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Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front. Incendiary grenades will set fire to anything they touch. A player on fire usually dies after a few seconds. Grav Lifts can raise players and other objects into the air. They are good for reaching high places. A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies. When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded. One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge. Flares blind any nearby players who look in their general direction. Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death. One of two Covenant grenades. It has a different trajectory than the Plasma grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical. Activated upon contact with a player, Active Camo makes a player invisible. Radar Jammers show several "ghost" enemies on the motion sensors of nearby players. Note that Jammers also affect the players who deploy them. Activated upon contact with a player, Overshields double a player's shields temporarily. Activated upon contact with a player, a Custom Power-up's effect can be tweaked in Custom Games. The default effect is to increase the player's movement speed by 50%. Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills. Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.
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There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators. A team may be tempted to congregate inside of a Regen's field. A Power Drain provides for an excellent counter-strategy. Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from Matchmaking. n16: Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered. Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants. Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, avoid placing Trip Mines on Instant Respawn. Radar Jammers are useful when using Active Camo. Note that the item was removed from Matchmaking due to Equipment Jumping. Overshielded players can still be killed with grenade sticks. Generally, only one Overshield is placed on a map; it is typically balanced with an Active Camo on the other side of the level, if it is not placed near the center. Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center. Flares are good for surprise ambushes on groups. Note that the item was removed from Matchmaking due to Equipment Jumping.
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