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Spell Spell Spell
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Spells are magical syntaxes that, once cast, will consume some mana in order to produce the desired effect. All spells require a certain amount of mana every time they are used, and also have a minimum level requirement. In addition to these restrictions, some spells can only be used by certain vocations. You cannot use spells too rapidly, as the client will tell you that you are exhausted if you cast spells too quickly in a short period of time. Note that you will not get muted for quickly casting spells, but you cannot cast spells while muted. Spells are magical things that hover on a for 1 minute, causing some change during that time. Other spells may not be cast by the same player during that time, or they will fail. The main things that cast spells are wands and teleports. Tänne tulee lista taijoista: The Spell was a protective spell cast by Graham's Fairy Godmother. (侍整理) Normally, spells require three main factors to be properly accounted for in order to succeed: wand movement, incantation and intent. If one does not move their wand in the correct way, does not speak the incantation properly and/or cannot retain their desired outcome in their imagination during casting then the spell will fail or backfire. Most incantations derive from the Latin language (such as Accio) but there are also some English incantations (such as Obliviate or Stupefy). After Lana touches a spell book written in the 1600s, she, Lois and Chloe become possessed by witches that had been burned at the stake. The three witches come back seeking both revenge and the Stones of Power, wreaking havoc on the town in the process. Clark attempts to stop the witches but they strip him of his powers and force him to reveal the location of the stone he hid in the cave. Spells are contained in Obelisks. When a Transport touches an Obelisk (by moving on top of it) it learns the Spell, and an icon for that Spell will then appear overlaid on the Transport. Each transport can possess one Spell. Once a Transport has acquired a Spell it keeps that Spell until destroyed, and can cast the Spell an unlimited number of times,provided the player has sufficient Storm Power. Note: If you right-click on your High Priest, you can Pray for the Devastation Spell. After a short period of prayer, the Spell will be available to the Priest at a lower cost than to a Transport. A spell (魔法 mahō) is a pre-defined magical formula or program that shapes (links) mana into a specific form. A spell is the caster's stock-in-trade. Spells are magic incantations or effects conjured up by whatever game mechanism the developers allowed. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. Within WoWWiki, spells are distinguished from abilities and powers. Spells are also used in many different ways depending upon which game (World of Warcraft vs. other Warcraft games) one is playing. A spell is simply any act of magic. This article is a . You can help My English Wiki by expanding it. A Spell and the ability to use one forms an intricate part of the Fighting Fantasy world, being found in almost every region and being used for almost every purpose imaginable. Various gamebooks and related canon material introduced a variety of types of magic, each with differing spells and means of casting them. Spells are used during combat to produce a specific effect. These effects range from basic damage, to randomized effects that can be both beneficial or unhelpful. All spells are unique to their own class. Spells may be cast in battle by a Magi at the cost of a set amount of energy. These spells have a variety of effects from causing damage to affecting Dream Creature stats. A spell is a spoken or written formula that when used in an act of magick is intended to cause or influence a particular course of events. It usually involves the visualization of a goal, a statement of desire for the goal, and ritualized movements of body positions (e.g., the bowing of the head, the clasping of the hands, the closing of the eyes etc). Disgaea has many spells that can be learned by the various classes. Not all of them can be passed on by the Master/Student Relationship, but most of them can. Skills are the abilities learned by using a weapon equipped by the character; to view them, go to and chose, under 'Lists', the relevant game. A spell is a use of magic, typically combined with hand movements and/or powder and potions. The purpose of a spell is to change an object or person into something else. Howl uses many spells throughout the film, one to make soldiers march off against their will, floating in the air, 'moving house' transforming the portals and the interior of the castle by drawing a symbol on the floor in chalk and standing in it. The Witch of The Waste also uses a spell on Sophie, better defined as a curse , which changes her into an old woman. A spell is an offensive or defensive ability magic wielders can use in or