harm to even the most advanced vehicles deployed by the armed forces of the Imperium, but also because by all the physical principles known, these weapons should overheat and malfunction as a result of the tremendous energies they unleash, destroying the warrior who is firing them. Gauss Cannons fire more powerful beams than Gauss Flayers, and are more similar to Gauss Blasters in strength. However, Gauss Cannons have a better capability to be fired on the move, and shots from Gauss Cannons also contain greater armour penetration abilities; being able to rip through even Astartes Power Armour with ease. They are extremely potent against infantry and light vehicles alike. Gauss Cannons are most commonly used by Necron Destroyers as their standard armament. However, both Catacomb Command Barges and Annihilation Barges are able to mount an underslung Gauss Cannon instead of their usual Tesla Cannon. Tesseract Arks are also able to mount two Gauss Cannons as secondary weapon systems. The Gauss Cannon is a powerful and incredibly accurate weapon that fires steel flechettes (metal spikes essentially) at extremely high velocities using a magnetized chamber. Most enemies can be killed with one shot, though larger enemies, such as the Cacodemon and Baron of Hell, require more shots to kill. Man-portable and vehicle-mounted versions exist, as well as robotic sentry versions, such as that used by the auto-turret. Designs for auto-defense cannon turrets were available as far back as 2499. Short Description The Gauss Cannon fires projectiles weighing tons at high speeds. Long Description Far from being a science-fiction "weapon of tomorrow," the concept of a weapon using an electromagnetic impulse for propulsion originated as far back as the mid-to-late 1930s. Basically, the Gauss Cannon consists of a system of powerful electromagnets which fires a projectile by accelerating between a number of Trinium rails. Gauss Cannons fire high-density Trinium projectiles at extremely high velocity. This weapon is so powerful when fired that it creates a sonic boom which is heard for miles, and the crew near the weapon must take special precautions due to the massive concussion effects generated. Rapidfire against Espionage Probe 5 Note: Requirements: Shipyard level 6, Energy Technology level 6, Weapons Technology level 3, Shielding Technology level 1 A Gauss Cannon or Coil Gun, is similiar to a Rail Gun in it's intent but not it's engineering. Instead of using 2 rails for magnetic propulsion, Gauss Cannons use a magnetic field generated by external coils arranged along the barrel to accelerate a magnetic projectile. Gauss Cannons are a significantly more powerful version of the standard Tank cannons and deliver their payload via magnetic acceleration and usually fire large slugs of depleted uranium or tungsten alloy that are tipped with high explosives for increased damage. Per-resource efficiently. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.