This HTML5 document contains 7 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n8http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n7http://dbkwik.webdatacommons.org/resource/floMVxqlqWYJu5vti2egQg==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n9http://dbkwik.webdatacommons.org/resource/QGf9GZxPaVag9uM7WELskw==
n6http://dbkwik.webdatacommons.org/resource/Rs0qOvCN0cnYTbekwsQCRw==
n5http://dbkwik.webdatacommons.org/resource/v6AbdUBJvZ3j3gyd8BnBSg==
n2http://dbkwik.webdatacommons.org/resource/QtosxA5r21M9MQOGal4ECQ==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Strife cheat codes
rdfs:comment
To use a cheat code in most versions of Strife, one simply types the code while playing (this also applies while in automap mode). After the last letter has been entered, a message of acknowledgement will appear at the top of the screen. The status bar and ingame view may also change, depending on the effects of the code. All of the codes for the original game work in all source ports, unless otherwise noted. These codes do not work in the shareware version.
dcterms:subject
n5: n6: n7:
n8:abstract
To use a cheat code in most versions of Strife, one simply types the code while playing (this also applies while in automap mode). After the last letter has been entered, a message of acknowledgement will appear at the top of the screen. The status bar and ingame view may also change, depending on the effects of the code. All of the codes for the original game work in all source ports, unless otherwise noted. These codes do not work in the shareware version.
Subject Item
n9:
n8:wikiPageDisambiguates
n2: