This HTML5 document contains 38 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n31http://dbkwik.webdatacommons.org/resource/4GeInNujSSoA6Z6fpxfPpw==
n20http://dbkwik.webdatacommons.org/resource/WR71K9c5iyWspjPGuZ710g==
n15http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n30http://dbkwik.webdatacommons.org/resource/E0w8GnoYFICNV_SkAZV3sQ==
n37http://dbkwik.webdatacommons.org/resource/Ioq7-B8WOFdUWMdYiHHwFw==
n4http://dbkwik.webdatacommons.org/danball/property/
n19http://dbkwik.webdatacommons.org/resource/-F5QeGLIivf5Q1Viz6RcIQ==
n26http://dbkwik.webdatacommons.org/resource/F7g0_Ctdzd2qKEpjXHXh_g==
n11http://dbkwik.webdatacommons.org/resource/RaZNtXeDwULmipfsbqcCPA==
n40http://dbkwik.webdatacommons.org/resource/yTb5WbS7dBCN1CYbxmA27w==
n38http://dbkwik.webdatacommons.org/resource/WSFP7bQABqeXh4RgTqj8Jw==
dctermshttp://purl.org/dc/terms/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n41http://dbkwik.webdatacommons.org/resource/K9j7rwn3WxXDc8_o_MI8Ng==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n21http://dbkwik.webdatacommons.org/resource/zD3kPWOEVfgocsDCiW50RA==
n28http://dbkwik.webdatacommons.org/resource/gKS6DNtLmOrrH0W0GIhGCQ==
xsdhhttp://www.w3.org/2001/XMLSchema#
n12http://dbkwik.webdatacommons.org/resource/JTEyJaqxUGGRUPTIF5tlOg==
n18http://dbkwik.webdatacommons.org/resource/1sN1GpqYACvUmuD9eWfIPA==
n25http://dbkwik.webdatacommons.org/resource/qNxpc1GzfKNMinOGTrD2Ew==
n5http://dbkwik.webdatacommons.org/resource/5iDel5F-jdGNqQo3t0aD_w==
n33http://dbkwik.webdatacommons.org/resource/hhkObtrgY-5N5f00FEBfBg==
n6http://dbkwik.webdatacommons.org/resource/zq8rUHHMv0Imt1MmQqSWYA==
n34http://dbkwik.webdatacommons.org/resource/rVCjecGaGcNpvcBZLeyLhw==
n29http://dbkwik.webdatacommons.org/resource/RQHnW-Kf2prQfQNyQoCc6A==
n23http://dbkwik.webdatacommons.org/resource/8hc0kjzLRbyLB2CyHTvKCg==
n27http://dbkwik.webdatacommons.org/resource/MHAKS9b-MuPmpaERPSC9tA==
n16http://dbkwik.webdatacommons.org/ontology/
n13http://dbkwik.webdatacommons.org/resource/gyYJh9pYHUzmjBfPVBYDuQ==
n2http://dbkwik.webdatacommons.org/resource/M-1m1gZRcM0GJMlTEViIEQ==
n17http://dbkwik.webdatacommons.org/resource/OiytRyfWq1exxtEffZ9zrQ==
n7http://dbkwik.webdatacommons.org/resource/MIHsH592GGlYQyNLG_smbg==
n9http://dbkwik.webdatacommons.org/resource/5KL52omCwczaQOGlAZ6i2w==
n8http://dbkwik.webdatacommons.org/resource/Z5kifkCtLJduDdCiIKeEwg==
n36http://dbkwik.webdatacommons.org/resource/xQiu69ZBRPOEZepc_liO8Q==
n3http://dbkwik.webdatacommons.org/resource/vckmFPpuZ-UQNVbp99zirQ==
n39http://dbkwik.webdatacommons.org/resource/JmP0QDzF4iCuELVj6bnVLg==
n24http://dbkwik.webdatacommons.org/resource/0nX_yYhRYpWnQO983gIpiw==
n14http://dbkwik.webdatacommons.org/resource/2Ik0sv4QIx0CWQ1ryxub6Q==
n35http://dbkwik.webdatacommons.org/resource/4uNDrlnkcOVqyqG3kX9n7A==
n22http://dbkwik.webdatacommons.org/resource/dVFrGXaxHtmdwfnDmxtU9Q==
Subject Item
n2:
rdfs:label
Grey Boss Triangle Walker
rdfs:comment
This boss is essentially a stronger Grey Triangle Walker. It shoots 3 bullets in a high arch, which pierces characters and each exploding into 9 fire attacks on contact with the terrain. Due to its full-screen range, and the somewhat random trajectory of two of its bullets, its attack can be incredibly dangerous, as the fire residue can deal incredible damage to groups of characters. The best strategy is to have a single melee character distract the boss, while the other characters defeat the White Triangle Stickmen that also inhabit the screen. Also, once they're finished, they'll be out of range for the most part of the boss's attack. Be sure the distracting character avoids the bullets, because the flames can deal a dangerous amount of damage in a short time span. Ice, Poison, and Thund
n21:
Triangle
n6:
n7: n27:
dcterms:subject
n33:
n9:
Heal's Card 2 n23:
n41:
323232
n20:
50
n8:
8000
n22:
882200
n25:
78
n3:
134.42
n36:
78
n4:wikiPageUsesTemplate
n5: n11: n28: n29: n30:
n24:
500
n18:
500
n31:
walking
n15:
Grey Boss Triangle Walker
n34:
1
n14:
Freeze
n35:
8000
n19:
Grey Boss Triangle Walker
n26:
Fire residue:3-5 ×9 Bullet:10-15 ×3
n13:
Walker
n17:
Grey Boss Triangle Walker.png
n37:
88
n12:
68
n39:
Grey Boss Triangle Walker.png
n38:
150000
n40:
Hell 1
n16:abstract
This boss is essentially a stronger Grey Triangle Walker. It shoots 3 bullets in a high arch, which pierces characters and each exploding into 9 fire attacks on contact with the terrain. Due to its full-screen range, and the somewhat random trajectory of two of its bullets, its attack can be incredibly dangerous, as the fire residue can deal incredible damage to groups of characters. The best strategy is to have a single melee character distract the boss, while the other characters defeat the White Triangle Stickmen that also inhabit the screen. Also, once they're finished, they'll be out of range for the most part of the boss's attack. Be sure the distracting character avoids the bullets, because the flames can deal a dangerous amount of damage in a short time span. Ice, Poison, and Thunder type weapons are best against this boss. If the character distracting the boss is a melee, a Critical's Card and/or Berserk Card can help become the boss much easier to beat once its Stickmen allies are gone. However, in the case of the Berserk Card, dodging must be more precise.