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Map coordinates Map coordinates Map Coordinates Map Coordinates
rdfs:comment
Map coordinates are numerical references to locations on the WoW maps. You can display your coordinates with many AddOns. They are also called tloc, an abbreviation for "Thottbot location". It consists of a set of x/y coordinates, which is two numbers ranging from 0 to 100, representing a location on the current zone map. * 0,0 represents the top left corner * 100,0 represents the top right corner * 0,100 represents the bottom left corner * 100,100 represents the bottom right corner * 50,50 is the exact center of the map * Titan Panel * Map Notes Map coordinates are numerical references to locations on the WoW maps. You can display your coordinates with many AddOns. They are also called tloc, an abbreviation for "Thottbot location". It consists of a set of x/y coordinates, which is two numbers ranging from 0 to 100, representing a location on the current zone map. * 0,0 represents the top left corner * 100,0 represents the top right corner * 0,100 represents the bottom left corner * 100,100 represents the bottom right corner * 50,50 is the exact center of the map * Titan Panel * Map Notes All of the code examples above are in map coordinates. These preserve the local geometry of square tiles, but do not represent the global map geometry well. In map coordinates, you are guaranteed (so long as we use square tiles) that the tile adjacency rules are preserved, regardless of what the underlying map or drawing code looks like. This is the definition of the system. Map coordinates are easiest for local operations (like square_iterate or adjc_iterate) but unwieldy for global operations. while its representation in map coordinates would be Map coordinates are numerical references to locations on the WoW maps. You can display your coordinates with many AddOns. They are also called tloc, an abbreviation for "Thottbot location". It consists of a set of x/y coordinates, which is two numbers ranging from 0 to 100, representing a location on the current zone map. * 0,0 represents the top left corner * 100,0 represents the top right corner * 0,100 represents the bottom left corner * 100,100 represents the bottom right corner * 50,50 is the exact center of the map * Titan Panel * Map Notes
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http://www.curse.com/addons/wow/coordinates|site=Coordinates|desc=, a very simple add-on that displays coordinates in the title of the minimap and bottom of the world map. http://www.wowlocator.com|site=WoWLocator|desc=Free-form coordinate plotting http://www.curse.com/addons/wow/tomtom|site=TomTom|desc=, billed as a "navigation assistant," it gives coordinates, lets you set waypoints, and tells you how long it will take to get to your waypoint. http://www.wowplotter.com|site=WoWPlotter|desc=WoWPlotter is an online quest database, it plots quest objectives on a zone map, and can also suggest quests that are close together, to save you time when coming up with your waypoints. http://www.wowplotter.com|site=WoWPlotter|desc=, an online quest database, it plots quest objectives on a zone map, and can also suggest quests that are close together, to save you time when coming up with your waypoints. http://www.wowplotter.com|site=WoWPlotter|desc=WoWPlotter is an online quest database, it plots quest objectives on a zone map, and can also suggest quests that are close together, to save you time when coming up with your waypoints.
n14:
map map map
n7:abstract
Map coordinates are numerical references to locations on the WoW maps. You can display your coordinates with many AddOns. They are also called tloc, an abbreviation for "Thottbot location". It consists of a set of x/y coordinates, which is two numbers ranging from 0 to 100, representing a location on the current zone map. * 0,0 represents the top left corner * 100,0 represents the top right corner * 0,100 represents the bottom left corner * 100,100 represents the bottom right corner * 50,50 is the exact center of the map Cosmos users can show their current position under the minimap by typing /mntloc. Various other AddOns are also capable of displaying your current location. Examples include: * Titan Panel * Map Notes Map coordinates are numerical references to locations on the WoW maps. You can display your coordinates with many AddOns. They are also called tloc, an abbreviation for "Thottbot location". It consists of a set of x/y coordinates, which is two numbers ranging from 0 to 100, representing a location on the current zone map. * 0,0 represents the top left corner * 100,0 represents the top right corner * 0,100 represents the bottom left corner * 100,100 represents the bottom right corner * 50,50 is the exact center of the map Cosmos users can show their current position under the minimap by typing /mntloc. Various other AddOns are also capable of displaying your current location. Examples include: * Titan Panel * Map Notes Map coordinates are numerical references to locations on the WoW maps. You can display your coordinates with many AddOns. They are also called tloc, an abbreviation for "Thottbot location". It consists of a set of x/y coordinates, which is two numbers ranging from 0 to 100, representing a location on the current zone map. * 0,0 represents the top left corner * 100,0 represents the top right corner * 0,100 represents the bottom left corner * 100,100 represents the bottom right corner * 50,50 is the exact center of the map Cosmos users can show their current position under the minimap by typing /mntloc. Various other AddOns are also capable of displaying your current location. Examples include: * Titan Panel * Map Notes All of the code examples above are in map coordinates. These preserve the local geometry of square tiles, but do not represent the global map geometry well. In map coordinates, you are guaranteed (so long as we use square tiles) that the tile adjacency rules are preserved, regardless of what the underlying map or drawing code looks like. This is the definition of the system. Map coordinates are easiest for local operations (like square_iterate or adjc_iterate) but unwieldy for global operations. With an iso-rectangular map, global operations are difficult using map coordinates. Imagine a simple iso-rectangular map. Its "natural" representation is while its representation in map coordinates would be Neither is particularly good for a global map operation such as whole_map_iterate. Something better is needed.