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Grasslands
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407-417: Resisting Harmonia Influence In the past, the Grasslands extended roughly from western Dunan to the ocean far to the west. However, at some unspecified point in the mid-300's, the Holy Kingdom of Harmonia launched an invasion of the region, gained large amounts of territory with ease thanks to a superior, organised military and plunging much of the region under Harmonian rule. Grasslands is a short story and is BionicleChicken's entry to the Spring 2014 Writing Contest. A track in a grassy terrain, hence the name. There are two path for the bloons to travel. When they appear, they'll having U-turns in the track each path. The two paths split into one when they exit the track. There are greenish cliffs in this track. Since the track is dry, and particularly windy, no water. Grasslands is a zone located west of Tar Valon Road South of Tar Valon in the Tar Valon region. [[Image:-Main.jpg|320px|right|]] The large expanse of Grasslands lies west of T1 (Castille). The Halcyon River splits the zone into a west and east section, and lower level travelers must cross the river at the Troll Bridge to go to the other section. [[Image:-Map.jpg|320px|right|Position of on map]] Grasslands can be two different colors: light green and lighter green. When two or more lanes of grassland meet up, their colors are alternating. A grassland can have trees and boulders on it. Just like all other lanes, the edges are darker to mark the playable area. The playable area is 9 square units long. Birds can also be found as an aesthetic feature. They also have open vertical areas full of nothing but coins and birds.
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Rabid Hyena
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Land Hermit Spikeshell Armadillo
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a wooden crate a clear pond a shield covered in dyed leather a set of chainmail sleeves a bottle of champagne an egg a mushroom an apple a muddy pond a pair of thin metal boots a single-edged broadsword a silver Tar Valon mark
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the Black Hills
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Tar Valon
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Dillo Ear Sharp Shell 50 Hermit's Jewel Dillo Spikes
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Grasslands
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a two-headed serpent a cheetah an antelope a mischievous boy a lion the cute bear cub an angry black bear a young giant the hill giant a young, agile hare the small brown bear a rabbit a turkey vulture a large plains bear
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Inside the Den A Cavernous Hall By a Small Pond A Large Cave The Side of a Cliff A Waterhole By an Apple Tree Various Inside a Cave A Small Cavern In the Cellar
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green
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north tunnels area Inside a wooden crate in caves
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Jaric
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The large expanse of Grasslands lies west of T1 (Castille). The Halcyon River splits the zone into a west and east section, and lower level travelers must cross the river at the Troll Bridge to go to the other section.
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A track in a grassy terrain, hence the name. There are two path for the bloons to travel. When they appear, they'll having U-turns in the track each path. The two paths split into one when they exit the track. There are greenish cliffs in this track. Since the track is dry, and particularly windy, no water. Grasslands is a short story and is BionicleChicken's entry to the Spring 2014 Writing Contest. Grasslands is a zone located west of Tar Valon Road South of Tar Valon in the Tar Valon region. [[Image:-Main.jpg|320px|right|]] The large expanse of Grasslands lies west of T1 (Castille). The Halcyon River splits the zone into a west and east section, and lower level travelers must cross the river at the Troll Bridge to go to the other section. [[Image:-Map.jpg|320px|right|Position of on map]] Grasslands can be two different colors: light green and lighter green. When two or more lanes of grassland meet up, their colors are alternating. A grassland can have trees and boulders on it. Just like all other lanes, the edges are darker to mark the playable area. The playable area is 9 square units long. Birds can also be found as an aesthetic feature. They also have open vertical areas full of nothing but coins and birds. 407-417: Resisting Harmonia Influence In the past, the Grasslands extended roughly from western Dunan to the ocean far to the west. However, at some unspecified point in the mid-300's, the Holy Kingdom of Harmonia launched an invasion of the region, gained large amounts of territory with ease thanks to a superior, organised military and plunging much of the region under Harmonian rule. However, in 407, a man known only as the Flame Champion appeared in the region. Leading a group known as the Fire Bringer, the group attacked Harmonian convoys in the region, beginning a period of guerilla warfare against their Harmonian occupiers. The war escalated over the following decade, with many clans joining the fight, the first to do so being the Duck Clan, until 417 when the Flame Champion offered himself up to Harmonia in exchange for the release of 5,000 Grassland prisoners. While this secured the prisoners freedom it also led to a drop in momentum for the Fire Bringer, allowing Harmonia to begin a brutal counter-attack, reconquering lost territories and plunging the spirits of the people of the Grasslands as they suffered under further persecution from the Harmonian rulers. 420-422: Relations With Zexen In the midst of all this, 420 saw a large area of the Grasslands split off to form the Zexen Confederacy along the western coast of the region. The fledgling nation paid for Grassland military aid to ensure safe trade as well as protection from foreign powers until a formal military could be established in the region. This would seem to suggest that the more westward tribes in the region were able to avoid occupation from Harmonia despite their alliance with the Fire Bringer. This agreement, however, did not take long to sour. With the completion of Brass Castle on the Grasslands border in 422, Zexen no longer needed to rely on Grasslands military aid. This would mark the beginning of Zexen's increasingly autocratic attitude towards the region. 