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Subject Item
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Safe Haven SAFE HAVEN
rdfs:comment
Safe Haven is a StarCraft II: Wings of Liberty mission. It is the alternative mission choice for Haven's Fall and is the A canon branch. Once a horse is placed in the Safe Haven, it cannot be retrieved. Its information (skills, genetic potential, training etc.) is deleted and you lose ownership of it. The only information kept is the lineage, date of birth, age, coat, name, affix, gender, species, and breed. Safe Haven is not to be confused with Heaven , which is the place in which horses who die of decreasing health or old age are filed. To access Safe Haven you go to "My Office" and click the Safe Haven tab. Safe Haven is a quest in Chapter II which Geralt hears about from Zoltan. He only gets the details from Leuvaarden, the person actually in need of his services. It seems drowners are wreaking havoc on Leuvaarden's business interests at the landing in the swamp. He will pay to have it sorted, pronto. Safe Haven is a 2013 American romantic thriller film. It will be released theatrically in North America on February 8, 2013. The film is directed by Lasse Hallström, and it is an adaptation of Nicholas Sparks's novel of the same name. An affirming and suspenseful story about a young woman's struggle to love again |} Safe Haven was the name given to the rumored sanctuary in which actuals are protected from the imprinted and the technology used for wiping/imprinting. Through unknown means, Alpha has been able to ensure that individuals living in Safe Haven will not be remotely wiped, as it had been stated at one point, that because of him, no one has been wiped. The location has been kept a guarded secret, even from those who wish to journey there to ensure that the imprinted will not discover its location. The only known individual with knowledge of its location is Caroline Farrell, who has led at least one group of actives there. To guide future residents, and to ensure that knowledge of Safe Haven survives Caroline's potential death, or wipe/imprinting, a copy of Caroline Farrell's personality has be "Safe Haven" is the fifth episode of Season Six of Criminal Minds. This Infection variant combines King of the Hill with the zombie-killing game mode. There is a hill marker, or 'safe haven' that the humans must get to in order to survive. The undead players have stronger shields, so it takes awhile to kill them. Should a 'living' player step inside the hill marker, they will become invincible to the zombie's strikes, and can kill the undead with one shot from a shotgun. After fifteen seconds, the haven will be moved, making the humans vulnerable to zombie attacks once more. The Dark Curse in all its glory makes its way over the Enchanted Forest, Cora and Hook watch it as it nears, the former holds a wooden staff in her hand and stomps it on the floor. An immediate burst of magic is released and the shot moves out to view them from afar as a huge, magical bubble forms around a segment of the land, preserving it, defending it from the curse which passes over. Hook asks if it would have been easier to reconcile with Regina before her curse destroys the land, Cora states that Regina doesn't need her, not when she still has a place in her heart. She goes on to say that the curse won't last forever, it will end, and in twenty eight years time, the savior will come along and she'll break it. Hook is shocked at how long it will take but Cora assures him that he won't SAFE HAVEN (Level 1):Like all Garou, the Get of Fenris are protective of their territories. This Gift enables a Fenrir to keep a close supernatural watch on his territory, becoming instantly aware of any trespassers marked by the Wyrm. (The player must spend 1 Gnosis to establish this early warning system, and 1 Gnosis per week to maintain it.) NATIVE TO: Get of Fenris the embodiments of me spread out trying to escape the reality that I'm dying but even I know that happiness is fake I just want to be happy safe haven the me who is trying to spread out realizing the truth of their words and their lies but i know they're just trying to be people the me's are dying I'm hoping not all will die, this isn't happiness LIFE IS MISERABLE this is my safe haven where lies ensure my existance
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"Be safe, Derryk. We will find the men hunting you down." "My holdings will miss you, Derryk. Are you find to leave your mother here?" "I've already said my goodbyes. My mother'll have Carellen write for her, but I'm close enough to visit once you've found whoever's looking for me." "I'll find my way around, [m'lord/m'lady]. I could use the time exploring to stretch my legs and see a world beyond the walls of my mother's cabin." "You're on your own now, Derryk. Inform me if you learn why Jon Arryn sought you out." "Are you familiar with the streets of [Your Home Region's Capital]?" Derryk grins as you bid him goodbye. "I've always wanted to visit [Your Home Region's Capital] and hunt outside its walls. Thank you for sending me there, [m'lady/m'lord]." "Trust no one, Derryk. If trouble arise, hide and await my signal before emerging."
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Emma and Mary Margaret are taken to the safe haven, as prisoners. Hook and Cora plan on going to Storybrooke. Emma uses her "gift" on Killian Jones. The three girls prepare themselves with weapons. The girls are unaware of Cora's actions. Cora enacts her bubble. Aurora and company find an unconscious Neal.
