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Subject Item
n2:
rdf:type
n12:
rdfs:label
Diseased Diseased
rdfs:comment
A character struck by certain monsters such as Devils will become Diseased. The status can also be gained by messing around in Trash Heaps and Sewer Grates. The face of a diseased character is exactly the same as the poisoned face, but it is a little more yellow in color. It is similar to the Poison status, it also decreases all stats, and only 20% of the HP will be present after resting. Ways of curing it includes the Body Magic spell Cure Disease and visiting a Temple. It has existed since man could suffer. Many ancient cultures have very diverse myths about the creation of the world, life and human purpose. The concept of disease, however, always seems to be pinned on malevolent spirits or demons. The Nosoi, the Guul and the Mambabarang are a few examples. As time carried on, these were dismissed as silly tales from "primitive" cultures. However, that only allowed for it to move more freely. If people aren't looking for it, how could it be inhibited? Usually with spirits or gods, they wither and die if they are forgotten. This creature is quite the opposite. It fares better if no one is looking. It delights in our attempts to control its handiwork. Diseased is a condition added in the Second Edition base game. Condition text: At the start of your turn, test File:Willpower.png. If you pass, discard this card or token. If you fail, suffer 1 File:Fatigue.png and keep this card or token. Creatures who are diseased must test File:Willpower.png at the start of their turns. If they pass, the Diseased condition is discarded. If they fail, 1 File:Fatigue.png is suffered and the condition remains on that creature. Diseased is a damage over time state that is usually applied by Medics, but can also be applied by certain locations (such as the Sarlacc at the Pit of Carkoon). Disease slowly reduces the total health pool, but its effects disappear once the state leaves. Because of the small effect and limited duration, most players regard disease as no threat and most Medics do not use disease attacks because others are more powerful and effective. Currently no weapons have disease DOT's. A Medic can cure this state with Cure Affliction.
dcterms:subject
n4: n8: n9: n11: n13: n16: n17: n22: n23: n27:
n26:
状態異常
n28:wikiPageUsesTemplate
n29: n36:
n31:wikiPageUsesTemplate
n32: n35:
n20:wikiPageUsesTemplate
n21: n33:
n34:
Diseased
n19:
Debuff
n14:
2
n7:
病気効果
n5:
-xx% 近接攻撃ダメージ -xx% 遠隔攻撃ダメージ
n30:
イノシシの疾病のある噛み付きはあなたを感染させた
n10:
36
n25:
Melee hit reduces maximum health.
n24:
共通
n18:
病気
n6:abstract
A character struck by certain monsters such as Devils will become Diseased. The status can also be gained by messing around in Trash Heaps and Sewer Grates. The face of a diseased character is exactly the same as the poisoned face, but it is a little more yellow in color. It is similar to the Poison status, it also decreases all stats, and only 20% of the HP will be present after resting. Ways of curing it includes the Body Magic spell Cure Disease and visiting a Temple. Diseased is a condition added in the Second Edition base game. Condition text: At the start of your turn, test File:Willpower.png. If you pass, discard this card or token. If you fail, suffer 1 File:Fatigue.png and keep this card or token. Creatures who are diseased must test File:Willpower.png at the start of their turns. If they pass, the Diseased condition is discarded. If they fail, 1 File:Fatigue.png is suffered and the condition remains on that creature. Zombies are frequently associated with the Disease condition. Other monsters that can inflict this status are the Ferrox, Plague Worm, and the Carrion Drake. Other Disease sources for the heroes are the Infector class for the Overlord and the Bol'Goreth Plot Deck. Diseased is a damage over time state that is usually applied by Medics, but can also be applied by certain locations (such as the Sarlacc at the Pit of Carkoon). Disease slowly reduces the total health pool, but its effects disappear once the state leaves. Because of the small effect and limited duration, most players regard disease as no threat and most Medics do not use disease attacks because others are more powerful and effective. Currently no weapons have disease DOT's. A Medic can cure this state with Cure Affliction. It has existed since man could suffer. Many ancient cultures have very diverse myths about the creation of the world, life and human purpose. The concept of disease, however, always seems to be pinned on malevolent spirits or demons. The Nosoi, the Guul and the Mambabarang are a few examples. As time carried on, these were dismissed as silly tales from "primitive" cultures. However, that only allowed for it to move more freely. If people aren't looking for it, how could it be inhibited? Usually with spirits or gods, they wither and die if they are forgotten. This creature is quite the opposite. It fares better if no one is looking. It delights in our attempts to control its handiwork. The creature has changed vastly over the course of its existence. The form it chooses changes on a whim, depending on how it feels like terrorizing the population. Sometimes it appears as a human skeleton. Sometimes it wears a mask, like the Plague Doctors of old. It has been known to take the form of animals, sometimes just the bones. However, the appearance it chooses doesn't matter. The only ones who ever see it are usually artists or the mentally unstable. No one believes them. It will only show itself to those who it deems worthy. Pray you are never deemed worthy. It is not only the origin of disease, but also its guardian. It creates pandemics for fun, letting them loose upon the world, laughing at the hysteria and panic it creates. It ensures that disease is never stopped. It helps them mutate, resist vaccines, and grow stronger. Do you know how many diseases have actually been cured? One: Smallpox. This nasty creature is behind most of history's greatest pandemics. The Bubonic Plague? It was. Yellow Fever? It was. AIDS? That one was actually the US Government, but you can bet the creature wiped a tear of joy from its eye and smiled, proud of how humanity has learned from its techniques. So, while modern medicine does everything it can to keep the creature at bay, while not even acknowledging it, it smiles and continues to turn the natural wheel of mortality. The more diseases we try to fix, the more it will rain upon us. There is only one way to be born, yet over a thousand to die. And now you know the reason.