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Vaerya (3.5e Campaign Setting)/The World/The Wilds
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A dangerous and wild jungle, only the most intrepid of adventurers dare to travel to this unknown land. Many tribes war for control, and survival is difficult due to the diverse and vicious wildlife. A campaign here is extremely different from the classic experience, as metal is almost unheard of. Clerics in the region generally worship the Avatars of Creation, and training in eclectic magic is impossible to find so magic items are also very rare, and most magic is elementally based. a game here would be fast paced magic blasting and stealthy operations, with a smattering of actual combat.
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A dangerous and wild jungle, only the most intrepid of adventurers dare to travel to this unknown land. Many tribes war for control, and survival is difficult due to the diverse and vicious wildlife. A campaign here is extremely different from the classic experience, as metal is almost unheard of. Clerics in the region generally worship the Avatars of Creation, and training in eclectic magic is impossible to find so magic items are also very rare, and most magic is elementally based. a game here would be fast paced magic blasting and stealthy operations, with a smattering of actual combat.