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Subject Item
n2:
rdf:type
n31:
rdfs:label
Guard room key
rdfs:comment
When acquiring the keys, it is a good idea to turn sprint off when walking over and around the floor, as the noise can cause the other guards to wake up and a four on one fight scenario could occur.
dcterms:subject
n9: n12: n23: n36: n38: n46:
n34:
No
n13:
0
n37:
A key taken from a guard.
n51:
Yes
n42:
No
n26:
No
n35:
No
n21:
Varies
n3:
No
n50:
Drop
n14:
Restricted
n15:
Brute
n48:
No
n32:
Always
n28:
safe
n10:wikiPageUsesTemplate
n11: n43: n44: n45:
n6:wikiPageUsesTemplate
n7: n25: n40:
n19:wikiPageUsesTemplate
n20: n30: n41:
n33:
No
n39:
Guard room key
n49:
1
n18:
No
n16:
0.09 0
n29:
1
n22:
Dungeoneering Skill!
n27:
17363
n47:
0
n17:
2010-04-12
n5:abstract
When acquiring the keys, it is a good idea to turn sprint off when walking over and around the floor, as the noise can cause the other guards to wake up and a four on one fight scenario could occur.
Subject Item
n4:
n5:wikiPageDisambiguates
n2: