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Subject Item
n2:
rdfs:label
Healing spirit Healing Spirit
rdfs:comment
Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice). Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.
dcterms:subject
n10: n12: n16: n18: n20: n23:
n21:wikiPageUsesTemplate
n22:
n6:
close burst 5
n24:
You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
n19:
shaman feature
n15:
healing spirit
n3:
n4: n11:
n7:
You or one ally in burst.
n13:
Minor Action
n14:
encounter
n5:
259200.0 86400.0 345600.0 518400.0 432000.0 172800.0
n17:abstract
Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice). Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.