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Subject Item
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Nano Powers
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Nano Powers are special abilities that each Nano possesses in FusionFall; each Nano is limited to three powers. There are 20 unique powers, with an additional 16 variations on specific powers. Prior to the Academy, each power is available on three different Nanos, one for each Nano type (Adaptium, Blastons, and Cosmix). A Nano can only use one power at a time, and to use another the player must visit a Nano Station to change it. Powers will function the same regardless of the Nano's type or level, though type will affect the potency of combat-based powers depending on the enemy's type.
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Seismic Slap Boogie Pack Dimensional Rift Retro-Thrusters Freeze Ray Bio Dome Blackout Love Gnat Glide Symbionic Sword Heebie Jeebie Jolt I'm Not your Boyfriend! Celestial Light Smite Evil Punchies Finders Keepers I Like Candy! Share The Love Working for the Weekend Too Pretty to Die Hurricane Hands Righteous Recovery Laser Vision Surge Protector Heroic Leap Beard Pilot Ancient Treasure Adventurer's Lullaby Hide And Sneak Saurian Snare Evil Laugh Scythe Of Relief More For Me Java Jolt Swan Dive of Eternal Beauty Wizard Storm Heat Stroke Horrific Howl Summon Wind Tae Kwon Dork Ground Quake Evil Eye Battle Booster Secure Perimeter Heal! Death Block Can't Stop Me Tornado Trap Creeping Vine Warrior's Resolve Jojo Juggernaut Swamp Gas Sensor Array Don't Give Up! Death Punch Light Speed Hide Egg Bomb Brain Power Teleporter Mwa-Ha-Ha Sabotage Strike Sleep Charm Trauma Therapy Te-Xuan-Zap Hero's Strength Group Hug Monster Hunter Circuit Breaker Sacred Guardian Null Void Passage Demon's Fire Softshoe Shimmy Bunny Hop First Aid Black Hole Paging Dr. Ed Good Horsie! Momma's Calling Dodge or Dare Samurai Slash De-Corpsenaitor Serum The Foot Burn Magical Keyboard Leg Stretch Monster Ambush After School Special Bloo Glue Mystical Boost Inviso-Ray Four Hand Grab Smackhands Mandarkness Reality Fade Blormed Milk Juicebox Belch Rise Of The Spirit Cryptid Assault Booster Rockets Sweet Dreams Power Poots Big Freakin Sword Bird Brain Unbound Fizzy Rocket Giant Unleashed Power Shell Penguin Sense Bat Out Of Heck Cower Power Rath's Wrath Viola Lullaby Spitwad Volley Ear Glide Penny Candy The Bunny Hop Seeing Red Spit Take Turbo Action Backpack Sanban Sneak Demonic Possession Overpower Big Bucks Monster Tracker Rainbow Revival Vanishing Act
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Hex Chowder Zak Saturday Samurai Jack Mandy Numbuh Three Vilgax Ed Darwin Demongo Mojo Jojo Rex Rigby Mac Dexter Courage Juniper Lee Numbuh Four Grim Rath FourArms Mordecai Gumball Alien X Cheese AmpFibian Johnny Test Titan Bubbles Flapjack Him Ice King Swampfire Humungousaur Finn Jake Aku Bloo Numbuh One Johnny Bravo Mandark Princess Bubblegum Coco
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Cosmix Adaptium Blastons
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Jake will help his friends step right out of harm's way. Vilgax allows you to see additional monsters on the NanoCom mini-map. The wizard's Evil Eye stuns all enemies in the target zone. The symbionic sword can cleave a mutradoi mega-beast in two! This attack puts all monsters in the area to sleep. Mandy uses magic to bring you back to safety in an infected zone. Unleash Rath's wrath and crush your foes like grapes. Numbuh Four inspires you to return to the fight if you get knocked out. Humungousaur ensnares all enemies in the target area. Some Heebie Jeebie Juice gives a health boost to everyone in your group. A concentrated blast of Swamp Gas puts targeted enemies to sleep. Nothing can restrain an enraged Appoplexian. Finn helps you leap into action. Having Trouble Sleeping? Try some Blormed Milk. Momma's Calling. Better run! This attack puts all enemies to sleep in the target area. Hex's magic returns your group to a safe spot in an infected zone. Him's terrifying guffaw damages all monsters in the area. A powerful spell that grants a big speed boost. Finn will slay anything that's evil. Flapjack will help you get out of a jam but your feet might get a little hot. Use Fourarms' additional limbs for additional Fusion Matter rewards! Fry your foes' synapses with AmpFibian's electric attack! Cannonbaaaaaaaaall! Rex will pound your foes senseless. If you get KO'd, Numbuh Three revives you with the power of the rainbow. Numbuh One uses 2x4 technology to grant additional Taro rewards. Rigby's Magical Keyboard will take everyone home, sorta. Grim grants a spooky speed bonus to you and all your pals. Fourarms' anger causes monsters in your area to pass out from fear. Demongo uses a warrior's essence to trap all monsters nearby. Use Mandark's Bio-Dome to protect you from toxic Fusion Matter. A blast from Mojo's freeze ray drains the energy from its target. Bubbles gives you a jump boost. Bunnies are cute! A powerful storm blasts your foes with extra damage. These words mean FREEDOM! Let Darwin show you his approach to survival. Run away! Rigby's Java Jolt will keep you working for the weekend. Juniper uses a powerful amulet to give you a jump boost. This attack steals your enemy's energy and gives it back to you! Heal! Everybody gets some candy! After a long adventure a little nap is just the thing. Leap into action using Johnny's Turbo Action Backpack. Numbuh One steps in fast and gives you a quick health boost. Samurai Jack will protect you from toxic Fusion Matter. Coco protects your Boosts and Potions with a powerful egg shell. Protect your batteries with the Surge Protector! Stun monsters with an enveloping cloud of mandarkness! Ha ha ha! Give yourself a health boost, as well as everyone in the target area. This sticky attack will ensnare a group of enemies in