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Subject Item
n2:
rdfs:label
Sacred Icon/Walkthrough
rdfs:comment
The player starts out with a Covenant Carbine and a Plasma Pistol. To the left is a pair of Needlers which are recommended because they are very effective against the Sentinels. A swarm of harmless Constructors is seen flying about zapping their repair beams before flying further ahead. Head towards the lighted section of this room and on the left will be a piston. A cowardly Grunt Major will be hiding in a corner, occasionally he will follow you. If he does give him a needler. Activate the piston and then jump down. (On higher difficulties the pistons are activated by shooting or melee). Beneath it is another Piston and Sentinel Launchers. At the end of the hall will be another piston. Active it and jump down.
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n6:
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n10:
n4:
Halo 2 Campaign Walkthroughs
n3:
Regret
n8:
Sacred Icon
n12:
Quarantine Zone
n7:abstract
The player starts out with a Covenant Carbine and a Plasma Pistol. To the left is a pair of Needlers which are recommended because they are very effective against the Sentinels. A swarm of harmless Constructors is seen flying about zapping their repair beams before flying further ahead. Head towards the lighted section of this room and on the left will be a piston. A cowardly Grunt Major will be hiding in a corner, occasionally he will follow you. If he does give him a needler. Activate the piston and then jump down. (On higher difficulties the pistons are activated by shooting or melee). Beneath it is another Piston and Sentinel Launchers. At the end of the hall will be another piston. Active it and jump down. In the next room are two Jackal Majors and a Grunt to aide. A glitch allows the Jackals to be given Covenant Carbines. Destroy all the Sentinels and Sentinel Launchers in the room. At the far end of the room will be a walkway that has triangle supports. Tartarus says that many of his Brutes have died fighting the Sentinels and the corpse of one is visible on the ground as the first Brute encountered in-game. Go down that hallway and you'll come to a room identical to the one you just came from. Once you've killed all the sentinels, there will be a piston at the far end of the room on the right side. Drop down there; the Jackals and Grunt will jump down to follow you. On entering the new room, a new scared Grunt will join up with your group, begging you not to send it back to fight the "big scary thing." Continue down the hallway, destroying sentinels and blowing up the things in the wall they come out of. If you're really concerned, make sure to run ahead and take out the sentinels and their launchers ahead of your troops, so your squad doesn't end up taking a lot of damage. At the end of the hallway will be yet another piston, so jump down. You'll drop down into the shield door that's guarded by an Enforcer Sentinel. The Enforcer will usually end up killing most or all of your troops (2 Jackal Majors and 2 Grunts at this point, if you've been careful) with its barrage of artillery fire, but if you're quick enough and lucky enough sometimes your whole squad survives. Once you kill him (it will die when you unlock the plug locks first and that will make it a lot easier on Legendary go up to any one of the large pillars and activate it and then do the same with the other 3. Once you do that a holographic panel will come up at the center of the thing you’re standing on. Go up to it and press "X." Take a breather and enjoy the music as the Gondola takes you to a room identical to the one you just came from.