out of combat. In Planescape: Torment, there are two varieties: those used by mages, and those of priests. Spell is a weapon class used by Xelha and Mizuti in Baten Kaitos: Eternal Wings and the Lost Ocean. They come in all elements except Neutral. They also come in six levels each. In order to be effective, spells must be performed by a magical being. To this end, a spell recited by a mortal will not work. Whilst spells require to be spoken they can also be performed non-verbally Reading a spell backwards correctly can reverse the effects. Certain spells have their own reversal spell. Spells that create negative magical effects, that harm others, are called curses. These spells are difficult and should not be taken lightly. A spell is the caster's stock-in-trade. Spells are magic incantations or effects conjured up by whatever game mechanism the developers allowed. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. Within WoWWiki, spells are distinguished from abilities and powers. Spells are also used in many different ways depending upon which game (World of Warcraft vs. other Warcraft games) one is playing. A spell is a type of skill that a character can use to cause certain effects during combat. A spell is an invocation of arcane or divine power by a spellcaster to produce effects not achievable through more mundane means. Neverwinter Nights defines almost 300 spells for player characters to cast, distributed among the caster classes. (Each class can cast a subset of the game's spells, with overlap between classes.) While casters are divided into arcane and divine, there is no functional difference for spells themselves. For example, dispel magic has the same uses and results whether cast by a bard (arcane caster) or a cleric (divine caster). Spells can be modified by metamagic. Spells are a card type that was first introduced in DM-01. Spell: "A skill that results in a one-time effect, such as damage, healing, Energy loss or gain." [1] Spells are skills particular to Monks, Mesmers, Necromancers, Elementalists, Assassins, Ritualists and Dervishes which vary widely in effect and target. They all have activation times, but some do not have recharge times. "Spell" is a major subset of skills, and includes sub-types such as the following, which don't have the immediate effect that a simple spell has: * Enchantment spell * Hex spell * Item Spell * Ward spell * Weapon Spell * Well Spell Spells often consisted of the verbal recitation of text; an incantation, but some spells had other requirements; such as special objects, ingredients and physical actions (such as meditating on the floor, for example). Spells also tended to involve the summoning of a Higher Being with the user pleading for them to do their bidding. Instructions for casting certain spells were recorded in books allowing other practitioners to learn how to perform them (such as the Writings of Dramius, Books of Ascension and Bynum's History of Witchcraft) while some practitioners recorded their own spells in their personal spell books. A spell is a one-time magical effect. Spells come in two types: * arcane (cast by bards, sorcerers, and wizards) * divine (cast by clerics, druids, and experienced paladins and rangers). Some spellcasters select their spells from a limited list of spells known, while others have access to a wide variety of options. Most spellcasters prepare their spells in advance—-whether from a spellbook or through devout prayers and meditation--while some cast spells spontaneously without preparation. A spell is a card that will generally help turn the tides of the battle. They are put into graveyard once their effect has been used. However, those spells without any available targets will reset its ready value and remain in staging area. Animated spells act like animated units and have a 50% chance of returning to the staging area. List of spells effects with certain criteria to remain in staging area: All spells have a even ready value, ranging from 0 to 14. Most spells also have two rarity version, similar to other cards the rarer cards have 2 less ready value than the common counterparts. A spell is a magic incantation or effect conjured up by a character. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. There are a few spells which require Reagents, or items designed specifically for that spell, that must be in the player's inventory or the spell will not activate. Spellit eli pelaajan taikomat taijat. The basic Sophistic magic. * It is a manipulation of the Runes through knowledge. Source: HeroQuest: Glorantha
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Used by Zet Used by Agram Received from Evu Orothe Shadow Geyser Chest in the Seer's house Arderial Shadow Geyser Used by Warrada Between Cald and the Ferry Underneath Shadow Geyser n219: Used by Morag Orothean Ruins Unobtainable Cald Shadow Geyser n278:
