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Subject Item
n2:
rdf:type
n20: n203: n215: n251:
rdfs:label
DEBRIS Debris Debris
rdfs:comment
Debris fields might also come in the form of a waste zone, where people would abandon their waste in space. One such zone was located near the Caretaker's array. (VOY: "Caretaker") The destruction of a spacecraft usually left debris, to the point that a lack thereof was considered puzzling or even impossible. (TNG: "The Outcast" , "Where Silence Has Lease" ). After the disappearance of a Klingon ship following an incident in 2365, the lack of debris indicated that the ship must be cloaked. (TOS: "Friday's Child" ) However, the destruction of a ship by a plasma storm might not leave debris, and the explosion of a cloaked mine might also result in a lack of debris. (VOY: "Caretaker"; (DS9: "Sons of Mogh") A catastrophically close encounter with a black hole could potentially be severe enough Debris are naturally spawning objects in the Shipwrecked DLC. It marks the player's spawn point and is created upon the generation of a new world. This may be meant to infer the player has shipwrecked on their starting island. There are 4 pieces: 2 planks, 1 box, and a large broken mast. Debris can be destroyed with a Hammer to yield 3 Logs and 1 Boat Repair Kit. This allows the player to repair their boats before they gain access to Stingers, which are required for the Boat Repair Kit recipe. Once destroyed, it will not respawn. We have currently got a few members below level 15, but they've been here since before we added the new rules, so they'll stay. Debris (рус. Развалины) — карта мультиплеера порта Half-Life на PlayStation 2. DEBRIS is the Blockade crew of the flag of Shadows Of Sage. Debris are rather unique decorations found by either purchasing Land Expansions or successfully launching the rocket. There are five different variations of debris, none of which can be sold, however they can be moved and stored. The only way to completely remove them is to make either Homer or Lisa perform the job Clean Up Springfield. Upon completion of this job, the debris will be removed. On average, each 16x16 Land Expansion square contains three to five pieces of debris. There is also a very rare chance of receiving a single Donut upon the removal of the debris. Debris are created when explosive material detonates around blocks. They have a fire trail until they hit a surface. Some may turn into a dropped item, which you can then collect. Debris can be dangerous as they can cause 10 to 20 damage to health and will act as projectiles, catch blocks on fire, and break weaker blocks. They may be thrown up to 30 blocks from the explosion. Debris is an in the game Flipside. It cannot physically harm the flipside racers. __NOEDITSECTION__ |} This quest is part of the Collection Quests Timeline Debris refers to the remains of destroyed ships left at the location of a battle. Debris can be collected by Recyclers and turned into credits. The amount of debris left after a battle is a percentage of the total cost of the destroyed ships. The percentage is twice the destroyed ship owner's armour technology. No debris is generated by damaging ships or defences. Debris is found as debris fields, which can range in size from a few to millions of credits. The presence of a debris field is indicated by an asterisk (*) when viewing a system. Multiple asterisks indicate larger debris fields. __NOEDITSECTION__ __NOWYSIWYG__ Debris is a mostly underground base on Cybertron, located near Retoris. It was built by Impactor and the other Wreckers in the year 2030. During the era, Iacon had been a distant memory in the Autobot's minds and it was time for the Autobots to re-cement their foothold on their home planet. Not to mention that a Dinobot/Wrecker party had completely demolished their old base in Australia, The Wreck. In 2035, following a re-emergence of Galvatron, the Autobots began to consider a refortification of Retoris as well as the Debris base. Debris is an official skirmish map from Forged Alliance. As the islands are smaller than usual, air drops are not encouraged. A strong navy and airforce is the way to go. This map is best for Free For All. This map is one of the three largest (81 km) maps, and is unusual in that it includes 10 mass points inside the rush boundries rather than the 5 or 6 on most other maps. If you plan on a strong air force, capture many islands and build air staging facilities on them so your planes can refuel and repair quickly. Naval units are very important on this map. You need several subs and many frigates around 20 (if you play UEF get 30 then your opponent can't hit them without scouting them) Cybrans have the Megalith for this map, the Aeon the Tempest and UEF the Atlantis. The UEF may have an adv The Debris is an enemy in Final Fantasy XIII-2. Unlike most other creatures of the Bomb type, who bear a specific elemental weakness, Debris is not weak to any elements whatsoever. Instead, using non-elemental magical attacks such as Ruin are necessary in order to stop them from growing and eventually self-destructing. Because of this, the player should use a paradigm with multiple Commandos, such as Cerberus (COM/COM/COM) or Aggression (COM/COM/RAV), in order to defeat them quickly and safely.
