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Subject Item
n2:
rdfs:label
EPGP
rdfs:comment
EPGP is based on the concept of Effort Points and Gear Points. Effort Points quantify the effort each member put towards the (common) guild goals and Gear Points quantify what each member got back in return. Loot priority is computed as the quotient of the two; priority (PR) is equal to EP/GP.
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n3:
Allgenda.com EPGPWeb GoogleCode
n6:
curse
n4:
http://www.epgpweb.com/|desc=epgp online http://epgp.googlecode.com/|desc=epgp project page http://wow.curse.com/downloads/wow-addons/details/epgploot2.aspx|desc=EPGPLoot2, loot roll frames for EPGP http://wow.curse.com/downloads/wow-addons/details/epgp_lootmaster.aspx|desc=EPGPLootmaster, fully customizable loot distribution system for EPGP http://www.allgenda.com/|desc=Raid calendar website with EPGP, Suicide King and DKP management http://wow.curse.com/downloads/details/4528/|desc=epgp addon http://wow.curse.com/downloads/details/11001/|desc=Quick DKP V2 For EPGP
n9:abstract
EPGP is based on the concept of Effort Points and Gear Points. Effort Points quantify the effort each member put towards the (common) guild goals and Gear Points quantify what each member got back in return. Loot priority is computed as the quotient of the two; priority (PR) is equal to EP/GP. In a sense EPGP is like zero sum, but without all the need to rebalance the system, or impose taxes to give points for other effort put into the guild. Zero sum awards GP/N points to each player for each item dropped (GP the value of the item and N the number of players in the raid) so that the sum of all points for the members of the guild is zero. EPGP on the other hand is by definition self balanced since priority (and hence chance to receive loot) is directly proportional to the effort you put and inversely proportional to the rewards you got. It is also much more flexible than zero sum since it doesn't require a specific balance point (sum to be equal to zero for example). As such points can be awarded for almost anything without any taxation or over complicating the system (see below). Also another problem with zero sum is the random value of each boss. A boss kill is a boss kill and the effort to kill it is the same no matter if it happened to drop 1 or 2 epics. With zero sum since the amount of effort points the members get is proportional to the loot dropped which is definitely not representing fairly the effort each member puts in the guild.