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Subject Item
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Spell Fencer (The 4 Heroes of Light)
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The crown's special ability allows the Spell Fencer to follow up a spell with an attack for extra damage, but the user's weapon must be the same element as the spell that was used. The only magic spells capable of this are Fire, Water, Aero, Quake and their -ra and -ga forms (Blizzard cannot be used even though it is Water element). The Spell Fencer is a powerful warrior that fuses magic spells into their weapons. These abilities are highly useful when facing enemies that are weak to a certain element. Unlike other games in the series, damage inflicted by Magic Sword does not grow stronger by casting higher level spells.
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n5:abstract
The crown's special ability allows the Spell Fencer to follow up a spell with an attack for extra damage, but the user's weapon must be the same element as the spell that was used. The only magic spells capable of this are Fire, Water, Aero, Quake and their -ra and -ga forms (Blizzard cannot be used even though it is Water element). The Spell Fencer is a powerful warrior that fuses magic spells into their weapons. These abilities are highly useful when facing enemies that are weak to a certain element. Unlike other games in the series, damage inflicted by Magic Sword does not grow stronger by casting higher level spells. The crown's third ability, Magic Thwart, can be useful since it allows the party to avoid all damage from enemy spells. The crown's final ability, Magic Infuse, is a powerful attack that allows the user to strike twice with magic and a physical attack. The character Krinjh joins the player's party as a Spell Fencer. The job's special armor, Spell Fencer Armor, provides a 10% boost to the user's Strength and Intellect.