owl:sameAs
dbr:Debris
n3:
Desidero
n81:
55 20
n98:
96
n41:
211 43
n45:
3
dcterms:subject
n6: n19: n21: n47: n61: n64: n67: n87: n107: n109: n112: n126: n138: n141: n148: n161: n171: n173: n174: n229: n233: n256: n257: n258: n260: n265: n272:
n115:
n116:
n234:
Resistant
n16:
Increases wind resistance by 45%.
n224:
n225:
n164:
Passive
n54:
Command
n124:
140.0
n51:
15
n139:
Felspark
n154:
Felflame
n168:
None
n11:
Inflict lightning-attribute magic damage on target and nearby foes. Staggered targets take more damage.
n8:
Increases damage of fire-based attacks against enemies vulnerable to fire.
n263:
Yes
n134:
3
n230:
Inflict fire-attribute magic damage on target and nearby foes. Staggered targets take more damage.
n38:
30.0
n35:
Yes
n167:
Inflict wind-attribute magic damage on target and temporarily stun it.
n188:
34
n259:
Passive
n46:
15
n191:
n192:
n100:
27
n80:
Casts Enthunder at the start of battles against enemies known to be vulnerable to lightning.
n92:
30.0
n73:
5019486
n211:
Passive
n18:
40
n119:
Auto
n103:
n104:
n26:
FREE
n65:
2007
n169:
Jobber's Delight
n200:
Inflict lightning-attribute magic damage.
n151:
Collection
n131:
8
n242:
Shard of Love: A Moment of Valor
n196:
30.0
n133:
Resistant
n221:
196
n78:
Auto
n44:
Resist Wind: +45%
n132:
40
n118:
2
n155:
emerald
n245:
Inflict ice-attribute magic damage.
n153:
Bonus
n219:
Initial
n205:
Boost chain bonus effect of attacks for each ally targeting the same enemy.
n194:
Yes
n120:
DEBRIS
n199:
Casts Faith when HP is low.
n159:
No
n261:
30.0
n184:
Command
n137:
Mana Chip
n240:
n241:
n210:
60
n246:
No
n178:
Inflict fire-attribute magic damage.
n249:
Initial
n217:
No
n208:
10.0
n17:
Passive
n189:
Halved
n144:
Command
n179:
Yes
n53:
1
n220:
Passive
n247:
38
n150:
12
n250:
Thrust Bearing
n275:
Cost
n175:
30.0
n181:
Yes
n244:
17
n231:
n232:
n227:
0.0
n218:
No
n108:
12
n110:
4
n262:
Resist Lightning: +33%
n76:
Command
n213:
Increases lightning resistance by 33%.
n158:
2
n34:
Level unlocked
n170:
yes
n248:
Rocks
n264:
Increases Magic by 20%.
n130:
None
n56:
0.0
n156:
n157:
n82:
30.0
n101:
n102:
n273:
30.0
n252:
Command
n74:
19
n125:
30.0
n183:
30.0
n136:
20
n63:
1
n209:
-
n254:
Size
n114:
Increases damage of lightning-based attacks against enemies vulnerable to lightning.