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Deals 50 Damage to all opposing Creatures Removes status on all allied Creatures Raises Defense of 1 target by 20 Terminates 1 target Deals 23 damage to 1 target Deals 12 damage to all opposing Creatures Deals 70 Damage to 1 target Deals 5 damage to 1 target Raises Skill of all allied Creatures by 10 Lowers Speed of 1 target by 20 Deals 20 damage to opposing Creatures and Magi Deals 12 damage to 1 target Heals 1 target for 10 damage Deals 6 damage to all Creatures Raises Defense of 1 target by 25 Deals 25 Damage to all opposing Creatures Lowers Defense of 1 target by 15 Lowers Resist of all opposing Creatures by 10 Deals 20 damage to all Creatures and Magi
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A spell is a one-time magical effect. Spells come in two types: * arcane (cast by bards, sorcerers, and wizards) * divine (cast by clerics, druids, and experienced paladins and rangers). Some spellcasters select their spells from a limited list of spells known, while others have access to a wide variety of options. Most spellcasters prepare their spells in advance—-whether from a spellbook or through devout prayers and meditation--while some cast spells spontaneously without preparation. Despite differences in learning and preparation of spells, the actual casting and effects thereof are very much the same. Spanning the categories of arcane and divine spells are the eight schools of magic. These schools represent the different ways that spells take effect. Disgaea has many spells that can be learned by the various classes. Not all of them can be passed on by the Master/Student Relationship, but most of them can. Skills are the abilities learned by using a weapon equipped by the character; to view them, go to and chose, under 'Lists', the relevant game. A spell is an offensive or defensive ability magic wielders can use in or out of combat. In Planescape: Torment, there are two varieties: those used by mages, and those of priests. A spell is a card that will generally help turn the tides of the battle. They are put into graveyard once their effect has been used. However, those spells without any available targets will reset its ready value and remain in staging area. Animated spells act like animated units and have a 50% chance of returning to the staging area. List of spells effects with certain criteria to remain in staging area: All spells have a even ready value, ranging from 0 to 14. Most spells also have two rarity version, similar to other cards the rarer cards have 2 less ready value than the common counterparts. A spell is a use of magic, typically combined with hand movements and/or powder and potions. The purpose of a spell is to change an object or person into something else. Howl uses many spells throughout the film, one to make soldiers march off against their will, floating in the air, 'moving house' transforming the portals and the interior of the castle by drawing a symbol on the floor in chalk and standing in it. The Witch of The Waste also uses a spell on Sophie, better defined as a curse , which changes her into an old woman. Madame Suliman casts a spell on Howl in the palace causing him to turn into the winged monster. Spells are used during combat to produce a specific effect. These effects range from basic damage, to randomized effects that can be both beneficial or unhelpful. All spells are unique to their own class. A spell is a magic incantation or effect conjured up by a character. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. Some spells are an instant cast, but many have a casting time that varies depending on the spell. When activated, any spell with a casting time will prompt a spell progress bar to show up at the bottom of the screen, depicting the time remaining until the spell hits its target. There are a few spells which require Reagents, or items designed specifically for that spell, that must be in the player's inventory or the spell will not activate. Reagents needed for spells * Odella Powder is used for Herb Treatment and Mana Treatment * Dimensional Fragments are used for Summon Group Member I This section is not complete. You can help by [ adding to it]. Each class in Aion has the ability to use magic, and the caster classes (such as the Sorcerer, Spiritmaster, Cleric, and Chanter) use this magic in order to cast spells. For the non-caster classes (such as the Templar, Gladiator, Ranger, and Assassin), magic is used for skills and abilities, not necessarily spells. A spell is a spoken or written formula that when used in an act of magick is intended to cause or influence a particular course of events. It usually involves the visualization of a goal, a statement of desire for the goal, and ritualized movements of body positions (e.g., the bowing of the head, the clasping of the hands, the closing of the eyes etc). Spells are closely related to various methods of mind power which emphasize our mental images of the goal and our identification with it, repetition of our intent to achieve this goal, projection of our will, and a petition to the spirits, deities, or the divine force for their aid. A spell is the caster's stock-in-trade. Spells are magic incantations or effects conjured up by whatever game mechanism the developers allowed. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. Within WoWWiki, spells are distinguished from abilities and powers. Spells are also used in many different ways depending upon which game (World of Warcraft vs. other Warcraft games) one is playing. A spell is a type of skill that a character can use to cause certain effects during combat. Spells are a card type that was first introduced in DM-01. A spell is simply any act of magic. This article is a . You can help My English Wiki by expanding it. Spell is a weapon class used by Xelha and Mizuti in Baten Kaitos: Eternal Wings and the Lost Ocean. They come in all elements except Neutral. They also come in six levels each. Spells are magical syntaxes that, once cast, will consume some mana in order to produce the desired effect. All spells require a certain amount of mana every time they are used, and also have a minimum level requirement. In addition to these restrictions, some spells can only be used by certain vocations. You cannot use spells too rapidly, as the client will tell you that you are exhausted if you cast spells too quickly in a short period of time. Note that you will not get muted for quickly casting spells, but you cannot cast spells while muted. The skills of the magic user have a direct impact upon the effectiveness of most spells and runes. While the Magic Level has the largest impact upon the effect of spells, it is also effected by the experience level to a lesser degree. Spells are useful for many different things. With spells, you can do almost anything from summoning a horde of skeletons to fight by your side, to generating magical light to illuminate your path. Spell: "A skill that results in a one-time effect, such as damage, healing, Energy loss or gain." [1] Spells are skills particular to Monks, Mesmers, Necromancers, Elementalists, Assassins, Ritualists and Dervishes which vary widely in effect and target. They all have activation times, but some do not have recharge times. "Spell" is a major subset of skills, and includes sub-types such as the following, which don't have the immediate effect that a simple spell has: * Enchantment spell * Hex spell * Item Spell * Ward spell * Weapon Spell * Well Spell After Lana touches a spell book written in the 1600s, she, Lois and Chloe become possessed by witches that had been burned at the stake. The three witches come back seeking both revenge and the Stones of Power, wreaking havoc on the town in the process. Clark attempts to stop the witches but they strip him of his powers and force him to reveal the location of the stone he hid in the cave. Normally, spells require three main factors to be properly accounted for in order to succeed: wand movement, incantation and intent. If one does not move their wand in the correct way, does not speak the incantation properly and/or cannot retain their desired outcome in their imagination during casting then the spell will fail or backfire. It should be noted that spells can be performed with or without speech and wands, though non-verbal and wandless spells are much more difficult and hence are usually not taught to practitioners until they reach a more advanced level, such as the sixth year of study at Hogwarts. Notable practitioners of non-verbal spells include Albus Dumbledore, Lord Voldemort, and Severus Snape, who have also been known to perform wandless spells. Most incantations derive from the Latin language (such as Accio) but there are also some English incantations (such as Obliviate or Stupefy). A simplified analogy for the differentiation between Transfiguration and Charms is the difference between form and function or matter and energy; one is concerned with what the object is (its form - Transfigurations) whilst the other is concerned with what the object is doing (its function - Charms). In order to be effective, spells must be performed by a magical being. To this end, a spell recited by a mortal will not work. Whilst spells require to be spoken they can also be performed non-verbally Reading a spell backwards correctly can reverse the effects. Certain spells have their own reversal spell. Spells that create negative magical effects, that harm others, are called curses. These spells are difficult and should not be taken lightly. Spells may be cast in battle by a Magi at the cost of a set amount of energy. These spells have a variety of effects from causing damage to affecting Dream Creature stats. The Spell was a protective spell cast by Graham's Fairy Godmother. A spell is the caster's stock-in-trade. Spells are magic incantations or effects conjured up by whatever game mechanism the developers allowed. Supposedly modeled after fantasy, myth, and legend, spells have various effects. Spells can do different kinds of damage, or healing. They can also cause beneficial effects (aka buffs) on friendly characters, or harmful effects (aka debuffs) on hostile