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SAFE HAVEN (Level 1):Like all Garou, the Get of Fenris are protective of their territories. This Gift enables a Fenrir to keep a close supernatural watch on his territory, becoming instantly aware of any trespassers marked by the Wyrm. (The player must spend 1 Gnosis to establish this early warning system, and 1 Gnosis per week to maintain it.) Whenever a Wyrm-tainted person or creature crosses into the Fenrir's territory, if the werewolf is at home or within a mile, the player may roll Perception to detect the intrusion. The more successes, the more accurately the werewolf pinpoints the intruder's location. Note that this Gift may be used to protect only that territory that the Fenrir can rightfully call his own; this Gift cannot, for instance, protect a shared caern unless used by the caern Warder, who can be considered to "own" the territory for the purpose of this Gift. NATIVE TO: Get of Fenris Once a horse is placed in the Safe Haven, it cannot be retrieved. Its information (skills, genetic potential, training etc.) is deleted and you lose ownership of it. The only information kept is the lineage, date of birth, age, coat, name, affix, gender, species, and breed. Safe Haven is not to be confused with Heaven , which is the place in which horses who die of decreasing health or old age are filed. Safe Haven has drawn much controversy between players on the game, as some view it as jail for life. The Safe Haven is intended to be an area where you put unwanted horses so they may 'roam freely' forever. To access Safe Haven you go to "My Office" and click the Safe Haven tab. Safe Haven is a quest in Chapter II which Geralt hears about from Zoltan. He only gets the details from Leuvaarden, the person actually in need of his services. It seems drowners are wreaking havoc on Leuvaarden's business interests at the landing in the swamp. He will pay to have it sorted, pronto. Safe Haven is a StarCraft II: Wings of Liberty mission. It is the alternative mission choice for Haven's Fall and is the A canon branch. Safe Haven was the name given to the rumored sanctuary in which actuals are protected from the imprinted and the technology used for wiping/imprinting. Through unknown means, Alpha has been able to ensure that individuals living in Safe Haven will not be remotely wiped, as it had been stated at one point, that because of him, no one has been wiped. The location has been kept a guarded secret, even from those who wish to journey there to ensure that the imprinted will not discover its location. The only known individual with knowledge of its location is Caroline Farrell, who has led at least one group of actives there. To guide future residents, and to ensure that knowledge of Safe Haven survives Caroline's potential death, or wipe/imprinting, a copy of Caroline Farrell's personality has been placed onto a wedge and stored at the Los Angeles Dollhouse facility, where Whiskey waits for individuals seeking Safe Haven. While Whiskey herself isn't given the knowledge of Safe Haven's location, she is aware the imprint of Caroline exist and acts as a guide to potential residents by leading them to the chair, which contains memories and instructions of the Dollhouse actives and staff, and the use of the technology. In the year 2019, a group of actuals stumbled upon the Dollhouse, and after meeting Whiskey, imprinted Caroline into Iris and began their journey for Safe Haven, "Safe Haven" is actually an unassuming farmhouse in the mountains near "Neuropolis", Rossum's headquarters after the apocalypse. The survivors explain that they needed their base to be relatively near Rossum, so they can raid the city for technology. "Safe Haven" is the fifth episode of Season Six of Criminal Minds. Safe Haven is a 2013 American romantic thriller film. It will be released theatrically in North America on February 8, 2013. The film is directed by Lasse Hallström, and it is an adaptation of Nicholas Sparks's novel of the same name. An affirming and suspenseful story about a young woman's struggle to love again The Dark Curse in all its glory makes its way over the Enchanted Forest, Cora and Hook watch it as it nears, the former holds a wooden staff in her hand and stomps it on the floor. An immediate burst of magic is released and the shot moves out to view them from afar as a huge, magical bubble forms around a segment of the land, preserving it, defending it from the curse which passes over. Hook asks if it would have been easier to reconcile with Regina before her curse destroys the land, Cora states that Regina doesn't need her, not when she still has a place in her heart. She goes on to say that the curse won't last forever, it will end, and in twenty eight years time, the savior will come along and she'll break it. Hook is shocked at how long it will take but Cora assures him that he won't even notice the time pass as he'll be frozen, like all of those in that corner of the land. She assures the Captain that, when the curse ends, their quest will resume, and, when it does, Regina will truly have lost everything. "And then she'll need me," Cora states. She tells Hook that that's when they'll go to the new land and Hook will get his revenge whereas she will "help pick up the pieces". ("Queen of Hearts") This Infection variant combines King of the Hill with the zombie-killing game mode. There is a hill marker, or 'safe haven' that the humans must get to in order to survive. The undead players have stronger shields, so it takes awhile to kill them. Should a 'living' player step inside the hill marker, they will become invincible to the zombie's strikes, and can kill the undead with one shot from a shotgun. After fifteen seconds, the haven will be moved, making the humans vulnerable to zombie attacks once more. |} the embodiments of me spread out trying to escape the reality that I'm dying but even I know that happiness is fake I just want to be happy safe haven the me who is trying to spread out realizing the truth of their words and their lies but i know they're just trying to be people the me's are dying I'm hoping not all will die, this isn't happiness LIFE IS MISERABLE this is my safe haven where lies ensure my existance
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