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Danger Room
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The Danger Room is a specially designed automated training room the X-Men use in the Marvel Universe. The Danger Room is a room where students at the X-Mansion can train and practice their powers through holographic simulations. Danger Rooms are certain areas of a level that onced entered cannot be left until all enemies are defeated. A player will know they're in a Danger Room when all doors are locked, the area is hazed with a reddish tint and the music has changed to the theme an Imminent Crisis. The player will have to navigate through the Danger Room and find all the enemies present and defeat them before the player can advance. The Danger Room is always set in a certain spot in each area, the enemies within the Danger Room varies depending on where the Danger Room is and can hold one group of a certain enemy or a few groups of many. In the early books it was filled with traps, projectile firing devices, flamethrowers, and mechanical dangers such as presses, collapsing walls and the like intended to challenge the trainee. Meanwhile, an observer is in the overhanging control booth managing the room's mechanisms to oversee the exercise while manually ensuring the subject's safety. Later the Danger Room was upgraded with machines and robots for the X-Men to fight against. The Danger Room is a room located in the Xavier Mansion. It is used for training the X-Men. It can generate holograms and uses robotic versions of foes such as the Sentinels, Mister Sinister, Apocalypse, and even Hulk. When she first arrived Jubilee accidentally wandered into the Danger Room where Gambit and Wolverine were training. Charles Xavier once fled from his step-brother Juggernaut into the Danger Room. On the wedding day of Jean Grey and Cyclops, Wolverine went to the Danger Room to blow off steam. When Spider-Man went to the mansion and was fleeing the X-Men he wandered into the Danger room. The Danger Room is a training facility built for X-Men in the X-Mansion. Danger Room is one of the stages in X-Men: Children of the Atom, which is the stage of Cyclops and Akuma. This stage is located in the southeast part of America, inside Xavier's "School for Gifted Youngsters". This room was created by Professor Charles Xavier to train his X-Men, containing several training devices and holographic programs. The Danger Room also appears in Ultimate Marvel vs. Capcom 3 as an alternate version of the Training Room.
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The Control Room
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No one lives in it, but it is used by the X-Men
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Points of Interest
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The X-Men #2
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Notable Residents
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First Appearance
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Xavier's School for Gifted Youngsters
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Location
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Danger Room
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The Danger Room
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X-Men: The Official Game
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Danger Room
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デンジャールーム
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Yes
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Generates holograms, Has robotic versions of various foes, Numerous mechanical dangers
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Generation X X-Men: The Last Stand X2: X-Men United X-Men: Apocalypse
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The Danger Room is a room located in the Xavier Mansion. It is used for training the X-Men. It can generate holograms and uses robotic versions of foes such as the Sentinels, Mister Sinister, Apocalypse, and even Hulk. When she first arrived Jubilee accidentally wandered into the Danger Room where Gambit and Wolverine were training. Charles Xavier once fled from his step-brother Juggernaut into the Danger Room. On the wedding day of Jean Grey and Cyclops, Wolverine went to the Danger Room to blow off steam. When Spider-Man went to the mansion and was fleeing the X-Men he wandered into the Danger room. This article is a . You can help My English Wiki by expanding it. The Danger Room is a training facility built for X-Men in the X-Mansion. The Danger Room is a room where students at the X-Mansion can train and practice their powers through holographic simulations. Danger Rooms are certain areas of a level that onced entered cannot be left until all enemies are defeated. A player will know they're in a Danger Room when all doors are locked, the area is hazed with a reddish tint and the music has changed to the theme an Imminent Crisis. The player will have to navigate through the Danger Room and find all the enemies present and defeat them before the player can advance. The Danger Room is always set in a certain spot in each area, the enemies within the Danger Room varies depending on where the Danger Room is and can hold one group of a certain enemy or a few groups of many. Upon finishing a Danger Room all doors will be unlocked, the music will resume back to normal, and . A Treasure Key will also tend to drop as a reward. In the early books it was filled with traps, projectile firing devices, flamethrowers, and mechanical dangers such as presses, collapsing walls and the like intended to challenge the trainee. Meanwhile, an observer is in the overhanging control booth managing the room's mechanisms to oversee the exercise while manually ensuring the subject's safety. Later the Danger Room was upgraded with machines and robots for the X-Men to fight against. After befriending the Shi'ar the X-Men rebuilt the Danger Room with Shi'ar hard-light holographic technology. These upgrades were largely added by Dr. Hank McCoy. The Danger Room is located in the X-Mansion; every destruction of the latter led to a rebuilding, and usually upgrading, of the Danger Room. The training facility has endured a lot of damage over the years, usually from X-Men training or X-Men going rogue, as Colossus did during The Muir Island Saga. Supervillains have dealt critical damage to it as well as taking over the facility, especially Arcade. The security and safety protocols that ensure the safety of anyone using the Danger Room have frequently been disrupted, tampered with by villains, failed, or have been completely negated in all the years of its use, each time happening more frequently as the room began to get more and more upgraded. It is suggested in the X-Men Official Guide that the objects in the danger room are holograms surrounded by force fields, supposedly confirmed in Astonishing X-Men when a student managed to kill himself by jumping from a holographic cliff face. It is also revealed that the Danger Room can display holograms in only 32-bit color. The Danger Room is a specially designed automated training room the X-Men use in the Marvel Universe. Danger Room is one of the stages in X-Men: Children of the Atom, which is the stage of Cyclops and Akuma. This stage is located in the southeast part of America, inside Xavier's "School for Gifted Youngsters". This room was created by Professor Charles Xavier to train his X-Men, containing several training devices and holographic programs. The Danger Room also appears in Ultimate Marvel vs. Capcom 3 as an alternate version of the Training Room.