421-425: War With Holy Harmonia A year prior to the completion of Brass Castle, 421, however, saw the rescue of the Flame Champion from Harmonian territory by the Fire Bringer. This daring rescue provided a great boost to the Grassland forces which had allied in the face of Harmonian invasion and the war flared up once again to the point of full-scale traditional warfare. The two armies clashed with each other numerous times over the next four years, with the technically superior Harmonian military struggling to overcome the zealous Grassland troops. This led to a full-scale Harmonian invasion of the region in 425 with the moving of the Harmonian Army across the border. The sheer numerical superiority of the Harmonian Army now threatened to overwhelm the relatively small Grassland allied troops. However, the final battle of this, the original Fire Bringer War, saw the Flame Champion's True Fire Rune go out of control, decimating both armies with an enormous explosion. Unsure of the nature of this explosion and whether it was intended or not, Harmonia agreed to a secret non-aggression pact that would be valid for the next fifty years. Grassland territories under occupation at the time of the treaty were not released under these terms thus relegating such locations as the Carna Clan (modern-day Le Buque) to the position of Harmonian vassal states with its citizens only granted third-class status in Harmonian society. 440-460: Involvement in the Dunan Region With peace with Harmonia secured for the foreseeable future, the tribes of the Grasslands focused on their own individual problems. Those tribes which lay to the west became engaged with the army of the Zexen Confederacy over a number of disputes ranging for the Grassland taxation of trade routes to border skirmishes. Meanwhile, the Karaya Clan's lands were the target of attempted seizure by the Jowston City-States of Greenhill and Matilda, a dispute which resulted in the assassination of the Karaya Clan Chief, Kianu, and the ascension of his daughter Lucia to the position. The two City-States seem to have made some gains in territory as a result but it also seems that the strength of Lucia as Clan Chief lessened the losses somewhat and made further gains impossible for the City-States. This loss of territory led to a souring of relations between the clan and Jowston, leading the Karaya to take the unusual step of allying with the Kingdom of Highland in 460 in the midst of the Dunan Unification War. The Karaya participated in the war in exchange for the return of their territory should Highland eventually win the war. While Highland were eventually defeated, the Karaya stayed loyal to their allies to the end, with their forces even making the long journey to L'Renouille (modern-day Higheast) in order to defend the country. This loyalty did not stop the clan chief, Lucia, from accepting a Dunan Republic investigation into the incident several years prior which led to reimbursement for the crimes against the Karaya. 465: Engaging the Tinto Republic While the end of the Dunan Unification War saw the formation of the Dunan Republic it also saw the establishment of the Tinto Republic, a nation which as a City-State had engaged in frequent skirmishes in the southern Grasslands region. Now a fully fledged nation, 465 saw Tinto lead a full-scale invasion into the region to realise its age-old ambition of gaining valuable land for crops and living space. The Karaya, Lizard and Duck clans all responded to the call for aid and the two armies clashed several times throughout the course of the war. It seems that the war itself eventually petered out with Tinto making some significant land gains. 467-473: Cease Fire and War Again The year 467 saw a peace accord signed between the Zexen Confederacy and the Six Clans of the Grassland, giving the region a chance at peace after years of hostilities. However, the treaty soon collapsed in 471 when a Zexen merchant party was attacked by a group from the Lizard Clan. The Zexen merchants were apparently waiting at a conference place, but the lizards refuted this by claiming it to be a prelude to Zexen territorial expansion. Because of this, disputes begin again and by 473, had once more flared into open war. 475: Involvement in the Second Fire Bringer War During this time, relations with Zexen continued to sour with skirmishes becoming increasingly common as each group pledged more and more military aid to the campaign. 475 saw an attempt made by both parties to establish a truce following a series of increasingly bloody battles. However, the two forces were manipulated by Luc and his Destroyers to bring about a full-scale war. The forces of the Grassland attacked the Zexen delegation following reports of the assassination of Lizard Clan Chief, Zepon. This resulted in the sacking of the Karaya Village by the Zexen Knights as well as the attack on Iksay Village by the forces of the Lizard and Karaya Clans. Before the war could escalate further, however, the forces of Harmonian began to move into the region, the fifty-year truce signed by the Flame Champion having expired. The Harmonian Army quickly destroyed the Safir Clan before pressing an attack on the Chisha Clan. Although the Harmonian forces were repelled at Chisha Village, the knowledge of the Harmonian invasion brought together the Zexen and Grassland forces together in alliance. However, the Harmonian Army continued to defeat the allied forces again and again, pushing them back to Brass Castle. Luckily, the forces were reunited under Hugo, who had gained the True Fire Rune and became the new Flame Champion. This change in circumstance gained the forces additional aid for Tinto and Camaro, allowing the formation of a new, international, Fire Bringer force. The Fire Bringer army repelled the Harmonian advance on Brass Castle but before the war could continue, Luc's plans became fully revealed causing the Harmonian Army to ally itself with the Fire Bringer to stop Luc's plans against the world. Eventually, the Destroyers were defeated putting an end to what is now known as the Second Fire Bringer War. 478: Uncertain Future Although attempts to encourage peaceful regional relations following the Second Fire Bringer War met with some success, war still broke out between the Tinto Republic and the Zexen Confederacy in 478 over territorial disputes. This series of skirmishes eventually dragged in the clans of the Grasslands, namely the Lizard Clan. The war eventually petered out without any significant gains by either side. At this point, it seems that the underlying issues in the region have yet to be resolved.
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