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Subject Item
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Doctrine of Passing (Adept)
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Doctrine of Passing (Adept) can be retrieved from one of the following activities/vendors: None
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Legendary
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Primary Weapon
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50
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Doctrine of Passing
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Auto Rifle
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random primary
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Rodeo Replenish Appended Magazine Eye of the Storm Armor Piercing Rounds Hand-laid Stock Infuse Fitted Stock Kinetic Damage Life Support Focused Fire MD-Reflex Persistence Hand Loaded Hidden Hand Glass Half Full Army of One Rifled Barrel Hot Swap Reflex Grave Robber Hip Fire Red Dot-ORA2 Grenadier Feather Mag Battle Runner Third Eye Crowd Control Lightweight Randomly Selected Perk Danger Close OEG Speed Reload Perfect Balance Reinforced Barrel Spray and Play Counterbalance Exhumed Surrounded Icarus Red Dot-ORA Oiled Frame Injection Mold Smallbore Rangefinder OEG Riflescope
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True
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Doctrine of Passing icon.jpg
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Melee kills while this weapon is equipped have a chance to refill the magazine. When held, this weapon grants +2 character Agility. Radar stays active while aiming down this weapon's sights. Kills with this weapon reduce the cooldown of your grenade. This weapon gains bonus damage when three or more enemies are in close proximity. Slightly improved optics, improved handling Improved optics, improved range Consume a more powerful Weapon to boost the Attack value of this Weapon. This weapon gains increased reload and handling when two or more enemies are in close proximity. Increased Stability Reduced Range This weapon has extremely low recoil. Faster Reload Reduced Magazine Size Aiming this weapon increases its effective range. This weapon becomes more accurate as your health gets lower. This could be one of two randomly selected perks. Significantly improved handling. This weapon's magazine will be refilled whenever you unleash your Super. This weapon has bonus accuracy while firing from the hip. This could be one of five randomly selected perks. Increased Range Reduced Stability Reduces the severity of this weapon’s recoil. Kills with this weapon grant a brief boost to the sprint's top speed. This weapon causes kinetic damage. Increases weapon stability. These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling. Faster Reload Reduced Range This weapon gains improved range and handling for a short time after revival. This could be one of eleven randomly selected perks. This could be one of four randomly selected perks. This weapon gains better target acquisition. This weapon is effective at an extended range. Improved accuracy while airborne. This weapon grows more accurate the longer it is fired. The bottom half of each magazine causes additional damage. Quick unassisted kills with this weapon reduce grenade and melee cooldown. Increased Magazine Size Slower Reload Readying this weapon grants a brief period of bonus accuracy. Slightly improved optics, improved handling. Increased Range Slower Reload Increases the reload speed of this weapon when its mag is empty. Increased Stability, Faster Handling Reduced Range Increased Range and Stability Slower Reload, Reduced Magazine Size This weapon has increased stability. Reload this weapon quickly. Slightly improved optics, improved aim assist. Kills with this weapon while critically wounded have a chance to start regenerating health. This could be one of twelve randomly selected perks. Kills with this weapon grant bonus damage for a short time. When zoomed, this weapon fires slower, but causes additional damage.
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Dismantle
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310
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Doctrine of Passing (Adept) can be retrieved from one of the following activities/vendors: None