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Subject Item
n2:
rdfs:label
Graveborn (4e Race)
rdfs:comment
Graveborn have an unnerving presence about them that is as much a result of their cold flesh as their detached cunning and determination. They have a supernatural way with words and often get what they want, but even so, they fear for their lives. Graveborn escaped death once, but only just. Above all else, graveborn fear the inevitable coming of the Raven Queen's servants to claim their wayward souls and deliver them to their unknown fate. Play a graveborn if you want...
dcterms:subject
n4: n15: n20: n22: n35:
n18:
Techpriest88
n12:
No Action
n5:wikiPageUsesTemplate
n6: n24: n26: n38:
n29:
Personal
n34:
2010-03-22
n31:
+2 Endurance, +2 Bluff
n10:
6
n30:
Complete
n27:
Whispers of the Grave
n19:
Utility
n32:
Common, choice of one other
n17:
+2 Charisma, +2 Strength or +2 Constitution
n25:
130
n14:
2.0
n9:
You are haunted by the whispers of the dead, but not without benefit. They occasionally reveal valuable truths.
n36:
Graveborn
n11:
Undead Resistances Undead Subtype Shadow Origin Whispers of the Grave
n7:
You have the whispers of the grave power. 14400.0 You are immune to disease and have resistance to poison damage and necrotic damage equal to 5 + one-half your level. You were reborn in the Shadowfell, so you are considered a shadow creature for the purpose of effects that relate to creature origin.
n8:
Low-Light
n13:
You roll a skill check and dislike the result
n37:
Encounter
n21:
Race
n28:
Add your Charisma modifier or Constitution modifier as a power bonus to the skill check result.
n33:
Medium
n16:abstract
Graveborn have an unnerving presence about them that is as much a result of their cold flesh as their detached cunning and determination. They have a supernatural way with words and often get what they want, but even so, they fear for their lives. Graveborn escaped death once, but only just. Above all else, graveborn fear the inevitable coming of the Raven Queen's servants to claim their wayward souls and deliver them to their unknown fate. Haunted continually by the whispers of those who died and were buried in their vicinity, some graveborn seek to escape the voices by venturing into the wilds as barbarians. Others try to drown them out with arcane music or the more preferable, though demanding, voice of a warlock patron. Since they harbour no memories of their former lives and find it difficult to retain even recent memories, graveborn are often distant and unapproachable, even to those who have known them for decades. Play a graveborn if you want... * to be an undead haunted by the fate you've fled. * to do whatever it takes to survive. * to be a member of a race that favours the barbarian, bard, and warlock classes.