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Subject Item
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rdfs:label
List of Mega Man 1 Enemies
rdfs:comment
A list of enemies and bosses that appear in the first Mega Man video game and its remake, Mega Man Powered Up. Unless stated otherwise, data on this page is from the Nintendo/Famicom version of Mega Man. Values from Mega Man: The Wily Wars and Mega Man: Powered Up may vary.
dcterms:subject
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n6: Fire Storm; In Powered Up, weakness depends on color. The Weapon that will cause the most damage against a boss in units . For enemies, it will be the Weapon that takes the least amount of shots to destroy. Hyper Bomb n14: n17: n42: n32: n23: Thunder Beam; In Powered Up, weakness depends on color. n10: Fire Storm; In Powered Up, random . n7:
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Originally created by Dr. Light to be a timber-felling robot for the lumber industry. A small jumping cricket robot. A bolt of electricity that appears periodically. Located in Elec Man's Stage. A slower, larger unpainted version of the Big Eye robots that appears as the boss of Mega Man Powered Up's introductory stage. A low-lying, spinning enemy that travels back and forth on a surface to collide with enemies. A bolt of fire that appears periodically. Located in Fire Man's stage. A helicopter robot that will follow and fly into its target repeatedly. Large, stationary cannons that first appeared in Mega Man 3. Spinning security robots that first appeared in Mega Man 2. A large robot consisting of a large yellow blob, that can dismantle himself and cross an area to attack his enemies. His only weak point is his eye. A type of Met that throws pickaxes and uses a shield. Built by Dr. Light to control electrical operations, Elec Man previously managed a power plant facility. In the original Mega Man, CWU-01P's are seven aquatic robots encased in protective bubbles. In Mega Man Powered Up, there is only one CWU-01P with the ability to reform its bubble multiple times. Dr. Wily's attack vehicle that serves as the final boss of the game. A flying robotic penguin that mostly appears in Ice Man's stage and in the third Wily stage. An invincible bomb that launches from pits and explodes, scattering shrapnel around. Created by Dr. Light for mining and construction purposes, as well as to blast away debris so that land could be cleared for construction projects. Spikes that kill Mega Man instantly. Have strange hit boxes and can kill if the player touches the side of them. Molten lava that kills Mega Man instantly. Unusually behaves like a bottomless pit. An industrial bomb robot that blows when it is destroyed and the explosion can damage the player. Previously worked at a waste management facility, he is able to wield flames that can reach 7000-8000 degrees. Mass-produced versions of Proto Man's Break Man disguise. A security guard robot that fires a single shot at its target. A pillar of fire that rises up and down. Can be turned into a harmless platform by freezing it with Ice Slasher. Located in Fire Man's stage and Wily Castle 1. The latest high-tech maintenance robot, able to create oil that works on any kind of machinery. A large fireball that goes through chutes in Fire Man's stage. Time bombs originally created to be used at construction sites. An elevator robot that is invincible in the original Mega Man, but can be destroyed in Powered Up. Description/background information of an enemy or boss. Robotic bats that were originally created to patrol forests. They make their first appearance in Wood Man's stage in Mega Man 2 and appear in Guts Man's stage in Mega Man Powered Up. An experimental robot created by Dr. Light to enable time travel. However, he is only able to slow down time, briefly. A fire enemy found in Fire Man's stage. Mets wearing a cactus that were designed for desert regions. A flying reconnaissance robot that can only be shot when their eyes are exposed. Originally a civil engineering robot created by Dr. Light for land reclamation and construction. One of Dr. Wily's robot's trying to pose as the real Mega Man. He only appears when playing as a Robot Master in their own stage, and tries to convince them to join Wily. A robot enemy that is installed in floors and ceilings, and when someone gets close to it, spins and shoots in five different directions twice. Mobile, robotic cannons that first appear in Mega Man 2. A one-eyed adhering barricade robot that travels back and forth along a set path. A large one-eyed jumping robot that tries to crush its enemies. Large robots that resemble fire pits; they generate and throw Tackle Fires from their heads. A wall-mounted gun with a beak-like armored shell that opens and closes. A reconnaissance robot that passes by the screen and shoots two electric beams from its eyes when an enemy is in front of it. Built by Dr. Light to be impervious to sub-zero temperatures, he was originally used for Antarctic exploration and later worked in a cold storage warehouse. A robot that can copy everything from the opponent it fights against. A cutter-based enemy that is mostly seen in Cut Man's stage. Armored flying robots shielded from frontal assaults. Their shields can be knocked away by powerful attacks. A common robot enemy that has an indestructible hard hat.
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Yellow Devil DLN-00A* n8: "Fireball" Tackle Fire n11: Bombomb Foot Holder Elec Man Count Bomb DLN-005 Beak [Image needed] n13: Crazy Cannon Hothead Oil Man Cactuspy Lava n15: n18: Spine n19: DLN-003 Super Cutter n20: Picket Man Flea n21: Bomb Man Wily Machine 1 Screw Bomber n22: Cut Man n24: Ice Man n30: DLN-008 Bubble Bat n31: n33: "Electric Arc" Fire Man DLN-00B* n35: Met n36: n37: Octopus Battery Shield Cannon* 70 DLN-006 "Fire Bolt" Crazy Razy n40: 75 Peng "Fire Pillar" n41: Enemy name 80 CWU-01P 90 DLN-004 100 Flying Shell Shield Attacker n43: n44: Mega Man? n47: Proto Eye 2 n48: 1 Sniper Joe Copy Robot Big Eye Telly* Blader n53: Watcher n54: [Enemy picture] Spikes 40 Guts Man n55: n56: Time Man Killer Bullet 50 DLN-007 n57: 60
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1 2 3 4 10 Amount of damage Mega Man takes in bars of health.
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1500 The amount of points the player can receive from destroying an enemy or boss. 300 9000 5000 800 500 200 400
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-- 28 31 20 10 1 3 5 Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Bosses with a health meter will always have an HP value of 28.
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n6: n7: n10: n14: n17: n23: n32: The Special Weapon that Mega Man can receive after defeating a Robot Master. n42:
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n25:abstract
A list of enemies and bosses that appear in the first Mega Man video game and its remake, Mega Man Powered Up. Unless stated otherwise, data on this page is from the Nintendo/Famicom version of Mega Man. Values from Mega Man: The Wily Wars and Mega Man: Powered Up may vary.