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n2:
rdfs:label
Sounds changing pitch on slow computers
rdfs:comment
This bug can be noticed when Doom 1 / Doom 2 is played on a slow computer, for example a 25MHz 486. In some cases even a 33 MHz computer can have the same problem. When many things happen at once (multiple enemies attacking simultaneously, for example), the sound is first played at the sound card's main frequency and then downpitched to the standard pitch in the Doom engine.
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n9:abstract
This bug can be noticed when Doom 1 / Doom 2 is played on a slow computer, for example a 25MHz 486. In some cases even a 33 MHz computer can have the same problem. When many things happen at once (multiple enemies attacking simultaneously, for example), the sound is first played at the sound card's main frequency and then downpitched to the standard pitch in the Doom engine.