n9:
2012
n176:
n177:
n123:
Halves: Physical, all Elements
n60:
5
n69:
30.0
n207:
25
n152:
30.0
n212:
20
n75:
Overwhelm
n29:
Yes
n186:
Initial
n187:
Auto
n142:
Command
n39:
Elemental Overdrive
n160:
Yes
n197:
Yes
n12:wikiPageUsesTemplate
n13: n163: n204:
n89:wikiPageUsesTemplate
n90: n198:
n36:wikiPageUsesTemplate
n37: n52: n55: n91:
n30:wikiPageUsesTemplate
n31: n40: n129: n193:
n48:wikiPageUsesTemplate
n49: n79: n83: n111: n122: n140: n162: n182: n190: n195: n216: n223: n226: n266: n274:
n145:wikiPageUsesTemplate
n146: n147: n149:
n24:wikiPageUsesTemplate
n25: n228:
n58:wikiPageUsesTemplate
n59: n68: n99: n117: n128: n143: n172: n201: n243:
n105:wikiPageUsesTemplate
n106:
n93:wikiPageUsesTemplate
n94: n165:
n88:
Shard of Love
n268:
30.0
n77:
*a stone statue footing *
n4:
Mechanical
n267:
rushu
n33:
Resistant
n50:
Ravager
n95:
n96:
n86:
204 492
n15:
Debris
n135:
skirmish Ancient Automata
n185:
Well-Grown - Stoic - Unhinged
n10:
Deburi
n214:
Self-destruct
n202:
X1MP_012
n180:
8
n269:wikiPageUsesTemplate
n270:
n271:
Immune
n14:
50 *a chunk of wall *a chunk of railing *a chunk of stairway
n253:
270
n222:
no
n57:
Debris
n27:
n28:
n43:
Legend says that this was once home to a thriving island community, but a cataclysmic explosion tore the island chain apart. Today, explorers continue to comb the depths in search of answers to what happened. Inflict magic damage on target and nearby foes. Input Type: Multiple
n84:
n85:
n113:
デプリ
n97:
- Capable of self-destructing for massive damage. Small pieces of rock are lying here.
n206:
y
n23:
1047 20074
n235:
n236:
n239:
LU53
n166:
Resistant
n127:
Reduces speed
n32:
Forged Alliance official
n71:
n72:
n70:
30.0
n62:
yes
n255:
The Archylte Steppe -Year Unknown- In various places, generally on Dirt Floor.
n66:
81
n42:
Yes
n121:
Yes
n22:abstract
DEBRIS is the Blockade crew of the flag of Shadows Of Sage. __NOEDITSECTION__ __NOWYSIWYG__ Debris is an in the game Flipside. It cannot physically harm the flipside racers. The Debris is an enemy in Final Fantasy XIII-2. Unlike most other creatures of the Bomb type, who bear a specific elemental weakness, Debris is not weak to any elements whatsoever. Instead, using non-elemental magical attacks such as Ruin are necessary in order to stop them from growing and eventually self-destructing. Because of this, the player should use a paradigm with multiple Commandos, such as Cerberus (COM/COM/COM) or Aggression (COM/COM/RAV), in order to defeat them quickly and safely. Debris is a mostly underground base on Cybertron, located near Retoris. It was built by Impactor and the other Wreckers in the year 2030. During the era, Iacon had been a distant memory in the Autobot's minds and it was time for the Autobots to re-cement their foothold on their home planet. Not to mention that a Dinobot/Wrecker party had completely demolished their old base in Australia, The Wreck. In 2035, following a re-emergence of Galvatron, the Autobots began to consider a refortification of Retoris as well as the Debris base. Debris are created when explosive material detonates around blocks. They have a fire trail until they hit a surface. Some may turn into a dropped item, which you can then collect. Debris can be dangerous as they can cause 10 to 20 damage to health and will act as projectiles, catch blocks on fire, and break weaker blocks. They may be thrown up to 30 blocks from the explosion. Debris are rather unique decorations found by either purchasing Land Expansions or successfully launching the rocket. There are five different variations of debris, none of which can be sold, however they can be moved and stored. The only way to completely remove them is to make either Homer or Lisa perform the job Clean Up Springfield. Upon completion of this job, the debris will be removed. On average, each 16x16 Land Expansion square contains three to five pieces of debris. There is also a very rare chance of receiving a single Donut upon the removal of the debris. During the Winter events, waste barrels changed from orange and yellow to silver and red. Debris are naturally spawning objects in the Shipwrecked DLC. It marks the player's spawn point and is created upon the generation of a new world. This may be meant to infer the player has shipwrecked on their starting island. There are 4 pieces: 