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PrefixNamespace IRI
n6http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n2http://dbkwik.webdatacommons.org/resource/QgAnIWjvOiB3zNrlZTI6OQ==
n4http://dbkwik.webdatacommons.org/resource/PkWB9Z9yFaRYXHDyy5Q7SQ==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Fast Match Stage
rdfs:comment
A Fast Match Stage is a move-limited stage in which any valid move made in less than 4 seconds after the board is settled will cause all damage from the resulting combo to be multiplied by 1.5. This format is fairly new, and has only appeared in competitive stages, and it is not really explained in game. The following stages are Fast Match Stages: * Mega Venusaur (02/23/16 to 02/29/16) * Mega Sceptile (04/05/16 to 04/11/16) * Mega Blaziken (04/19/16 to 04/25/16) * Mega Manectric (07/19/16 to 07/25/16)
dcterms:subject
n4:
n6:abstract
A Fast Match Stage is a move-limited stage in which any valid move made in less than 4 seconds after the board is settled will cause all damage from the resulting combo to be multiplied by 1.5. This format is fairly new, and has only appeared in competitive stages, and it is not really explained in game. The following stages are Fast Match Stages: * Mega Venusaur (02/23/16 to 02/29/16) * Mega Sceptile (04/05/16 to 04/11/16) * Mega Blaziken (04/19/16 to 04/25/16) * Mega Manectric (07/19/16 to 07/25/16)