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Subject Item
n2:
rdf:type
n23:
rdfs:label
Charging Reliability
rdfs:comment
The user is able to charge their attacks, such as an energy beam or a charged move attack, and not have to stop or start over if they are attacked, distracted, etc. by someone or something. the user does not have to worry about being interrupted and having their charge attacks stopped so that they don't have to charge it all over again, as they continue charging even when hit or interrupted. So if the user was punched while charging, the charging would go on and not stop, meaning the user does not have to do it over again.
dcterms:subject
n4: n5: n6: n7: n8: n9: n10: n14: n16: n19: n21:
n18:
Continue charging attacks without interruption.
n22:
Power/Ability to:
n17:
Charging Reliability
n12:wikiPageUsesTemplate
n13:
n15:
300
n20:
gold
n24:abstract
The user is able to charge their attacks, such as an energy beam or a charged move attack, and not have to stop or start over if they are attacked, distracted, etc. by someone or something. the user does not have to worry about being interrupted and having their charge attacks stopped so that they don't have to charge it all over again, as they continue charging even when hit or interrupted. So if the user was punched while charging, the charging would go on and not stop, meaning the user does not have to do it over again.