2 planks, 1 box, and a large broken mast. Debris can be destroyed with a Hammer to yield 3 Logs and 1 Boat Repair Kit. This allows the player to repair their boats before they gain access to Stingers, which are required for the Boat Repair Kit recipe. Once destroyed, it will not respawn. Debris fields might also come in the form of a waste zone, where people would abandon their waste in space. One such zone was located near the Caretaker's array. (VOY: "Caretaker") The destruction of a spacecraft usually left debris, to the point that a lack thereof was considered puzzling or even impossible. (TNG: "The Outcast" , "Where Silence Has Lease" ). After the disappearance of a Klingon ship following an incident in 2365, the lack of debris indicated that the ship must be cloaked. (TOS: "Friday's Child" ) However, the destruction of a ship by a plasma storm might not leave debris, and the explosion of a cloaked mine might also result in a lack of debris. (VOY: "Caretaker"; (DS9: "Sons of Mogh") A catastrophically close encounter with a black hole could potentially be severe enough that not even debris was found. (ENT: "Singularity") Furthermore, the imaginary photonic cannon was said to have annihilated a Borg sphere, leaving no debris for sensors to pick up. (VOY: "Tinker Tenor Doctor Spy") In one case, while initially no debris was detected, ultimately small metallic objects were found. (TOS: "By Any Other Name" ) Destruction by warp drive overload might reduce the amount of debris. (ENT: "Regeneration") The destruction of a planet was also expected to leave debris. (TOS: "That Which Survives" ) Xindus was an example of a former planet being reduced to debris, resulting in a debris field nearly eighty million kilometers long. Several worlds in the Calindra system were also reduced to debris.(ENT: "The Xindi", "The Shipment", "Stratagem") Force field emitters might be used to contain any blast debris generated in weapons tests. (ENT: "The Shipment") Debris is an official skirmish map from Forged Alliance. As the islands are smaller than usual, air drops are not encouraged. A strong navy and airforce is the way to go. This map is best for Free For All. This map is one of the three largest (81 km) maps, and is unusual in that it includes 10 mass points inside the rush boundries rather than the 5 or 6 on most other maps. If you plan on a strong air force, capture many islands and build air staging facilities on them so your planes can refuel and repair quickly. Naval units are very important on this map. You need several subs and many frigates around 20 (if you play UEF get 30 then your opponent can't hit them without scouting them) Cybrans have the Megalith for this map, the Aeon the Tempest and UEF the Atlantis. The UEF may have an advantage with the Atlantis because it can be underwater so only units with torpedoes can hurt it then and it's the sub in the game so it can carry aircraft and fight easily against naval and air units. The ability to create air units is also nice if you lose some planes. Air dropping land units may help in taking islands but is difficult against enemy AA defenses, so in this case load your air transports up with units that can be dropped into/onto the water short of the defenses (UEF:Percivals, Cybran:Bricks, Aeon:Blaze) and then after dropping them move them onto the island; this prevents enemy defenses from shooting down your air transports. Debris refers to the remains of destroyed ships left at the location of a battle. Debris can be collected by Recyclers and turned into credits. The amount of debris left after a battle is a percentage of the total cost of the destroyed ships. The percentage is twice the destroyed ship owner's armour technology. No debris is generated by damaging ships or defences. Debris is found as debris fields, which can range in size from a few to millions of credits. The presence of a debris field is indicated by an asterisk (*) when viewing a system. Multiple asterisks indicate larger debris fields. Debris (рус. Развалины) — карта мультиплеера порта Half-Life на PlayStation 2. We have currently got a few members below level 15, but they've been here since before we added the new rules, so they'll stay. __NOEDITSECTION__ |} This quest is part of the Collection Quests Timeline