mobs. Within WoWWiki, spells are distinguished from abilities and powers. Spells are also used in many different ways depending upon which game (World of Warcraft vs. other Warcraft games) one is playing. The basic Sophistic magic. * It is a manipulation of the Runes through knowledge. Source: HeroQuest: Glorantha Spells are contained in Obelisks. When a Transport touches an Obelisk (by moving on top of it) it learns the Spell, and an icon for that Spell will then appear overlaid on the Transport. Each transport can possess one Spell. Once a Transport has acquired a Spell it keeps that Spell until destroyed, and can cast the Spell an unlimited number of times,provided the player has sufficient Storm Power. Note: If you right-click on your High Priest, you can Pray for the Devastation Spell. After a short period of prayer, the Spell will be available to the Priest at a lower cost than to a Transport. Left-click on the Transport to see the range of the Spell. Right-click on the Transport to cast the Spell. Once you cast the Spell, your Transport will halt until the Spell is cast. This will take a couple of seconds. Spells do not affect the caster. Once cast, even if the transport is destroyed before the spell is complete, it will take its effect. A Spell and the ability to use one forms an intricate part of the Fighting Fantasy world, being found in almost every region and being used for almost every purpose imaginable. Various gamebooks and related canon material introduced a variety of types of magic, each with differing spells and means of casting them. The Citadel of Chaos, The Riddling Reaver and Fighting Fantasy - The Introductory Role-Playing Game used a magic score which equated to the number of spells that could be cast during the adventure, often with the player selecting a limited array of spells beforehand; whilst Scorpion Swamp was unique in the use of Spell Gems, each of which contained a certain spell and could be used once. The Advanced Fighting Fantasy trilogy and the Sorcery! series introduced a different kind, in which casting spells required the expenditure of stamina - and sometimes a specific item, although this was considerably more accentuated in the Sorcery! series - in order to work. Similar stamina-draining spells were found in Temple of Terror, with the notable exception of Create Water. Although these books allowed the player to cast spells of their own, it is far more common that spells are actively cast against them or passively attempt to affect them. These are even more varied, ranging from an agonising torture spell known to Zharradan Marr to a spell of imprisonment in the Trial of Champions to random teleportation magic in Fighting Fantasy - The Introductory Role-Playing Game. Spells often consisted of the verbal recitation of text; an incantation, but some spells had other requirements; such as special objects, ingredients and physical actions (such as meditating on the floor, for example). Spells also tended to involve the summoning of a Higher Being with the user pleading for them to do their bidding. Instructions for casting certain spells were recorded in books allowing other practitioners to learn how to perform them (such as the Writings of Dramius, Books of Ascension and Bynum's History of Witchcraft) while some practitioners recorded their own spells in their personal spell books. When casting a spell, the caster did not only channel energy from a source and into their desired effect, they were also channeling that energy through themselves which partially remained in them. This gave consistent practitioners the potential to being detected by others, a trait shared by other supernatural beings such as Slayers and demons. Powerful practitioners could redirect this energy back into the Earth through months of meditation and hard labor. This method was also used by Werewolves to control their lupine cycles. A spell is an invocation of arcane or divine power by a spellcaster to produce effects not achievable through more mundane means. Neverwinter Nights defines almost 300 spells for player characters to cast, distributed among the caster classes. (Each class can cast a subset of the game's spells, with overlap between classes.) While casters are divided into arcane and divine, there is no functional difference for spells themselves. For example, dispel magic has the same uses and results whether cast by a bard (arcane caster) or a cleric (divine caster). Spells can also be cast from certain items, sometimes by non-spellcasters. Spells can be modified by metamagic. Spellit eli pelaajan taikomat taijat. Spells are magical things that hover on a for 1 minute, causing some change during that time. Other spells may not be cast by the same player during that time, or they will fail. The main things that cast spells are wands and teleports. A spell (魔法 mahō) is a pre-defined magical formula or program that shapes (links) mana into a specific form. (侍整理) Tänne tulee lista taijoista:
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