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Stack Stack Stack Stack
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The term stack in World of Warcraft generally refers to two different things: 1. * A grouped number of the same items which take up only one bag, bank, or equip slot. 2. * The ability of ability, buff, debuff, power, or spell effects to remain active at the same time. If they can work together, they can "stack". Both have numbers in the lower right corner to indicate how many times they have "stacked". Stacking occurs when multiple modifiers are cumulative, possibly up to a cap. This is in contrast to only the best modifier being used (overlapping) and to earlier modifiers being forgotten (replacing). The rules that determine when things stack are somewhat haphazard, with many exceptions. Some of these take into consideration the source of an effect, while most are based on the type of effect. When the effects in question come from different spells or from non-spells, the determination of whether or not they stack often depends on the type of effect. Examples of things that do stack: The term stack in World of Warcraft generally refers to two different things: 1. * A grouped number of the same items which take up only one bag, bank, or equip slot. 2. * The ability of ability, buff, debuff, power, or spell effects to remain active at the same time. If they can work together, they can "stack". Both have numbers in the lower right corner to indicate how many times they have "stacked". The Stack is a multiplayer level in GoldenEye. It is the upper level of the Library in its own. It has all the same features as the Library, except the player cannot access the Basement as it is blocked of by metal bars. V prípade ak program zasiahne mimo svojho stacku nastáva šračkovitá situácia nazývaná ľudami ako Stack Overflow a.k.a pretečenie zásobníka, kedy prepíšete časť iného programu (ak vám v tom OS nezabráni, samozrejme v prípade Windowsu je všetko automatické vďaka NSA a Mrkvosoftu). A stack is "[a] data area or buffer used for storing requests that need to be handled. A stack is a last-in-first-out list data structure. That is, the last item inserted in the list would be the first item to be retrieved in the list. The "inverse" of a stack is a queue. To understand this structure, imagine twenty plates stacked together. The most obvious way to retrieve a plate is to pluck (pop) it off the top; to add a plate you would probably lift (push) it to the top. By doing otherwise you would risk making several plates fall to the floor and shatter. (This metaphor is based on the Tower of Hanoi, a common puzzle game.) Common operations are: Less common operations are: Stack was one of the members of Wilder's team in the Organization, working as his right-hand man. He tried to infiltrate the Blood Spiral, but he was discovered and killed. Stacking can refer to a number of situations. To stack is to combine for a cumulative effect. In most cases, modifiers to a given check or roll stack if they come from different sources and have different descriptors (or no descriptors at all), but do not stack if they have the same descriptors or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus or worst penalty applies, i.e., they overlap.
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Stacking occurs when multiple modifiers are cumulative, possibly up to a cap. This is in contrast to only the best modifier being used (overlapping) and to earlier modifiers being forgotten (replacing). The rules that determine when things stack are somewhat haphazard, with many exceptions. Some of these take into consideration the source of an effect, while most are based on the type of effect. The major rule considering the source of effects involves spells. As a rule, spells overlap – so do not stack – with themselves, but do stack with different spells, with few exceptions that are noted in the individual spell articles. That is, multiple castings of the same spell – such as cat's grace – will provide only the largest bonus of each individual casting. However, different spells – such as owl's wisdom and owl's insight – usually stack if they provide a type of effect that normally stacks. This leads to a peculiarity with some feats that mimic spells, as those feats are typically their own spells as far as the game engine is concerned. (For example, the bull's strength spell and the bull's strength feat are technically different spells, so they stack.) When the effects in question come from different spells or from non-spells, the determination of whether or not they stack often depends on the type of effect. Examples of things that do stack: * Ability score bonuses stack up to +12. * Armor class bonuses of different types stack. * Attack bonuses stack, with some types capped at +20 * Damage immunity stacks (additively) up to 100%. * Dodge bonuses to armor class stack up to +20. * Saving throw bonuses stack up to +20. * Skill bonuses stack up to +50. Examples of things that do not stack: * Armor class bonuses of the same type, other than dodge, do not stack. * Concealment does not stack. * Damage reduction does not stack. * Damage resistance does not stack (except for resistance from feats). * Spell resistance does not stack. Penalties follow the same rules, but are treated separately. That is, for things that do not stack, the largest bonus and the largest penalty apply. When there is a cap, the cap usually applies after the bonus and penalty are combined (or bonuses and penalties, if the thing in question stacks). For example, if a character with two +12 dodge armor class bonuses (stacking to +24, but capped at +20) acquires a -2 dodge penalty, the result will be no change in armor class (since +12 + 12 - 2 = +22, which then gets capped to +20). Stacking can refer to a number of situations. A stack is "[a] data area or buffer used for storing requests that need to be handled. Stack was one of the members of Wilder's team in the Organization, working as his right-hand man. He tried to infiltrate the Blood Spiral, but he was discovered and killed. A stack is a last-in-first-out list data structure. That is, the last item inserted in the list would be the first item to be retrieved in the list. The "inverse" of a stack is a queue. To understand this structure, imagine twenty plates stacked together. The most obvious way to retrieve a plate is to pluck (pop) it off the top; to add a plate you would probably lift (push) it to the top. By doing otherwise you would risk making several plates fall to the floor and shatter. (This metaphor is based on the Tower of Hanoi, a common puzzle game.) Common operations are: * push - adds an item to the top. * pop - removes and returns the top item. Less common operations are: * count - number of items in the stack * peek - retrieves the next item in the stack without removing it from the stack. The Stack is a multiplayer level in GoldenEye. It is the upper level of the Library in its own. It has all the same features as the Library, except the player cannot access the Basement as it is blocked of by metal bars. The term stack in World of Warcraft generally refers to two different things: 1. * A grouped number of the same items which take up only one bag, bank, or equip slot. 2. * The ability of ability, buff, debuff, power, or spell effects to remain active at the same time. If they can work together, they can "stack". Both have numbers in the lower right corner to indicate how many times they have "stacked". V prípade ak program zasiahne mimo svojho stacku nastáva šračkovitá situácia nazývaná ľudami ako Stack Overflow a.k.a pretečenie zásobníka, kedy prepíšete časť iného programu (ak vám v tom OS nezabráni, samozrejme v prípade Windowsu je všetko automatické vďaka NSA a Mrkvosoftu). The term stack in World of Warcraft generally refers to two different things: 1. * A grouped number of the same items which take up only one bag, bank, or equip slot. 2. * The ability of ability, buff, debuff, power, or spell effects to remain active at the same time. If they can work together, they can "stack". Both have numbers in the lower right corner to indicate how many times they have "stacked". To stack is to combine for a cumulative effect. In most cases, modifiers to a given check or roll stack if they come from different sources and have different descriptors (or no descriptors at all), but do not stack if they have the same descriptors or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus or worst penalty applies, i.e., they overlap. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified. Spell effects that do not stack may overlap, coexist independently, or render one another irrelevant, depending on their exact effects.
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