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Thrown Out of the Arena
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In The Third Wars, this was used for the first time as a legitimate means of defeating an opponent, akin to pushing a robot into the pit or destroying it to the point of immobilisation. Though primarily a goal of flipping weapons, some lifting weapons and even vertical flywheels have had success defeating opponents in this way. House Robots such as Sir Killalot, Mr. Psycho and Matilda began to conclude robot defeats by throwing them from the arena, and the Arena Floor Flipper was capable of throwing featherweights from the arena.
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In The Third Wars, this was used for the first time as a legitimate means of defeating an opponent, akin to pushing a robot into the pit or destroying it to the point of immobilisation. Though primarily a goal of flipping weapons, some lifting weapons and even vertical flywheels have had success defeating opponents in this way. House Robots such as Sir Killalot, Mr. Psycho and Matilda began to conclude robot defeats by throwing them from the arena, and the Arena Floor Flipper was capable of throwing featherweights from the arena. Chaos 2 was the first robot to achieve this feat, and defeating an opponent in this way was initially considered Chaos 2's trademark (Jonathan Pearce called it George Francis' "party trick"). Later, robots such as Firestorm and Thermidor 2 began to utilise it as a means of finishing a battle, and Wheely Big Cheese arguably performed the most famous out of the arena flip against Axe-Awe. By The Seventh Wars, it was not unusual to see several out of the arena flips in an episode - thirty such occurrences took place in that series alone. Flipping a robot out of the arena is the quickest way to immobilise an opponent, as it can be done in very short order without delays such as charging a spinning weapon or waiting for the pit to descend. Of the 30 Shortest Battles in UK Robot Wars, twelve were concluded by a robot being thrown out of the arena, three of those being the fastest, at 5.7, 6.5 and 8 seconds respectively. In the Series 8 arena, the arena walls were heightened greatly in the corners of the arena, making it near-impossible to flip robots out of the arena there. Instead, the four arena entry gates in the middle of each wall are left low, where a robot can throw another competitor into the Trenches, for a win through the same method. In Series 9, the addition of the Dial of Doom also covered up one of these trenches, but in spite of this, Eruption achieved four out-of-the-arena flips in its heat.
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