This HTML5 document contains 7 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n6http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n10http://dbkwik.webdatacommons.org/resource/Q_AWx_RYdlGB9eSwSjaxzA==
n5http://dbkwik.webdatacommons.org/resource/zbiprVdH9bT0PK8vuCsY7w==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n2http://dbkwik.webdatacommons.org/resource/O8q_g-ymB1NfeXFRpUH1gQ==
n9http://dbkwik.webdatacommons.org/bomberman/property/
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n4http://dbkwik.webdatacommons.org/resource/2Qhx9oacpdKHd4CBaS-ekw==
n7http://dbkwik.webdatacommons.org/resource/QYo4aQvf6r4Il8w3s95o_w==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Oshikura Manjuu
rdfs:comment
Oshikura Manjuu (オシクラマンジュウ) is the third stage in the Battle Game of Super Bomberman 2. In this stage, players cannot pass through each other as they usually can. Instead, a player who walks into another player will slowly push the other player away. If two players walk into each other, neither will advance. The element of Screen Wrapping, labeled as a "Warp" or "Warp Zone", is listed as the featured trap of this stage. There are four "Warp Zones" (two passages) through which players may screen wrap out of the top or bottom of the stage.
dcterms:subject
n4: n5: n7:
n9:wikiPageUsesTemplate
n10:
n6:abstract
Oshikura Manjuu (オシクラマンジュウ) is the third stage in the Battle Game of Super Bomberman 2. In this stage, players cannot pass through each other as they usually can. Instead, a player who walks into another player will slowly push the other player away. If two players walk into each other, neither will advance. The element of Screen Wrapping, labeled as a "Warp" or "Warp Zone", is listed as the featured trap of this stage. There are four "Warp Zones" (two passages) through which players may screen wrap out of the top or bottom of the stage. Image:Oshikuramanjuu.png There are more possible items than there are Soft Blocks, and Soft Blocks may or may not contain items. Therefore, not all of the listed items will appear during a match. * Traps: Warp (Screen Wrapping) * Soft Blocks: 20 * Items: 26 (?%) * File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png * File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png * File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png * File:SB2kicksprite.png * File:SB2powerglovesprite.png File:SB2powerglovesprite.png File:SB2powerglovesprite.png * File:SB2skullsprite.png * File:SB2powerbombsprite.png * File:SB2FullFiresprite.png