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PrefixNamespace IRI
n8http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n4http://dbkwik.webdatacommons.org/resource/cWcHfK-ko31nj8AkSu3z_A==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n5http://dbkwik.webdatacommons.org/resource/CZBcZSel_ef_PINVINgCBA==
n6http://dbkwik.webdatacommons.org/resource/bains0Gy4DEmLoZYMYY8Qg==
n2http://dbkwik.webdatacommons.org/resource/J3au2fFwWL0IuMHZHhzQ-g==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Monsters stuck in doortracks, walls or hanging off lifts
rdfs:comment
If a monster walks towards a door track pursuing a target, it may become stuck on the door track until the direction towards its target changes significantly. If a monster is pushed onto a ledge by being attacked, or is standing on the threshold of a lift which begins to ascend, it may become trapped on the edge of the raised sector. The monster cannot normally turn, fire a weapon, or use projectile attacks in this situation (melee attacks, if any, are sometimes available). Lowering the lift a second time, or attacking the monster again so that it falls off the ledge entirely, releases it from its confined state.
dcterms:subject
n4: n5: n6:
n8:abstract
If a monster walks towards a door track pursuing a target, it may become stuck on the door track until the direction towards its target changes significantly. If a monster is pushed onto a ledge by being attacked, or is standing on the threshold of a lift which begins to ascend, it may become trapped on the edge of the raised sector. The monster cannot normally turn, fire a weapon, or use projectile attacks in this situation (melee attacks, if any, are sometimes available). Lowering the lift a second time, or attacking the monster again so that it falls off the ledge entirely, releases it from its confined state. If a projectile causes a monster to contact a wall at high velocity, it may become stuck in the wall. In the case of a Lost Soul, the projectile may be the monster itself.