gooey glue. Alter Reality to warp to a Recall Point in an Infected Zone. Blast the bad guys with Johnny's Power Poots! If running and hiding didn't work, it might be time for Trauma Therapy. More Fusion Matter for Cheese AmpFibian will put out your enemies' lights. Big Ed ensnares nearby monsters in his arms. Awww, I love you guys! Bloo helps you find extra treasures on your NanoCom's mini-map! If members of your group get knocked out, Grim will bring them back. Rex has a Big Freakin Sword. Zak can teach you a thing or two about pounding on creeps! Coco goes loco and protects your group from special attacks. Run Horsie, Run! Courage howls and delivers additional damage to your target. Healing light bathes all nearby allies. Dr. Ed prescribes sleeping pills to all nearby monsters. Nighty-night! A burst of demonic power will protect you from enemy attacks! A special KND attack that damages all monsters in the area. A big burp from Bloo stuns your enemies into submission! Half bear, half shark, half alligator! Need a little extra cash? Mordecai knows all about how to get some. Bubbles uses super breath to ensnare your enemies in a tornado. Humungousaur pounds the ground and damages all monsters in the area. Ed's interest in monsters reveals more enemies on your mini-map. Mandy will show you additional treasures on your NanoCom's mini-map. The genius of Mojo Jojo protects your Boosts and Potions from enemies. Use Dexter's teleporter to return to a safe area of the infected zone. Stop your foes in their tracks with Johnny's Hurricane Hands. Samurai Jack slashes a targeted enemy with his sword. Mandark Industries provides a jump boost to your group. Genius! Demongo's blazing attack will damage all foes in the area. If you can't run, Darwin can always help you hide. This stealthy power allows you to sneak past your foes. No one can track monsters like the Secret Saturdays! Mandy slaps your group on the behind for a speed boost for all. Mojo kicks into overdrive and protects your pals from monster attacks. This attack ensnares all monsters in the area with mystical energy. This little dance from Courage will give you a little health boost. Mr. Watterson taught gumball this special fighting technique. Dexter provides Dexlabs gliding technology to extend your jumps. Girl power! Bubbles' laser vision blasts your target for extra damage. Normally too much candy will keep you awake, but not with this power. Johnny is way too pretty to go out like that! Free money translates directly into cheap candy, right? Him's chortle gives a boost to you and all allies in the target zone. The patented Dexlabs Inviso-Ray grants stealth to your entire group. Numbuh Three grants stealthy powers to your whole group. Send a wide blast of spitballs at your foes for big damage. Glide into action on Jake's magical ears. Know where your foes are before they even know you're coming. Numbuh Three gives a health boost to everyone in your group. So sweet! Drain your foes with this cleverly camouflaged critter. It takes a lot of thrust to get a giant robot into the air! Hopefully you won't turn into a zombie. Jake's soothing melody can put those nearby into a gentle slumber. The alien giant goes wild, saving you from the enemy's special attacks. Aku's power will give you additional Taro rewards. Vilgax uses alien tech to grant you a burst of speed. Alien X creates a small black hole to slow foes near the target. Fizzy Rox Candy will give you a rocket boost through the air. Mordecai will show your foes why no one beats him at Punchies. Swampfire's heatwave causes nearby monsters to pass out. The strength of warriors past will revive you in battle. Look deep inside yourself and give a jump boost to your group. Fourarms' strength steals your foe's energy and adds it to your own. Use another dimension to warp your group to safety in an infected zone. Get sneaky with Mac and avoid the monsters in stealth mode! Finn will help you to recover if you fall in combat. With a beard this cool, there is no holding you down. Speed along using Rex's Boogie Pack. When building an army of penguins, it helps to start with eggs. Rigby will pound your foes using his mastery of Death Kwon Do! Be cautious and get additional Fusion Matter rewards. A true master of Death-kwan-do can even block Death! The Egg Bomb stuns all monsters in the area with an exploding egg! Make Chowder's Greed work for You Too!
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n14:abstract
Nano Powers are special abilities that each Nano possesses in FusionFall; each Nano is limited to three powers. There are 20 unique powers, with an additional 16 variations on specific powers. Prior to the Academy, each power is available on three different Nanos, one for each Nano type (Adaptium, Blastons, and Cosmix). A Nano can only use one power at a time, and to use another the player must visit a Nano Station to change it. Powers will function the same regardless of the Nano's type or level, though type will affect the potency of combat-based powers depending on the enemy's type. Nano powers come in two main types: passive and triggered. Passive powers will activate automatically upon summoning a Nano, and drain the Nano's stamina at a steady rate. Triggered powers must be activated by the player, and drain a large amounts of stamina at once instead of steadily. The effect of either will end once the Nano is put away or runs out of stamina. In addition to power types, certain powers have different targeting attributes. Some passive powers, such as Run, will either affect the player or their group members, depending on the variety used. Group-based passive powers drain stamina much faster than the single-target variety, but grant the same boost to the player's entire group. Triggered powers, like damage, can't fire at a single target sometimes two targets, in a cone ahead of the player, or over a targeted area.